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PS3 Black ops 2 1.19 Lib

☆★CHRISMODz69®☆★

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using System;
using System.Linq;
using System.Text;
namespace CHRISMODz69 Modding Tool 1.19
{
public class Lib
{
public static void And_Int32(uint address, int input)
{
int input2 = Lib.ReadInt32(address) & input;
Lib.WriteInt32(address, input2);
}
public static bool CompareByteArray(byte[] a, byte[] b)
{
int num = 0;
for (int i = 0; i < a.Length; i++)
{
if (a == b)
{
num++;
}
}
return num == a.Length;
}
public static void Or_Int32(uint address, int input)
{
int input2 = Lib.ReadInt32(address) | input;
Lib.WriteInt32(address, input2);
}
public static bool ReadBool(uint address)
{
return PS3.GetMemory(address, 1)[0] != 0;
}
public static byte ReadByte(uint address)
{
return PS3.GetMemory(address, 1)[0];
}
public static byte[] ReadBytes(uint address, int length)
{
return PS3.GetMemory(address, length);
}
public static double ReadDouble(uint address)
{
byte[] memory = PS3.GetMemory(address, 8);
Array.Reverse(memory, 0, 8);
return BitConverter.ToDouble(memory, 0);
}
public static double[] ReadDouble(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 8);
Lib.ReverseBytes(memory);
double[] array = new double[length];
for (int i = 0; i < length; i++)
{
array = (double)BitConverter.ToSingle(memory, (length - 1 - i) * 8);
}
return array;
}
public static short ReadInt16(uint address)
{
byte[] memory = PS3.GetMemory(address, 2);
Array.Reverse(memory, 0, 2);
return BitConverter.ToInt16(memory, 0);
}
public static short[] ReadInt16(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 2);
Lib.ReverseBytes(memory);
short[] array = new short[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToInt16(memory, (length - 1 - i) * 2);
}
return array;
}
public static int ReadInt32(uint address)
{
byte[] memory = PS3.GetMemory(address, 4);
Array.Reverse(memory, 0, 4);
return BitConverter.ToInt32(memory, 0);
}
public static int[] ReadInt32(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 4);
Lib.ReverseBytes(memory);
int[] array = new int[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToInt32(memory, (length - 1 - i) * 4);
}
return array;
}
public static long ReadInt64(uint address)
{
byte[] memory = PS3.GetMemory(address, 8);
Array.Reverse(memory, 0, 8);
return BitConverter.ToInt64(memory, 0);
}
public static long[] ReadInt64(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 8);
Lib.ReverseBytes(memory);
long[] array = new long[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToInt64(memory, (length - 1 - i) * 8);
}
return array;
}
public static sbyte ReadSByte(uint address)
{
return (sbyte)PS3.GetMemory(address, 1)[0];
}
public static sbyte[] ReadSBytes(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length);
sbyte[] array = new sbyte[length];
for (int i = 0; i < length; i++)
{
array = (sbyte)memory;
}
return array;
}
public static float ReadSingle(uint address)
{
byte[] memory = PS3.GetMemory(address, 4);
Array.Reverse(memory, 0, 4);
return BitConverter.ToSingle(memory, 0);
}
public static float[] ReadSingle(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 4);
Lib.ReverseBytes(memory);
float[] array = new float[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToSingle(memory, (length - 1 - i) * 4);
}
return array;
}
public static string ReadString(uint address)
{
int num = 40;
int num2 = 0;
string text = "";
do
{
byte[] memory = PS3.GetMemory(address + (uint)num2, num);
text += Encoding.UTF8.GetString(memory);
num2 += num;
}
while (!text.Contains('\0'));
int length = text.IndexOf('\0');
string result = text.Substring(0, length);
text = string.Empty;
return result;
}
public static ushort ReadUInt16(uint address)
{
byte[] memory = PS3.GetMemory(address, 2);
Array.Reverse(memory, 0, 2);
return BitConverter.ToUInt16(memory, 0);
}
public static ushort[] ReadUInt16(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 2);
Lib.ReverseBytes(memory);
ushort[] array = new ushort[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToUInt16(memory, (length - 1 - i) * 2);
}
return array;
}
public static uint ReadUInt32(uint address)
{
byte[] memory = PS3.GetMemory(address, 4);
Array.Reverse(memory, 0, 4);
return BitConverter.ToUInt32(memory, 0);
}
public static uint[] ReadUInt32(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 4);
Lib.ReverseBytes(memory);
uint[] array = new uint[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToUInt32(memory, (length - 1 - i) * 4);
}
return array;
}
public static ulong ReadUInt64(uint address)
{
byte[] memory = PS3.GetMemory(address, 8);
Array.Reverse(memory, 0, 8);
return BitConverter.ToUInt64(memory, 0);
}
public static ulong[] ReadUInt64(uint address, int length)
