HEALTH & ARMOUR
For who wants the health & armour Draw Below the Host & Frame ... etc
void HealthDis(void){
uint Health = 0;
GET_CHAR_HEALTH(GetPlayerPed(),&Health);
Set_Up_Display(DxW_Frames_Txt_Size, 255, 0, 0,255,0,0,0);
DISPLAY_TEXT_WITH_LITERAL_STRING(0.05, 0.6950, "STRING", "Health :");
Set_Up_Display(DxW_Frames_Txt_Size, 255, 253, 0,255,0,0,0);
DISPLAY_TEXT_WITH_NUMBER(0.10, 0.6950, "NUMBR", Health);
Set_Up_Display(DxW_Frames_Txt_Size, 255, 255, 255,255,0,0,0);
}
uint Health = 0;
GET_CHAR_HEALTH(GetPlayerPed(),&Health);
Set_Up_Display(DxW_Frames_Txt_Size, 255, 0, 0,255,0,0,0);
DISPLAY_TEXT_WITH_LITERAL_STRING(0.05, 0.6950, "STRING", "Health :");
Set_Up_Display(DxW_Frames_Txt_Size, 255, 253, 0,255,0,0,0);
DISPLAY_TEXT_WITH_NUMBER(0.10, 0.6950, "NUMBR", Health);
Set_Up_Display(DxW_Frames_Txt_Size, 255, 255, 255,255,0,0,0);
}
void ArmourDis(void){
uint Armor = 0;
GET_CHAR_ARMOUR(GetPlayerPed(),&Armor);
Set_Up_Display(DxW_Frames_Txt_Size, 255, 0, 0,255,0,0,0);
DISPLAY_TEXT_WITH_LITERAL_STRING(0.05, 0.7200, "STRING", "Armour:");
Set_Up_Display(DxW_Frames_Txt_Size, 255, 255, 255,255,0,0,0);
DISPLAY_TEXT_WITH_NUMBER(0.10, 0.7200, "NUMBR", Armor);
}
uint Armor = 0;
GET_CHAR_ARMOUR(GetPlayerPed(),&Armor);
Set_Up_Display(DxW_Frames_Txt_Size, 255, 0, 0,255,0,0,0);
DISPLAY_TEXT_WITH_LITERAL_STRING(0.05, 0.7200, "STRING", "Armour:");
Set_Up_Display(DxW_Frames_Txt_Size, 255, 255, 255,255,0,0,0);
DISPLAY_TEXT_WITH_NUMBER(0.10, 0.7200, "NUMBR", Armor);
}
Credits :
DARKxiXixWAVE
Enjoy