PS3 [Ghosts][1.16] Offsets

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Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
 

TYKSTER2020

Member
Nov 27, 2020
1
1
11
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
Tykster2020
 
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ryan030425

Member
Aug 20, 2019
123
8
78
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
Thankss
 

Beatsbot

Member
Jun 16, 2019
37
6
18
Your mums ass
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
SWEET
 

Jew570

Member
Jun 16, 2021
9
0
11
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
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realvcade

Member
May 25, 2021
17
0
11
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
tysm bro
 
General chit-chat
Help Users
  • @ QM|T_JinX:
    cool
  • @ lurch6661:
    did you look into getting a new mic
  • @ QM|T_JinX:
    now not yet got one my self but i do got one lol
  • @ lurch6661:
    lol
  • @ QM|T_JinX:
    you got one /
  • @ lurch6661:
    gonna get one
  • @ lurch6661:
    need a wireless one
  • @ QM|T_JinX:
    well when you get your money maybe get one
  • @ QM|T_JinX:
    im gonna buy one this month but i also want to get the edg controler hahaha
  • @ QM|T_JinX:
    edge
  • @ QM|T_JinX:
    but let me know if you realy gonna install mw3 and if you want to play some matches we can work on a menu for you then
  • @ QM|T_JinX:
    im gonna watch a movie so catch you on the flip side
  • @ lurch6661:
    ok cool bro tc
  • @ lurch6661:
    i will download it for sure then
  • @ QM|T_JinX:
    keep in mind i do think there are free ones you maybe have to buy one and also dont do it on your main account make new one
  • @ ZockMock131:
    Hello there, is the Admin online?
  • @ QM|T_JinX:
    well im not a admin but maybe i can help /
  • @ ZockMock131:
    I want to delete my old account permantly bcs i dont use it anymore
  • @ QM|T_JinX:
    there is no option to delete a account for members im afraid
  • @ ZockMock131:
    Why is that bro
    ?
  • @ QM|T_JinX:
    not sure
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