PS3 C# Bo2 1.19 Loop Directions

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Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
Start:
Code:
timer14.Start();

Stop:
Code:
timer14.Stop();

Add this under "public static PS3API PS3 = new PS3API();":
Code:
private static int Countername1;

Add this under "InitializeComponent();":
Code:
Countername1 = 0;

Loop Code(Put this in a timer):
Code:
try
  {
  Countername1++;
  switch (Countername1)
  {
  case 1:
  {
  byte[] bytes = Encoding.ASCII.GetBytes("[{+forward}]");
  Array.Resize<byte>(ref bytes, bytes.Length + 1);
  PS3.SetMemory(0x26c0658, bytes);
  PS3.SetMemory(0x26C067F, bytes);
  break;
  }
  case 2:
  {
  byte[] array = Encoding.ASCII.GetBytes("[{+back}]");
  Array.Resize<byte>(ref array, array.Length + 1);
  PS3.SetMemory(0x26c0658, array);
  PS3.SetMemory(0x26C067F, array);
  break;
  }
  case 3:
  {
  byte[] buffer3 = Encoding.ASCII.GetBytes("[{+moveright}]");
  Array.Resize<byte>(ref buffer3, buffer3.Length + 1);
  PS3.SetMemory(0x26c0658, buffer3);
  PS3.SetMemory(0x26C067F, buffer3);
  break;
  }
  case 4:
  {
  byte[] buffer4 = Encoding.ASCII.GetBytes("[{+moveleft}]");
  Array.Resize<byte>(ref buffer4, buffer4.Length + 1);
  PS3.SetMemory(0x26c0658, buffer4);
  PS3.SetMemory(0x26C067F, buffer4);
  break;
  }
  }
  if (Countername1 == 4)
  {
  Countername1 = 0;
  }
  }
  catch
  {

  }

Credits: Mx1357
 
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Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
This is really messy?
What is all this?
Depends what you consider messy?

Its a bo2 name changer by using a timer it will loop the d-pad directions.
The Counternames are so it can repeat (the cases go back to 1; a loop).
The timers are needed if you were to have a start/stop button.
 
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