So, first lets start with what you need:
1. A copy of the PS3 version of Fallout: New Vegas
2. A copy of the PC version of Fallout: New Vegas as well (will be explained later. Check the torrent sites if you'd rather not buy it)
3. G.E.C.K. (Garden of Eden Construction Kit) - The de facto Fallout editor. Grab the newest copy Fallout: Welcome to the Official Site that works with the PC version of Fallout: New Vegas
4. BlackB0x FTP installed on your PS3 (Don't use the FTP that comes with the backup managers, as it's not stable enough for this sort of work)
5. Various tools for your PC (Daemon Tools or MagicDisc for ISO mounting, FlashFXP or CuteFTP for file transfers, etc). Use what you prefer, but if you have to ask "How do I do this/that", then you shouldn't even be attempting to do this in the first place. As I said, this is NOT for newbies.
6. A lot of time and patience.
Preparation:
First thing's first. Make a backup of the following files from your PS3 copy (I'm assuming you're using a pirated copy of the game), and store them somewhere safe:
1. FalloutNV.esm
2. Fallout.ini
After backing these two files up somewhere on your PC, turn on your PS3, and launch BlackB0x FTP. Connect to your PS3 using your preferred FTP program (I use FlashFXP for stability and ease of use). Copy the PS3 version on your PS3, but DO NOT LAUNCH/INSTALL IT YET. After everything is copied, shut down your PS3 for now, we'll be using it again soon enough.
Now lets move on to your PC version of the game (again, assuming you downloaded a copy from a torrent site). Mount the ISO in MagicDisc or Daemon Tools, install, patch it, etc etc. You know the routine. For ease of use, I installed my copy in C:\Games\FalloutNV, but this is entirely up to you.
Once you have the game installed on your PC, do like you did with the PS3 version. Back up the FalloutNV.esm file, and store it somewhere safe. The file can be found in your /Data folder.
Lastly, install your NV version of G.E.C.K. in the same folder you installed the game on your PC.
Working with the files
Now, before we dive right in, let me explain the fundamental differences between the PC and PS3 versions of the game. The PS3 version uses a different file structure and format for a lot of its files, meaning you can't open things like the PS3's FalloutNV.esm in G.E.C.K., because all of the headers and declarations within the ESM are backwards. But, fret not. This is the reason I told you to download and install the PC version. Because, believe it or not...
THE PC VERSION OF FALLOUTNV.ESM IS COMPATIBLE WITH THE PS3 GAME!
Yes, you heard that right, you CAN use the PC version of the FalloutNV.esm to do all your modding, make plugin files (ESP files), etc.
So, now that that little nugget of truth is out in the open, lets start modding.
Modding
So, let's start modding. We'll start with a simple mod: Modding the Varmint Rifle (your first ingame gun) for infinite ammo, etc. First, launch G.E.C.K.. After the program loads, go to File > Data. A new window should pop up. Select the checkbox next to FalloutNV.esm, and click OK. Next, switch over to your Object Window, and look in the left hand pane. It should say Actor Data, Actors, etc, along with + boxes next to some of them. Scroll down to Items, click the + to expand it, then go down to Weapons. Click the + here, and again go down to Weapons.
Now look over in your right hand pane. You should see a list of all the weapons in the game. Click the grey title box that says Editor ID, so that the entries are sorted alphabetically. Now, scroll down the list until you find the WeapNVVarmintRifle entry. Once you've found it, double click the entry. A new window should pop up, with all the details about the Varmint Rifle. Now, let's start editing.
First, let's give it a custom title. Rename the rifle Custom Varmint Rifle, or whatever you want. As this will be a plugin file when we're finished, it will simply modify the rifle without permanently changing the original version in FalloutNV.esm. Next, look at all the various option boxes, and get a feel for what they contain. For simplicity sake, we'll just be editing a few options. You can always go back later and experiment till your heart's content. For now, lets move on to the Flags section, and put checkmarks in "Player Only" and "No Jam After Reload".
