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Call of Duty Advanced Warfare 1.06 Adress Offsets

honduh

Member
Its not all of them but its close!

0x36B5E8 == G_Spawn
0x38FCAC == CbufAddText
0x4DE08 == G_LocalizedString
0x43745C == SV_SetClientStat(int clientNum, int index, int value)
0x314D30 == Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x380280 == G_SpawnTurret(gentity_s *,char const *)
0x36F41C == G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x30B664 == G_setfog(const char *fogstring)
0x2AF080 == G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
0x31E64 == TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x16B804 == BG_FindWeaponIndexForName(const char *name)
0x370140 == G_GetWeaponIndexForName(const char *name)
0x36BF70 == G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0x36BE24 == G_TempEntity(const float *origin, int event)
0x48AFC == G_EffectIndex(const char *name)
0x433FC0 == SV_SetConfigstring(int,char const *)
0x4C139C == SV_ClientCommand(client_s *cl, msg_t *msg)
0x44DC50 == SV_LinkEntity(gentity_s *gEnt)
0x44DBD0 == SV_UnlinkEntity(gentity_s *gEnt)
0x42C5A4 == SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x42C130 == SV_MapRestart(int fast_restart)
0x31DBBC == G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
0x387468 == Trace_GetEntityHitId(trace_t *trace)
0x4C4D60 == Dvar_GetBool(const char *dvarName)
0x4C4EA8 == Dvar_GetString(const char *dvarName)
0x4C4DDC == Dvar_GetInt(const char *dvarName)
0x4C3190 == Dvar_FindMalleableVar(const char *dvarName)
0x360268 == SP_script_brushmodel(gentity_s *self)
0x319EF8 == G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
0x603470 == R_SetFrameFog(GfxCmdBufInput *)
0x17F02F0 == G_HudElems
0x311630 == HudElem_Alloc(int,int)
0x181F300 == leveltime
0x30DCC0 == player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0x00492368 == ui_debugmode
0x3221C8 == G_ExplodeMissile(gentity_s *ent)
0x3280F8 == G_FireGrenade(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
0x3284B8 == G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
0x42D850 == SV_SendDisconnect(client_s *client, int state, const char *reason)
0x432C9C == SV_GameSendServerCommand(int,svscmd_type,char const *)
0x2F9088 == SetClientViewAngle(gentity_s *ent, const float *angle)
0x3E7CFC == Scr_GetInt(unsigned int index)
0x3E2600 == Scr_Error(char const *)
0x432F3C == SV_SetBrushModel(gentity_s *ent)
0x37AA34 == G_VehiclesInit(int restarting)
0x3B1F28 == Com_Error(errorParm_t code, const char *fmt)
0x0037298C == G_SetOrigin(gentity_s *ent, const float *origin)
0x366D24 == G_CallSpawn
 
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  • @ QM|T_JinX:
    the fun you guys had as staff members joking around hahah
  • @ QM|T_JinX:
    did you speak to younis about maybe a plan or something to get this working again ?
  • @ God:
    I remember now it’s been a while you know lol but I remember you live in the Netherlands. You are a great Super Moderator bro as wel you are always active helping and trying to do what you can respect for you as well! I’m in the United States it’s 4:32pm here. What you going to do tonight?
  • @ QM|T_JinX:
    thanks bro appreciate that nothing mutch thinking about after the movie playing some red dead 2 almost have it on platinum haha
  • @ QM|T_JinX:
    so you thinking about become staff again or no great to have you back on here hto
  • @ QM|T_JinX:
    tho
  • @ God:
    That’s the truth I see I come on here often here lately, sometimes I don’t chat! But yes I really want to help out and do everything I can bring the site back like it should be bro! Maybe we could work something out, I think I have the resources and community to help
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    yea i have seen you on here just like unbound and some others but they didnt stick haha yea would be great to see this site grow again like you said like it should be
  • @ God:
    We will see we gotta talk to the boss man Younis
  • @ QM|T_JinX:
    for sure haha well lets hope right
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    i still think if there was a jailbreak for ps4 this site would have been back for sure
  • @ God:
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  • @ QM|T_JinX:
    ok so hows that going /
  • @ God:
    It’s going good. So we will see what happens and if the site can come back like it was or better
  • @ QM|T_JinX:
    nice yea lets hope
  • @ QM|T_JinX:
    im going to play some red dead it was great to have spoken to you bro nice to see you back on here
  • @ QM|T_JinX:
    hope you have a great night bro
  • @ God:
    It was good talking with you as well, you have a great night! We will talk later bro
    +1
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