Welcome users of consolecrunch.com
please use these offsets and let me know how they go
Muiltiplayer:
place this anywhere in you tool:
public string GetNames(int ClientNum)
{
byte[] array = new byte[20];
this.PS3.GetMemory((uint)(26403648 + 25048 * ClientNum), array);
string @string = Encoding.ASCII.GetString(array);
return @string.Replace("|0", "");
}
place in a button :
Make sure you put down a dataGridView
try
{
this.dataGridView1.Enabled = true;
this.dataGridView1.RowCount = 18;
for (int i = 0; i < 18; i++)
{
this.dataGridView1.Update();
this.dataGridView1.Rows.Cells[0].Value = i;
this.dataGridView1.Rows.Cells[1].Value = this.GetNames(i);
}
}
catch
{
}
Also added name changer for multiplayer:
byte[] bytes = Encoding.ASCII.GetBytes("^1CHRISMODz69!");
this.PS3.SetMemory(33421088u, bytes);
public static void Cbuf_AddText(int clientIndex, string command)
{
RPC.CallFunction(5894764u, new object[]
{
clientIndex,
command
});
}
public static void iPrintlnBold(int client, string text)
{
Form1.SV_GameSendServerCommand(client, "c \"" + text + "\"");
}
public static void SV_GameSendServerCommand(int client, string command)
{
RPC.CallFunction(6129268u, new object[]
{
client,
0,
command + "\""
});
}
if anyone wants some more offsets let me know
CREDITS: CHRISMODz69
please use these offsets and let me know how they go
Muiltiplayer:
place this anywhere in you tool:
public string GetNames(int ClientNum)
{
byte[] array = new byte[20];
this.PS3.GetMemory((uint)(26403648 + 25048 * ClientNum), array);
string @string = Encoding.ASCII.GetString(array);
return @string.Replace("|0", "");
}
place in a button :
Make sure you put down a dataGridView
try
{
this.dataGridView1.Enabled = true;
this.dataGridView1.RowCount = 18;
for (int i = 0; i < 18; i++)
{
this.dataGridView1.Update();
this.dataGridView1.Rows.Cells[0].Value = i;
this.dataGridView1.Rows.Cells[1].Value = this.GetNames(i);
}
}
catch
{
}
Also added name changer for multiplayer:
byte[] bytes = Encoding.ASCII.GetBytes("^1CHRISMODz69!");
this.PS3.SetMemory(33421088u, bytes);
public static void Cbuf_AddText(int clientIndex, string command)
{
RPC.CallFunction(5894764u, new object[]
{
clientIndex,
command
});
}
public static void iPrintlnBold(int client, string text)
{
Form1.SV_GameSendServerCommand(client, "c \"" + text + "\"");
}
public static void SV_GameSendServerCommand(int client, string command)
{
RPC.CallFunction(6129268u, new object[]
{
client,
0,
command + "\""
});
}
if anyone wants some more offsets let me know

CREDITS: CHRISMODz69
Last edited: