Server-driven application for uploading mods to your PS3.
What is AIO Loader?
I created an All-In-One Loader for my own personal use, I thought the community could do with something like this so I decided to release. This application is designed to bring all types of mods into one database, idealy to decrease the hassle of needing to open your FTP-client to upload/test mods every so often.
Current Features:
- Very easy to use, step-by-step basis
- Supports DEX consoles only
- Downloads/updates mods from a server
- All major games supported: CoD's, GTA 4/5 & Battlefield 4
- Supports all game regions folders
- Upload any types of mods/files
- Allows for custom files/installations
- View information for mods
- Supports formatting installation paths
- Strongly-typed directory structure
- Save/remember PS3 IP address
Latest Build
AIO Loader - 1.0
Supported Systems
- Windows XP and above (Windows XP, Vista, 7, 8, 8.1, 10) using .NET 4.7.1 DOWNLOAD
Installation
Download and run the latest version of the Windows installer, "AIOLoader.Installer.Windows.exe" from the releases page.
Creating an Issue
Please supply as much information about the problem you are experiencing as possible. Your issue has a much greater chance of being resolved if logs are supplied so that we can see what is going on, which will be found in your application's installation path.
Contributing Mods & Code
If you'd like support for new mods then feel free to open a request on the issues page. Please upload a compressed archive (ZIP/RAR) containing the files for the mods to work and also a configuration file for their installation paths. See below for an example.
Mods Folder
This will contain the files that make up the mod, all file extensions are supported. There should also be the *config.txt* file that will include the installation/upload paths, and while the *readme.txt* file isn't required it would be useful to know some more information about the mods, such as creators/credits, version, etc. so try to include this if possible.
PHP:
.
├── ...
├── 'Mods Name' # Containing mods files (required)
│ ├── EBOOT.bin # Modded EBOOT.bin file (must be DEX - any region) (optional)
│ ├── update.rpf # Modded update.rpf file (optional)
│ ├── mod_file.sprx # Maybe a SPRX file too (optional)
│ ├── ... # etc. (other files that need to be included)
│ ├── readme.txt # Miscellaneous information (optional)
│ └── config.txt # Configuration file, contains installation paths (see below)
└── ...
Configuration File
Inside your mods folder should be a *config.txt* file, this is used to install the files to the appropriate/correct path (case-insensitive). Create a new text file and add to a new line each of the installation file paths (either existing or non-existing) on the console. If any of the files need to be in a specific game region folder, for example an *EBOOT.BIN* file will need to be in *dev_hdd0/game/BLESXXXX/USRDIR/EBOOT.BIN*, so just replace the *BLESXXXX* with *{REGION}* and it will format the path to the user's selected region. An example of a *config.txt* for the mods folder above would look like this:
dev_hdd0/game/{REGION}/USRDIR/update.rpf
dev_hdd0/game/{REGION}/USRDIR/EBOOT.bin
dev_hdd0/tmp/mod_file.sprx
All contributions are welcome just send a pull request. It is recommended to use Visual Studio 2017 when making code changes in this project. You can download the community version for free here.
Screenshots
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