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PS3 BO2 [1.18] offsets thread

Nostafaru

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Hey Crunchers <3, feel free to post some offsets in the comments, so we can make this a bigger thread :p


G_ModelIndex = 0x276180
G_EntLink = 0x2AD440
G_EntUnlink = 0x2AD5C0
G_SetOrigin = 0x279698
G_AddEvent = 0x279950
G_GivePlayerWeapon = 0x2A8364
G_InitializeAmmo = 0x1E6838
SetClientViewAngles = 0x1E1D90
Player_Die = 0x1FD510
Scr_PlayerKilled = 0x248F20
ScriptEntCmdGetCommandTimes = 0x267208
ScriptMover_SetupMove = 0x268A38
Trace_GetEntityHitID = 0x306F30
G_GetPlayerViewOrigin = 0x1E60D0
G_LocationalTrace = 0x35C598
SV_LinkEntity = 0x359C00
G_TempEntity = 0x279740
G_SetModel = 0x277644
G_Spawn = 0x278C60
G_SpawnTurret = 0x2BA5C8
G_SpawnHelicopter = 0x22C558
SP_Turret = 0x2BAE58
SP_Script_Model = 0x2670E8
R_SetFrameFog = 0x7AA1E0
FPS = 0x3979EC
CheatProtection = 0x3DBF70
ServerDetails = 0xF57FC5
ServerCache = 0xF57FE4
FPS = 0x3979EC
G_LocalizedStringIndex = 0x275D24
G_SoundAliasIndex = 0x4F494C
SV_GameSendServerCommand = 0x34A1DC
Cbuf_AddText = 0x313E88
G_GetWeaponIndexForName = 0x2A6BE8
cl_ingame = 0x1CB68E8
LocalPlayerName = 0x26C067F
level_locals_t = 0x1608100
G_MaterialIndex = 0x276020
G_HudElems = 0x15DDB00
HudelemSize = 0x88

G_Client

To Use these add any of these values to G_Client, Example G_Client + 0x34 = Client Velocity, To Get To The Next Client Just Do A Simple Sum Like G_Client + Value + (clientIndex * 0x5808) or you can use this (0x5808 Is G_Client Size)

public UInt32 G_Client(int clientIndex, UInt32 Mod = 0x00)
{
return (0x1780F28+ (UInt32)Mod) + ((UInt32)clientIndex * 0x5808);
}

Then you can do G_Client(0, 0x34); - Velocity for client 0

G_Client = 0x1780F28
ClientVelocity = 0x34
ClientFriction = 0xC
ClientCurrentWeapon = 0x1B8
ClientFreeze = 0x5694
ClientViewModel = 0x54F4
ClientButtonMonitoring = 0x569C
ClientPlayerName = 0x5544
ClientOrigin = 0x28
ClientAngles = 0x56BC
ClientTeam = 0x5504
ClientIsAlive = 0x55D0
ClientStance = 0xFC
ClientGodMode = 0x18
ClientPerks = 0x548
ClientPrimaryCamo = 0x2D8
ClientSecondaryCamo = 0x2BC
ClientTactical = 0x30C
ClientLethal = 0x2F0
ClientKillstreak1 = 0x42B
ClientKillstreak2 = 0x430
ClientKillstreak3 = 0x434
PrimaryAmmo = 0x43C
SecondaryAmmo = 0x438
LethalAmmo = 0x440
TacticalAmmo = 0x444
LocationSelectorMap = 0x4B0
LocationSelectorType = 0x4B4

G_Entity

To Use these add any of these values to G_Entity, Example G_Entity + 0x134 = Entity/Client Origin, To Get To The Next Entity Just Do A Simple Sum Like G_Entity + Value + (clientIndex * 0x31C) or you can use this (0x31C Is Entity Size)

public static UInt32 G_Entity(int entityIndex, UInt32 Mod = 0x00)
{
return (0x16B9F20 + (UInt32)Mod) + ((UInt32)entityIndex * 0x31C);
}

Then you can do G_Entity(0, 0x134); - Origin for entity/client 0

G_Entity = 0x16B9F20
G_EntitySize = 0x31C
EntModelIndex = 0x16C
EntOrigin = 0x134
EntAngles = 0x140

client_s

To Use these add any of these values to client_s, To Get To The Next client Just Do A Simple Sum Like client_s + Value + (clientIndex * 0x4E180) or you can use this (0x4E180 Is Index Size)

client_s = 0x1BB6CC0
client_s Size = 0x4E180

Found By SC58

level_locals_t

To Use these add any of these values to level_locals_t, Example G_Entity + 0x798 = Level Time.

public static UInt32 level_locals_t(UInt32 Mod = 0x00)
{
return (0x1608100 + (UInt32)Mod);
}

Then you can do level_locals_t(0, 0x798); - level_time

level_locals_t = 0x1608100
LevelTime = 0x798
EnablePrecache = 0x40
LocationSelectorDefaultSize = 0x2B04
 
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