{
byte[] memory = PS3.GetMemory(address, length * 8);
Lib.ReverseBytes(memory);
ulong[] array = new ulong[length];
for (int i = 0; i < length; i++)
{
array = BitConverter.ToUInt64(memory, (length - 1 - i) * 8);
}
return array;
}
public static byte[] ReverseBytes(byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
public static void WriteBool(uint address, bool input)
{
byte[] bytes = new byte[0];
PS3.SetMemory(address, bytes);
}
public static void WriteByte(uint address, byte input)
{
PS3.SetMemory(address, new byte[]
{
input
});
}
public static void WriteBytes(uint address, byte[] input)
{
PS3.SetMemory(address, input);
}
public static bool WriteBytesToggle(uint Offset, byte[] On, byte[] Off)
{
bool flag = Lib.ReadByte(Offset) == On[0];
Lib.WriteBytes(Offset, (!flag) ? On : Off);
return flag;
}
public static void WriteDouble(uint address, double input)
{
byte[] array = new byte[8];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 8);
PS3.SetMemory(address, array);
}
public static void WriteDouble(uint address, double[] input)
{
int num = input.Length;
byte[] array = new byte[num * 8];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 8);
}
PS3.SetMemory(address, array);
}
public static void WriteInt16(uint address, short input)
{
byte[] array = new byte[2];
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0);
PS3.SetMemory(address, array);
}
public static void WriteInt16(uint address, short[] input)
{
int num = input.Length;
byte[] array = new byte[num * 2];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 2);
}
PS3.SetMemory(address, array);
}
public static void WriteInt32(uint address, int input)
{
byte[] array = new byte[4];
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0);
PS3.SetMemory(address, array);
}
public static void WriteInt32(uint address, int[] input)
{
int num = input.Length;
byte[] array = new byte[num * 4];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 4);
}
PS3.SetMemory(address, array);
}
public static void WriteInt64(uint address, long input)
{
byte[] array = new byte[8];
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, 0);
PS3.SetMemory(address, array);
}
public static void WriteInt64(uint address, long[] input)
{
int num = input.Length;
byte[] array = new byte[num * 8];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 8);
}
PS3.SetMemory(address, array);
}
public static void WriteSByte(uint address, sbyte input)
{
byte[] bytes = new byte[]
{
(byte)input
};
PS3.SetMemory(address, bytes);
}
public static void WriteSBytes(uint address, sbyte[] input)
{
int num = input.Length;
byte[] array = new byte[num];
for (int i = 0; i < num; i++)
{
array = (byte)input;
}
PS3.SetMemory(address, array);
}
public static void WriteSingle(uint address, float input)
{
byte[] array = new byte[4];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 4);
PS3.SetMemory(address, array);
}
public static void WriteSingle(uint address, float[] input)
{
int num = input.Length;
byte[] array = new byte[num * 4];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 4);
}
PS3.SetMemory(address, array);
}
public static void WriteString(uint address, string input)
{
byte[] bytes = Encoding.UTF8.GetBytes(input);
Array.Resize<byte>(ref bytes, bytes.Length + 1);
PS3.SetMemory(address, bytes);
}
public static void WriteUInt16(uint address, ushort input)
{
byte[] array = new byte[2];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 2);
PS3.SetMemory(address, array);
}
public static void WriteUInt16(uint address, ushort[] input)
{
int num = input.Length;
byte[] array = new byte[num * 2];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 2);
}
PS3.SetMemory(address, array);
}
public static void WriteUInt32(uint address, uint input)
{
byte[] array = new byte[4];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 4);
PS3.SetMemory(address, array);
}
public static void WriteUInt32(uint address, uint[] input)
{
int num = input.Length;
byte[] array = new byte[num * 4];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 4);
}
PS3.SetMemory(address, array);
}
public static void WriteUInt64(uint address, ulong input)
{
byte[] array = new byte[8];
BitConverter.GetBytes(input).CopyTo(array, 0);
Array.Reverse(array, 0, 8);
PS3.SetMemory(address, array);
}
public static void WriteUInt64(uint address, ulong[] input)
{
int num = input.Length;
byte[] array = new byte[num * 8];
for (int i = 0; i < num; i++)
{
Lib.ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, i * 8);
}
PS3.SetMemory(address, array);
}
public static string char_to_wchar(string text)
{
string text2 = text;
for (int i = 0; i < text.Length; i++)
{
text2 = text2.Insert(i * 2, "\0");
}
return text2;
}
}
}

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