Black ops 2 1.18 Zombies offset (CCPI) you can use the offsets and bytes on dex just convert them thanks
Credits : CHRISMODz69
Gravity
Low- PS3.SetMemory(0x1CAF9D8, new byte[] { 0x42, 0xAA, 0x42, 0xAA });
normal - PS3.SetMemory(0x1CAF9D8, new byte[] { 0x44, 0x48, 0x44, 0x48 });
SUPER JUMP
Super - PS3.SetMemory(0x005be244, new byte[] { 0x45, 0x48, 0x45, 0x48 });
high - PS3.SetMemory(0x005be244, new byte[] { 0x44, 0x61, 0x44, 0x61 });
normal - PS3.SetMemory(0x005be244, new byte[] { 0x42, 0x9C, 0x42, 0x9C });
no jump - PS3.SetMemory(0x005be244, new byte[] { 0x00, 0x00, 0x00, 0x00 });
TimeScsle
fast - PS3.SetMemory(0x01CB7BF8, new byte[] { 0x40, 0x80, 0x40, 0x80 });
normal - PS3.SetMemory(0x01CB7BF8, new byte[] { 0x3F, 0x80, 0x3F, 0x80 });
FlyMode -
ON - PS3.SetMemory(0x005d5df8, new byte[] { 0x38, 0x60, 0x00, 0x05 });
OFF - PS3.SetMemory(0x005d5df8, new byte[] { 0x80, 0x7D, 0x00, 0x04 });
Credits : CHRISMODz69
Gravity
Low- PS3.SetMemory(0x1CAF9D8, new byte[] { 0x42, 0xAA, 0x42, 0xAA });
normal - PS3.SetMemory(0x1CAF9D8, new byte[] { 0x44, 0x48, 0x44, 0x48 });
SUPER JUMP
Super - PS3.SetMemory(0x005be244, new byte[] { 0x45, 0x48, 0x45, 0x48 });
high - PS3.SetMemory(0x005be244, new byte[] { 0x44, 0x61, 0x44, 0x61 });
normal - PS3.SetMemory(0x005be244, new byte[] { 0x42, 0x9C, 0x42, 0x9C });
no jump - PS3.SetMemory(0x005be244, new byte[] { 0x00, 0x00, 0x00, 0x00 });
TimeScsle
fast - PS3.SetMemory(0x01CB7BF8, new byte[] { 0x40, 0x80, 0x40, 0x80 });
normal - PS3.SetMemory(0x01CB7BF8, new byte[] { 0x3F, 0x80, 0x3F, 0x80 });
FlyMode -
ON - PS3.SetMemory(0x005d5df8, new byte[] { 0x38, 0x60, 0x00, 0x05 });
OFF - PS3.SetMemory(0x005d5df8, new byte[] { 0x80, 0x7D, 0x00, 0x04 });