[UPDATE] RetroArch v0.9.8 Released For PS3, Wii & Xbox/360

ps3-retro-arch



Following up on the previous release, today developers Themaister, Squarepusher and Toad King have updated the PS3, Wii & Xbox version of RetroArch to version 0.9.8 with the following changes below:

If you are looking for the Android version.

Changelog v0.9.8:

  • [LIBRETRO] Added Mednafen NGP and Mednafen VB.
  • [LIBRETRO] Added NEStopia Undead (1.44).
  • [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.
  • [FBA] Updated Final Burn Alpha to 0.9.27.28.
  • [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).
  • [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).
  • [FCEUmm] Updated FCEUmm to latest version.
  • [Genesis Plus GX] Updated Genesis Plus GX to latest version.
  • (RARCH_CONSOLE) Various stability fixes
  • (RARCH_CONSOLE) More sane unzipping mode – will temporarily extract file to
    HDD and then instantly delete it when it’s done with it (ie. when another ROM
    gets loaded or when RetroArch shuts down)
  • (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on
    the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz
    so this agrees better with them.
  • (PS3) Added PAL60 temporal PAL mode
  • (PS3) Fixed a lot of path issues – SRAM/savestate dir enable now work,
    ‘Default ROM directory’ should now work, etc.
  • (PS3) Added rewind granularity options
  • (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.
  • (PS3) Onscreen keyboard should work again.

Downloads:

RetroArch 0.9.8 v3.55 (PS3)

RetroArch 0.9.8.1 (Wii) -  UPDATE: Should fix Classic Controller Pro issues

RetroArch 0.9.8 (Xbox)

RetroArch 0.9.8 (Xbox360)

Thanks to sam for the news tip ;-)

Source: @libretro Twitter

GD Star Rating
loading…
GD Star Rating
loading…

Incoming search terms:

SHARE THIS POST

  • Facebook
  • Twitter
  • Myspace
  • Google Buzz
  • Reddit
  • Stumnleupon
  • Delicious
  • Digg
  • Technorati

Leave A Response

You must be logged in to post a comment.