Start:
Stop:
Add this under "public static PS3API PS3 = new PS3API();":
Add this under "InitializeComponent();":
Loop Code(Put this in a timer):
Credits: Mx1357
Code:
timer14.Start();
Stop:
Code:
timer14.Stop();
Add this under "public static PS3API PS3 = new PS3API();":
Code:
private static int Countername1;
Add this under "InitializeComponent();":
Code:
Countername1 = 0;
Loop Code(Put this in a timer):
Code:
try
{
Countername1++;
switch (Countername1)
{
case 1:
{
byte[] bytes = Encoding.ASCII.GetBytes("[{+forward}]");
Array.Resize<byte>(ref bytes, bytes.Length + 1);
PS3.SetMemory(0x26c0658, bytes);
PS3.SetMemory(0x26C067F, bytes);
break;
}
case 2:
{
byte[] array = Encoding.ASCII.GetBytes("[{+back}]");
Array.Resize<byte>(ref array, array.Length + 1);
PS3.SetMemory(0x26c0658, array);
PS3.SetMemory(0x26C067F, array);
break;
}
case 3:
{
byte[] buffer3 = Encoding.ASCII.GetBytes("[{+moveright}]");
Array.Resize<byte>(ref buffer3, buffer3.Length + 1);
PS3.SetMemory(0x26c0658, buffer3);
PS3.SetMemory(0x26C067F, buffer3);
break;
}
case 4:
{
byte[] buffer4 = Encoding.ASCII.GetBytes("[{+moveleft}]");
Array.Resize<byte>(ref buffer4, buffer4.Length + 1);
PS3.SetMemory(0x26c0658, buffer4);
PS3.SetMemory(0x26C067F, buffer4);
break;
}
}
if (Countername1 == 4)
{
Countername1 = 0;
}
}
catch
{
}
Credits: Mx1357