Next, move on to the Game Data tab, and start editing. Change Weight to something like 1, or even 0 if you want. Change Health to 20000 or so, to give it super high health. Change Crit Dmg to 75, Damage to 65, Ammo Use to 0, and Base VATS To-HitChance to 5. Lastly,, look to your left under Override, and change Action Points from 22 down to something much sweeter, like 2 or 3. Click OK, and we're done in the Object Window for now.
Now that we've made our modifications, it's time to create our Plugin file. Go to Data, then Save. Save the file as something easy to remember. I chose the aptly-named FalloutNV.esp for the filename. Now once its saved, notice the file is considerably smaller than the FalloutNV.esm file. This is because we've only modified a minor portion of the original, and have created whats essentially a patch. Now, time to test out our hard work!
PS3 INI Editing
Now for the fun part: Working with the PS3's INI file. The INI keeps a lot of important game options in it, and great care should be exercised when editing it, as a minor edit can cause big problems. We won't be going into detail about all the options for now, as we're just interested in editing a few entries. So, turn on and Jailbreak your PS3, launch BlackB0x FTP, then go to your PC and connect to 192.168.1.112 with your FTP program. Navigate to where you copied the game over to (For EU, its BLES00901, for USA its BLUS30500). Navigate to PS3_GAME > USRDIR. You should have a Data folder, EBOOT.BIN, and FALLOUT.INI. If you didn't make a backup of the INI earlier, you should do so now. Right click the INI file, and go to Edit. Notepad should pop up. Now, lets familiarize ourselves with the INI.
The very first thing you should see is a section called [General] with a bunch of options. Scroll down this section a bit, until you see the options labeled "STestFile10=" through STestFile1=FalloutNV.esm. This is where we are going to add the plugin file we just created. Be aware: The most you can have is ten files declared at a time, hence the STestFile 1 thru 10. You CANNOT add more entries like STestFile11, etc, as they will not load.
Now, look down the list till you see "STestFile2=". After the = sign, add "FalloutNV.esp" (without the quotation marks). Simple, right?
Now, before we save this file, let's take care of a minor issue further down the file. Normally when you first run the game, the game installs most of the game's files elsewhere on your hard drive, in the /dev_hdd0/game/BLUS30500 folder Seeing as how you're running the game off the hard drive already, its quite redundant to have the PS3 copy upwards of 8 gigs of files to another folder, thereby wasting space and time. So, let's prevent this from happening (Hence, why I told you NOT to run the game after initially copying it over. If you did run it, then you'll have to go back later and remove tyhe files manually. You're on your own there, bub.)
Scroll down about halfway down the INI file, till you see the [Loading] section. In this section is a LONG entry called "sEssentialFileCacheListE=". This is where the game looks for files to cache over to the hard drive, hence taking forever to install and wasting space. So, take this line here:
sEssentialFileCacheListE=DATA/FALLOUT - MISC.BSA, DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FALLOUTNV.ESM, DATA/FINAL_MASTER_XML.DAT, DATA/CREDITS.TXT, DATA/CREDITSWACKY.TXT, ... (etc, etc, etc, just select everything in this line)
and replace it with:
sEssentialFileCacheListE=DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FINAL_MASTER_XML.DAT, DATA/CREDITS.TXT, DATA/CREDITSWACKY.TXT
Now you've just created a MUCH shorter install and saved a game's worth of space.
So, now that we're done editing the INI, just save the file, then reupload it via FTP, making sure to overwrite the original Fallout.ini. Next, browse to your /DATA folder (it should be right there where you replaced the INI file at), and look for FalloutNV.esm. Rename it to something like FalloutNV.ORIGINAL or FalloutNV.BAK. Now, go to your C:\Games\FalloutNV folder on your PC, and copy over the FalloutNV.esm and FalloutNV.esp files over to your PS3's /DATA folder.
And that's it! If you did everything correctly, then after you run the game on your PS3 and get to the point where you get the Varmint Rifle from Sunny Smiles, you should have a pretty bad mama jamma rifle!
I take no credit for this. it was originally posted by tripellex on PS3news.
