1.03 offsets list ghost by.iankush420

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ϟ DENCR7PT ϟ

Active Poster
Active Member
Oct 12, 2013
855
391
83
uk
1.03 Offsets List

Hey console crunch member,

Just some Offsets/Functions updated for Patch 1.03.
You need for most of them a working RPC/Ghetto Functions ^^


Code:
0x0036AF50 - AngleDelta (angle1 const float, const float angle2)
0x0076B5A4 - AngleNormalize180 (const float angle)
0x0036AEE8 - AngleNormalize360 (const float angle)
0x001158C4 - BG_FindWeaponIndexForName(const char *name)
0x000EBFC0 - BG_GetEntityTypeName (const int eType)
0x001158B0 - BG_GetNumWeapons(void)
0x00115D24 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00116110 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E06F0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E2D20 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x00119E40 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x002A6224 - Cbuf_AddText (localClientNum int, char * text)
0x00141FA8 - CG_Draw2D(int localClientNum)
0x005AAD2C - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x0036EE88 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material)
0x00186564 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x00187090 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0024564C - CalculateRanks (void)
0x00229098 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x002270E0 - ClientEndFrame (gentity_s * ent)
0x00229470 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x00224E50 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x00228CD0 - ClientUserinfoChanged (int clientNum)
0x0068F798 - COM_ERROR (errorParm_t code, const char * fmt)
0x00646F9C - Dvar_GetBool(const char *dvarName)
0x001879D8 - Key_IsDown(int localClientNum, int keynum)
0x00187A18 - Key_StringToKeynum(const char *str)
0x00187B64 - Key_IsValidGamePadChar(const char key)
0x00187BA4 - Key_KeynumToString(int keynum, int translate)
0x00188078 - Key_Unbind_f(void)
0x0018818C - Key_Bind_f(void)
0x00292E44 - G_ClientStopUsingTurret (gentity_s * self)
0x0028B7AC - G_EntUnlink (gentity_s * ent)
0x00030DB8 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x00286260 - G_InitGentity (gentity_s * e)
0x00032F10 - G_LocalizedStringIndex (const char * string)
0x00030F1C - G_MaterialIndex (const char * name)
0x0023A070 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x00224464 - G_SetClientContents (gentity_s *)
0x0028697C - G_SpawnPlayerClone(void)
0x00286AAC - G_SetOrigin(gentity_s *ent, const float *origin)
0x00286CD8 - G_SetAngle(gentity_s *ent, const float *angle)
0x00271308 - GScr_LoadGameTypeScript(void)
0x0035A1B8 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x00234908 - PlayerCmd_ClonePlayer(scr_entref_t entref)
0x00271CAC - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002D1008 - Scr_ObjectError (const char * error)
0x00699E4C - SV_AddTestClient(void)
0x002A6A0C - SV_Cmd_TokenizeString(const char *text_in)
0x004DDD44 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x0067B288 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) not Found *_*
0x004B94C8 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
SV_KickClient (client_s * cl playerName char *, int maxPlayerNameLen) not Found *_*
0x00334E98 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style)
0x00379068 - va(const char *format)
0x00DD3580 - G-Entity
0x00F13580 - G-Client
0x00D56880 - G_HudElems

Non Host Mods
0x00142318 - Red Boxes | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x005AB07C - No-Recoil | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x0060D0B4 - Laser | Enable 0x01 | Disable 0x02
0x00139DEC - UAV | Enable 0x02 | Disable 0x01
0x00139DEF - Advanced UAV | Enable 0x02 | Disable 0x01

Credits:

seb5594 - Up****** old Offsets and some of them
 
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N3XTN3RD

Member
Nov 2, 2013
62
36
78
HI thanks for posting, but i'm new to making rtm tools and debugging. What do you mean with enable Nop? What should i change the offset to?
Might be a stupid question, if so i'm sorry.

Thanks
 

N3XTN3RD

Member
Nov 2, 2013
62
36
78
No problem already found out what nop means and what is should change the offset to.
 

N3XTN3RD

Member
Nov 2, 2013
62
36
78
And i think your red box offset is not right, you have 0x00142318 that freezed my ps3, i found somewhere else that it is 0x00142314, that did work. Maybe you should change this?
 

ϟ DENCR7PT ϟ

Active Poster
Active Member
Oct 12, 2013
855
391
83
uk
And i think your red box offset is not right, you have 0x00142318 that freezed my ps3, i found somewhere else that it is 0x00142314, that did work. Maybe you should change this?

ill check it out keep in mine some of this offset are ghetto functions lol
 
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