Call of Duty Advanced Warfare 1.06 Adress Offsets

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honduh

Member
Jan 6, 2015
9
4
13
Its not all of them but its close!

0x36B5E8 == G_Spawn
0x38FCAC == CbufAddText
0x4DE08 == G_LocalizedString
0x43745C == SV_SetClientStat(int clientNum, int index, int value)
0x314D30 == Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x380280 == G_SpawnTurret(gentity_s *,char const *)
0x36F41C == G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x30B664 == G_setfog(const char *fogstring)
0x2AF080 == G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
0x31E64 == TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x16B804 == BG_FindWeaponIndexForName(const char *name)
0x370140 == G_GetWeaponIndexForName(const char *name)
0x36BF70 == G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0x36BE24 == G_TempEntity(const float *origin, int event)
0x48AFC == G_EffectIndex(const char *name)
0x433FC0 == SV_SetConfigstring(int,char const *)
0x4C139C == SV_ClientCommand(client_s *cl, msg_t *msg)
0x44DC50 == SV_LinkEntity(gentity_s *gEnt)
0x44DBD0 == SV_UnlinkEntity(gentity_s *gEnt)
0x42C5A4 == SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x42C130 == SV_MapRestart(int fast_restart)
0x31DBBC == G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
0x387468 == Trace_GetEntityHitId(trace_t *trace)
0x4C4D60 == Dvar_GetBool(const char *dvarName)
0x4C4EA8 == Dvar_GetString(const char *dvarName)
0x4C4DDC == Dvar_GetInt(const char *dvarName)
0x4C3190 == Dvar_FindMalleableVar(const char *dvarName)
0x360268 == SP_script_brushmodel(gentity_s *self)
0x319EF8 == G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
0x603470 == R_SetFrameFog(GfxCmdBufInput *)
0x17F02F0 == G_HudElems
0x311630 == HudElem_Alloc(int,int)
0x181F300 == leveltime
0x30DCC0 == player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0x00492368 == ui_debugmode
0x3221C8 == G_ExplodeMissile(gentity_s *ent)
0x3280F8 == G_FireGrenade(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
0x3284B8 == G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
0x42D850 == SV_SendDisconnect(client_s *client, int state, const char *reason)
0x432C9C == SV_GameSendServerCommand(int,svscmd_type,char const *)
0x2F9088 == SetClientViewAngle(gentity_s *ent, const float *angle)
0x3E7CFC == Scr_GetInt(unsigned int index)
0x3E2600 == Scr_Error(char const *)
0x432F3C == SV_SetBrushModel(gentity_s *ent)
0x37AA34 == G_VehiclesInit(int restarting)
0x3B1F28 == Com_Error(errorParm_t code, const char *fmt)
0x0037298C == G_SetOrigin(gentity_s *ent, const float *origin)
0x366D24 == G_CallSpawn
 
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