1. A copy of the PS3 version of Fallout: New Vegas
2. A copy of the PC version of Fallout: New Vegas as well (will be explained later. Check the torrent sites if you'd rather not buy it)
3. G.E.C.K. (Garden of Eden Construction Kit) - The de facto Fallout editor. Grab the newest copy Fallout: Welcome to the Official Site that works with the PC version of Fallout: New Vegas
4. BlackB0x FTP installed on your PS3 (Don't use the FTP that comes with the backup managers, as it's not stable enough for this sort of work)
5. Various tools for your PC (Daemon Tools or MagicDisc for ISO mounting, FlashFXP or CuteFTP for file transfers, etc). Use what you prefer, but if you have to ask "How do I do this/that", then you shouldn't even be attempting to do this in the first place. As I said, this is NOT for newbies.
6. A lot of time and patience.
Preparation:
First thing's first. Make a backup of the following files from your PS3 copy (I'm assuming you're using a pirated copy of the game), and store them somewhere safe:
1. FalloutNV.esm
2. Fallout.ini
After backing these two files up somewhere on your PC, turn on your PS3, and launch BlackB0x FTP. Connect to your PS3 using your preferred FTP program (I use FlashFXP for stability and ease of use). Copy the PS3 version on your PS3, but DO NOT LAUNCH/INSTALL IT YET. After everything is copied, shut down your PS3 for now, we'll be using it again soon enough.
Now lets move on to your PC version of the game (again, assuming you downloaded a copy from a torrent site). Mount the ISO in MagicDisc or Daemon Tools, install, patch it, etc etc. You know the routine. For ease of use, I installed my copy in C:\Games\FalloutNV, but this is entirely up to you.
Once you have the game installed on your PC, do like you did with the PS3 version. Back up the FalloutNV.esm file, and store it somewhere safe. The file can be found in your /Data folder.
Lastly, install your NV version of G.E.C.K. in the same folder you installed the game on your PC.
Working with the files
Now, before we dive right in, let me explain the fundamental differences between the PC and PS3 versions of the game. The PS3 version uses a different file structure and format for a lot of its files, meaning you can't open things like the PS3's FalloutNV.esm in G.E.C.K., because all of the headers and declarations within the ESM are backwards. But, fret not. This is the reason I told you to download and install the PC version. Because, believe it or not...
THE PC VERSION OF FALLOUTNV.ESM IS COMPATIBLE WITH THE PS3 GAME!
Yes, you heard that right, you CAN use the PC version of the FalloutNV.esm to do all your modding, make plugin files (ESP files), etc.
So, now that that little nugget of truth is out in the open, lets start modding.
Modding
So, let's start modding. We'll start with a simple mod: Modding the Varmint Rifle (your first ingame gun) for infinite ammo, etc. First, launch G.E.C.K.. After the program loads, go to File > Data. A new window should pop up. Select the checkbox next to FalloutNV.esm, and click OK. Next, switch over to your Object Window, and look in the left hand pane. It should say Actor Data, Actors, etc, along with + boxes next to some of them. Scroll down to Items, click the + to expand it, then go down to Weapons. Click the + here, and again go down to Weapons.
Now look over in your right hand pane. You should see a list of all the weapons in the game. Click the grey title box that says Editor ID, so that the entries are sorted alphabetically. Now, scroll down the list until you find the WeapNVVarmintRifle entry. Once you've found it, double click the entry. A new window should pop up, with all the details about the Varmint Rifle. Now, let's start editing.
First, let's give it a custom title. Rename the rifle Custom Varmint Rifle, or whatever you want. As this will be a plugin file when we're finished, it will simply modify the rifle without permanently changing the original version in FalloutNV.esm. Next, look at all the various option boxes, and get a feel for what they contain. For simplicity sake, we'll just be editing a few options. You can always go back later and experiment till your heart's content. For now, lets move on to the Flags section, and put checkmarks in "Player Only" and "No Jam After Reload".
