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BO1 HUD Elems

Chris

ROKETO PAAAAAAAAAAAAAANCH!
Retired Staff
Determined Poster
Active Member
Credits - BadLuckBrian

Initialization = 0x396494
Default: 41 82 00 7C
Enable: 41 00 00 00
Text Position = 0x395E98
Default: 40 A0 00 00 42 34 00 00 41 C8 00 00 60 00 00 00
Enable (Example): 43 FF 00 00 42 34 00 00 42 A1 00 00 60 00 00 00
42 FF 00 00 42 34 00 00 43 C8 00 00 60 00 00 00
Best position 43 C5 00 00 42 F6 00 00 42 F6 00 00 60 00 00
//
Text Size = 0x395E94
Default: 3F 00
Enable (Example): 3F 50
Send Text = 0x94BEE8
Enable: ^2iMod Tintin French Modder
Mun Max : 0x017860ef // FF FF 00 00 FF 00 00 00 FA 00 00
+ All HUD Element
public class PS3
{
public static uint ProcessID;
public static uint[] ProcessIDs;
public static void SetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes);
}
public static void GetMemory(uint Address, ref byte[] Bytes)
{
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes);
}
public static void Connect()
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
public static void Attach()
{
PS3TMAPI.GetProcessList(0, out ProcessIDs);
ulong uProcess = ProcessIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
}
}
public class HElems
{
public static uint //CREDITS: xSonoro <3 <--Da Bes?
type = 0x6D,
xOffset = 0x00,
yOffset = 0x04,
textOffset = 0x62,
sort = 32,
fontSizeOffset = 0x0C,
clientOffset = 0x7C,
colorOffset = 0x18,
GlowColor = 0x44,
widthOffset = 0x58,
heightOffset = 0x5A,
shaderOffset = 0x74,
Material = 0x71;
}
public class HUDS
{
public static byte[] SetTextGhetto(string Text)
{
byte[] clean = new byte[250];
PS3.SetMemory(0x2000000, clean);
PS3.SetMemory(0x2000000, Encoding.ASCII.GetBytes(Text + "\0"));
byte[] BLP = new byte[] { 0x48, 0x44, 0x8D, 0xE5, 0x3C, 0x60, 0x00, 0xD9, 0x80, 0x63, 0xB5, 0xF8, 0x2C, 0x03, 0x00, 0x00, 0x40, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x02, 0x00, 0x30, 0x63, 0x00, 0x00, 0x4B, 0xED, 0xE9, 0x15, 0x3C, 0x80, 0x02, 0x00, 0x90, 0x64, 0x50, 0x00, 0x48, 0x00, 0x00, 0x68, 0x4B, 0xFD, 0x80, 0x09 };
byte[] ORG = new byte[] { 0x48, 0x44, 0x8D, 0xE5, 0x3C, 0x60, 0x00, 0xD9, 0x80, 0x63, 0xB5, 0xF8, 0x2C, 0x03, 0x00, 0x00, 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00, 0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x5E, 0x8C, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00, 0x08, 0xFC, 0x20, 0xF8, 0x90, 0x4B, 0xFD, 0x80, 0x09, };
PS3.SetMemory(0x396484, BLP);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x396484, ORG);
byte[] GetX = new byte[4];
PS3.GetMemory(0x2005000, ref GetX);
return GetX;
}
public static byte[] uintBytes(uint input)
{
byte[] data = BitConverter.GetBytes(input);
Array.Reverse(data);
return data;
}
class MenuItems
{
public static uint Shader = 0, ScrollBarBackGround = 1;
}
public static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
public static byte[] ToHexFloat(float Axis)
{
byte[] bytes = BitConverter.GetBytes(Axis);
Array.Reverse(bytes);
return bytes;
}
public static byte[] RGBA(decimal R, decimal G, decimal B, decimal A)
{
byte[] RGBA = new byte[4];
byte[] RVal = BitConverter.GetBytes(Convert.ToInt32(R));
byte[] GVal = BitConverter.GetBytes(Convert.ToInt32(G));
byte[] BVal = BitConverter.GetBytes(Convert.ToInt32(B));
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
RGBA[0] = RVal[0];
RGBA[1] = GVal[0];
RGBA[2] = BVal[0];
RGBA[3] = AVal[0];
return RGBA;
}
public static void StoreIcon(int elemIndex, uint client, int shader, int width, int height, int x, int y, uint align, float sort, int r, int g, int b, int a)
{
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
byte[] Height_ = BitConverter.GetBytes(Convert.ToInt32(height));
Array.Resize(ref Height_, 2);
Array.Reverse(Height_);
byte[] width_ = BitConverter.GetBytes(Convert.ToInt32(width));
Array.Resize(ref width_, 2);
Array.Reverse(width_);
