PS3 [GTA 5/PS3] How to Use CSC Loader SPRX For Script Mod Menu C++

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Lush _Modz

Active Poster
Active Member
Jul 19, 2018
189
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United States
HELLO
This is how to Load your script .csc menu using a sprx mod menu - This allows you to edit, add options, test stuff fully in real time. You just rename the .csc file as " DevScript " then put the .csc file in your tmp folder using FileZilla. Now you repeat the process for every build. This is a great way to edit your script mod menu from just a sprx loader. Make sure you have a good stack size for your script in order to load it in game. ( You Do Not Have To Restart GTA Every time Now!)

Only works on BLES!
CSCLoader.sprx goes to /dev_hdd0/tmp/CSCLoader.sprx
EBOOT.BIN goes to /dev_hdd0/game/BLES01807/USRDIR/EBOOT.BIN
put your script you are writing to /dev_hdd0/tmp/DevScript.csc (must rename it to this! You can change the main .c file in your project to DevScript to compile to DevScript.c)


How to use:
1. Make sure you have an FTP server running in the background that you can connect to while running GTA V (webman works fine!)
2. Put your csc DevScript.csc into /dev_hdd0/tmp/DevScript.csc via the FTP connection.
3. Click 'Load Script'
4. Choose the 'Stack Size' appropriate
5. Click 'Toggle Script' to start/stop the script
6. Repeat step 2-5 without shutting down the game to test different compilations of the CSC


Sprx and injector port to c++ by gopro_2027
Original injector code (C#) by Erootik
Base by Faze Modz and 2much4u

VIDEO TUTORIAL:

 
Last edited by a moderator:

Miss @ Security

Avid Poster
CC Dev Team
Determined Poster
Active Member
Jul 13, 2016
1,040
576
198
HELLO
This is how to Load your script .csc menu using a sprx mod menu - This allows you to edit, add options, test stuff fully in real time. You just rename the .csc file as " DevScript " then put the .csc file in your tmp folder using FileZilla. Now you repeat the process for every build. This is a great way to edit your script mod menu from just a sprx loader. Make sure you have a good stack size for your script in order to load it in game. ( You Do Not Have To Restart GTA Every time Now!)

Only works on BLES!
CSCLoader.sprx goes to /dev_hdd0/tmp/CSCLoader.sprx
EBOOT.BIN goes to /dev_hdd0/game/BLES01807/USRDIR/EBOOT.BIN
put your script you are writing to /dev_hdd0/tmp/DevScript.csc (must rename it to this! You can change the main .c file in your project to DevScript to compile to DevScript.c)


How to use:
1. Make sure you have an FTP server running in the background that you can connect to while running GTA V (webman works fine!)
2. Put your csc DevScript.csc into /dev_hdd0/tmp/DevScript.csc via the FTP connection.
3. Click 'Load Script'
4. Choose the 'Stack Size' appropriate
5. Click 'Toggle Script' to start/stop the script
6. Repeat step 2-5 without shutting down the game to test different compilations of the CSC


Sprx and injector port to c++ by gopro_2027
Original injector code (C#) by Erootik
Base by Faze Modz and 2much4u

VIDEO TUTORIAL:

nice and gopro_2027 THE KING xD
 
General chit-chat
Help Users
  • @ QM|T_JinX:
    if you realy want stuff then yea i can understand but all that other crap come on
  • @ MrTek:
    yeah :/
  • @ MrTek:
    would love to learn how to make modded lobby that adds stuff, like zombies or turret or stuff
  • @ MrTek:
    but tbh there's no one anymore so yeah
  • @ MrTek:
    not sure if its worth it :')
  • @ QM|T_JinX:
    can you play that mode still
  • @ MrTek:
    tbh I'm a software engineer and I would love to try n do mods and injections and stuff
  • @ QM|T_JinX:
    didnt they shut that shit down
  • @ MrTek:
    I meant on multiplayer versus lobby
  • @ MrTek:
    like add zombies on a nuketown versus loby
  • @ MrTek:
    remember that you could if you shot all the mannequin's head on bo2
  • @ QM|T_JinX:
    ok well you can learn everything if you spent the time i geuss
  • @ MrTek:
    but no one ever did it, the only time it happened was when ppl hacked
  • @ QM|T_JinX:
    never try it to be honest
  • @ MrTek:
    yeah, not sure it's worth idk
  • @ QM|T_JinX:
    not sure either haha
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