Next, move on to the Game Data tab, and start editing. Change Weight to something like 1, or even 0 if you want. Change Health to 20000 or so, to give it super high health. Change Crit Dmg to 75, Damage to 65, Ammo Use to 0, and Base VATS To-HitChance to 5. Lastly,, look to your left under Override, and change Action Points from 22 down to something much sweeter, like 2 or 3. Click OK, and we're done in the Object Window for now.
Now that we've made our modifications, it's time to create our Plugin file. Go to Data, then Save. Save the file as something easy to remember. I chose the aptly-named FalloutNV.esp for the filename. Now once its saved, notice the file is considerably smaller than the FalloutNV.esm file. This is because we've only modified a minor portion of the original, and have created whats essentially a patch. Now, time to test out our hard work!
PS3 INI Editing
Now for the fun part: Working with the PS3's INI file. The INI keeps a lot of important game options in it, and great care should be exercised when editing it, as a minor edit can cause big problems. We won't be going into detail about all the options for now, as we're just interested in editing a few entries. So, turn on and Jailbreak your PS3, launch BlackB0x FTP, then go to your PC and connect to 192.168.1.112 with your FTP program. Navigate to where you copied the game over to (For EU, its BLES00901, for USA its BLUS30500). Navigate to PS3_GAME > USRDIR. You should have a Data folder, EBOOT.BIN, and FALLOUT.INI. If you didn't make a backup of the INI earlier, you should do so now. Right click the INI file, and go to Edit. Notepad should pop up. Now, lets familiarize ourselves with the INI.
The very first thing you should see is a section called [General] with a bunch of options. Scroll down this section a bit, until you see the options labeled "STestFile10=" through STestFile1=FalloutNV.esm. This is where we are going to add the plugin file we just created. Be aware: The most you can have is ten files declared at a time, hence the STestFile 1 thru 10. You CANNOT add more entries like STestFile11, etc, as they will not load.
Now, look down the list till you see "STestFile2=". After the = sign, add "FalloutNV.esp" (without the quotation marks). Simple, right?
Now, before we save this file, let's take care of a minor issue further down the file. Normally when you first run the game, the game installs most of the game's files elsewhere on your hard drive, in the /dev_hdd0/game/BLUS30500 folder Seeing as how you're running the game off the hard drive already, its quite redundant to have the PS3 copy upwards of 8 gigs of files to another folder, thereby wasting space and time. So, let's prevent this from happening (Hence, why I told you NOT to run the game after initially copying it over. If you did run it, then you'll have to go back later and remove tyhe files manually. You're on your own there, bub.)
Scroll down about halfway down the INI file, till you see the [Loading] section. In this section is a LONG entry called "sEssentialFileCacheListE=". This is where the game looks for files to cache over to the hard drive, hence taking forever to install and wasting space. So, take this line here:
sEssentialFileCacheListE=DATA/FALLOUT - MISC.BSA, DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FALLOUTNV.ESM, DATA/FINAL_MASTER_XML.DAT, DATA/CREDITS.TXT, DATA/CREDITSWACKY.TXT, ... (etc, etc, etc, just select everything in this line)
and replace it with:
sEssentialFileCacheListE=DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FINAL_MASTER_XML.DAT, DATA/CREDITS.TXT, DATA/CREDITSWACKY.TXT
Now you've just created a MUCH shorter install and saved a game's worth of space.
So, now that we're done editing the INI, just save the file, then reupload it via FTP, making sure to overwrite the original Fallout.ini. Next, browse to your /DATA folder (it should be right there where you replaced the INI file at), and look for FalloutNV.esm. Rename it to something like FalloutNV.ORIGINAL or FalloutNV.BAK. Now, go to your C:\Games\FalloutNV folder on your PC, and copy over the FalloutNV.esm and FalloutNV.esp files over to your PS3's /DATA folder.
And that's it! If you did everything correctly, then after you run the game on your PS3 and get to the point where you get the Varmint Rifle from Sunny Smiles, you should have a pretty bad mama jamma rifle!
I take no credit for this. it was originally posted by tripellex on PS3news.