uint elem = 0x15df280 + ((Convert.ToUInt32(elemIndex)) * 0x88);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(client));
PS3.SetMemory(elem, new byte[0x88]);
PS3.SetMemory(elem + HElems.type, ReverseBytes(BitConverter.GetBytes(8)));
PS3.SetMemory(elem + 0x79, new byte[] { 0xFF });
PS3.SetMemory(elem + 0xC, new byte[] { 0x3f, 0xc0 });
PS3.SetMemory(elem + 0x104, new byte[] { 0x03, 0xff });
PS3.SetMemory(elem + HElems.Material, Material_);
PS3.SetMemory(elem + HElems.heightOffset, Height_);
PS3.SetMemory(elem + HElems.widthOffset, width_);
PS3.SetMemory(elem + HElems.textOffset + 4, ReverseBytes(BitConverter.GetBytes(sort)));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);
System.Threading.Thread.Sleep(20);
}
public static void StoreTextElem(int elemIndex, int client, string text, int font, int fontScale, int x, int y, uint align, int sort, int r, int g, int b, int a, decimal r1, decimal g1, decimal b1, decimal a1)
{
string setText = text + "\0";
byte[] TextIndex = SetTextGhetto(setText);
uint elem = 0x15df280 + ((Convert.ToUInt32(elemIndex)) * 0x88);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0x88]);
PS3.SetMemory(elem + HElems.type, ReverseBytes(BitConverter.GetBytes(1)));
PS3.SetMemory(elem + 0x79, new byte[] { 0xFF });
PS3.SetMemory(elem + 0xC, new byte[] { 0x3f, 0xc0 });
PS3.SetMemory(elem + 0x104, new byte[] { 0x03, 0xff });
PS3.SetMemory(elem + HElems.textOffset, TextIndex);
byte[] font_ = BitConverter.GetBytes(Convert.ToInt32(font));
Array.Resize(ref font_, 1);
PS3.SetMemory(elem + HElems.fontSizeOffset, font_);
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.GlowColor, RGBA(r1, g1, b1, a1));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);
System.Threading.Thread.Sleep(20);
}
public static void MoveShader(uint index, int X_, int Y_, float TextSize_)
{
byte[] X = new byte[4];
byte[] Y = new byte[4];
byte[] TextSize = new byte[4];
X = BitConverter.GetBytes(Convert.ToSingle(X_));
Y = BitConverter.GetBytes(Convert.ToSingle(Y_));
TextSize = BitConverter.GetBytes(Convert.ToSingle(TextSize_));
byte[] Width = new byte[4];
byte[] Height = new byte[4];
Array.Reverse(X);
Array.Reverse(Y);
Array.Reverse(TextSize);
PS3.SetMemory(0x15df280 + (index * 0x88) + 0, X);
PS3.SetMemory(0x15df280 + (index * 0x88) + 4, Y);
PS3.SetMemory(0x15df280 + (index * 0x88) + 12, TextSize);
}
public static void DestroyElem(int index)
{
uint elem = 0x15df280 + ((Convert.ToUInt32(index)) * 0x88);
PS3.SetMemory(elem, new byte[0x88]);
}
public static void SV_GameSendServerCommand(int client, string command)
{
byte[] Patch = new byte[] { 0x48, 0x44, 0x8D, 0xE5, 0x3C, 0x60, 0x02, 0x00, 0x80, 0x63, 0x00, 0x00, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x00, 0x04, 0x4B, 0xFB, 0x27, 0x91, 0x48, 0x00, 0x00, 0x74, 0x30, 0xA5, 0x00, 0x08, 0x30, 0xC6, 0x00, 0x0C, 0x30, 0xE7, 0x00, 0x10, 0x60, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x60, 0x3C, 0x80, 0x00, 0x95, 0x60, 0x7E, 0x00, 0x00, 0x30, 0x64, 0xBE, 0xE8 };
byte[] ORG = new byte[] { 0x48, 0x44, 0x8D, 0xE5, 0x3C, 0x60, 0x00, 0xD9, 0x80, 0x63, 0xB5, 0xF8, 0x2C, 0x03, 0x00, 0x00, 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00, 0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x5E, 0x8C, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00, 0x08, 0xFC, 0x20, 0xF8, 0x90, 0x4B, 0xFD, 0x80, 0x09, 0xC0, 0x3E, 0x00, 0x28, 0x3C, 0x80, 0x00, 0x95, 0x60, 0x7E, 0x00, 0x00, 0x30, 0x64, 0xBE, 0xE8, 0xD8, };
byte[] clean = new byte[250];
byte[] Client = new byte[1];
Client = BitConverter.GetBytes(client);
Array.Reverse(Client);
PS3.SetMemory(0x2000000, Client);
PS3.SetMemory(0x2000004, clean);
PS3.SetMemory(0x2000004, Encoding.ASCII.GetBytes(command + "\0"));
PS3.SetMemory(0x396484, Patch);
System.Threading.Thread.Sleep(8);
PS3.SetMemory(0x396484, ORG);
}
}



Thread th;
private void thread(object obj)
{
PS3.Connect();
PS3.Attach();
HUDS.StoreIcon(120, 0, 4, 900, 35, -125, 445, 0, 0, 255, 255, 255, 150);
HUDS.StoreIcon(121, 0, 3, 900, 1, -125, 445, 0, 0, 255, 255, 255, 255);
HUDS.StoreTextElem(122, 0, "^21.13 ^2F^7rench ^2M^7odder ^2i^7Mod ^2T^7intin ^2C# ^2D^7evelloper ^2D^7ebutant - ^2DVZ T^7eam - ^7Youtube.com/^2iMXZHD ^7- Twitter.com/^2iMod Tintin", 4, 3, 776, 420, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0);
for (int j = 0; j < 110; j++)
{
for (int i = 0; i < 1400; i++)
{
Thread.Sleep(3);
HUDS.MoveShader(122, 775 - i, 449, 1.5f);
Thread.Sleep(3);
}
for (int i = 0; i < 1400; i++)
{
Thread.Sleep(3);
HUDS.MoveShader(122, 775 - i, 449, 1.5f);
Thread.Sleep(3);
}
}
Thread.Sleep(100);
HUDS.StoreIcon(123, 0, 98, 20, 20, 760, 458, 0, 0, 255, 255, 255, 255);
HUDS.StoreIcon(124, 0, 98, 20, 20, 800, 458, 0, 0, 255, 255, 255, 255);
}
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • @ QM|T_JinX:
    im in for that bro
  • @ QM|T_JinX:
    yea i saw the giveaways back then great job on that too
  • @ God:
    Thank you for the kind words, but I do it just for the people and community I love to help out anyway I can and give back to this amazing community!
  • @ God:
    What time is It for you bro? You live in the UK right
  • @ QM|T_JinX:
    22:26 no the netherlands
  • @ QM|T_JinX:
    yea i always found you a great staff member doing giveaways and stuff you guys made me want to be staff hahaha
  • @ QM|T_JinX:
    the fun you guys had as staff members joking around hahah
  • @ QM|T_JinX:
    did you speak to younis about maybe a plan or something to get this working again ?
  • @ God:
    I remember now it’s been a while you know lol but I remember you live in the Netherlands. You are a great Super Moderator bro as wel you are always active helping and trying to do what you can respect for you as well! I’m in the United States it’s 4:32pm here. What you going to do tonight?
  • @ QM|T_JinX:
    thanks bro appreciate that nothing mutch thinking about after the movie playing some red dead 2 almost have it on platinum haha
  • @ QM|T_JinX:
    so you thinking about become staff again or no great to have you back on here hto
  • @ QM|T_JinX:
    tho
  • @ God:
    That’s the truth I see I come on here often here lately, sometimes I don’t chat! But yes I really want to help out and do everything I can bring the site back like it should be bro! Maybe we could work something out, I think I have the resources and community to help
  • @ QM|T_JinX:
    yea i have seen you on here just like unbound and some others but they didnt stick haha yea would be great to see this site grow again like you said like it should be
  • @ God:
    We will see we gotta talk to the boss man Younis
  • @ QM|T_JinX:
    for sure haha well lets hope right
  • @ QM|T_JinX:
    i still think if there was a jailbreak for ps4 this site would have been back for sure
  • @ God:
    That would be awesome I’m sure it will happen before long, technology now a days is crazy! If we can work out a deal and plans I’ll be spreading the word and doing a lot to make it better more attractive and helpful fourms tips giveaways and all
  • @ God:
    I’ve been messing and working with trying to make great CSS for the names. Like Staff Premium news writer etc..
  • @ QM|T_JinX:
    ok so hows that going /
  • @ God:
    It’s going good. So we will see what happens and if the site can come back like it was or better
  • @ QM|T_JinX:
    nice yea lets hope
  • @ QM|T_JinX:
    im going to play some red dead it was great to have spoken to you bro nice to see you back on here
  • @ QM|T_JinX:
    hope you have a great night bro
  • @ God:
    It was good talking with you as well, you have a great night! We will talk later bro
      @ God: It was good talking with you as well, you have a great night! We will talk later bro
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