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Liberty City Airline[Script]

SwizzyPlays

Active Poster
CC Dev Team
Active Member
LIBERTY CITY AIRLINES
Teleport script I made in like 30 minutes or so. When turned on creates 3 blips where the teleports are. Press LB or RB to choose that destination. Anyway when I was making this I had something entirely different in my head but it came out as this lmao none the less its still neat.

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SOURCE:
/**
Liberty City Airlines Script
Created by: SwizzyPlays
**/
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>

void callair(void)
{
if (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT("lc_airlines") == 0)
{
REQUEST_SCRIPT("lc_airlines");
while (!HAS_SCRIPT_LOADED("lc_airlines"))
WAIT(0);

START_NEW_SCRIPT("lc_airlines", 1024);
MARK_SCRIPT_AS_NO_LONGER_NEEDED("lc_airlines");
}
}
void terminate(void){
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("lc_airlines");
WAIT(70);
SET_PLAYER_CONTROL(GetPlayerIndex(), true);
print("~b~Thanks for choosing ~r~Liberty City Airlines~y~!");
TERMINATE_THIS_SCRIPT();
}
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
print("~b~Liberty City Airlines By: ~y~SwizzyPlays");
WAIT(1000);
print("~b~Press (~PAD_A~+~PAD_X~) TO EXIT LC AIRLINES");
while(true){
WAIT(0);
callair();
if (IS_BUTTON_JUST_PRESSED(0, BUTTON_A) && IS_BUTTON_JUST_PRESSED(0, BUTTON_X)){
terminate();
}
}
}
/**
Liberty City Airlines Script
Created by: SwizzyPlays
**/
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
//vars
Blip mapblip;

void Print(char *string) // Print
{
CLEAR_PRINTS();
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string, 5000, 1);
}
void blip_location(void)
{
//blip 1
ADD_BLIP_FOR_COORD(2524.8894, 480.0461, 12.6500, &mapblip);
CHANGE_BLIP_ALPHA(mapblip, 255);
CHANGE_BLIP_SPRITE(mapblip, 82);
CHANGE_BLIP_NAME_FROM_ASCII(mapblip, "Main Airport");
CHANGE_BLIP_COLOUR(mapblip, 2);
//blip 2
ADD_BLIP_FOR_COORD(304.7143, -693.6884, 4.6844, &mapblip);
CHANGE_BLIP_ALPHA(mapblip, 255);
CHANGE_BLIP_SPRITE(mapblip, 82);
CHANGE_BLIP_NAME_FROM_ASCII(mapblip, "Main Heliport");
CHANGE_BLIP_COLOUR(mapblip, 2);
//blip 3
ADD_BLIP_FOR_COORD(-1203.2198, 1690.3046, 34.5613, &mapblip);
CHANGE_BLIP_ALPHA(mapblip, 255);
CHANGE_BLIP_SPRITE(mapblip, 82);
CHANGE_BLIP_NAME_FROM_ASCII(mapblip, "Secondary Heliport");
CHANGE_BLIP_COLOUR(mapblip, 2);
/**
///!NOT NEEDED JSUT PUTS A ARROW ABOVE THE CORDS, LOOP THIS SOMEWHERE IF YOU WANNA USE IT :)
DRAW_COLOURED_CYLINDER(2524.8894, 480.0461, 12.6500, 1.80000000, 1.20000000, 0, 132, 202, 255); //air
DRAW_COLOURED_CYLINDER(304.7143, -693.6884, 4.6844, 1.80000000, 1.20000000, 0, 132, 202, 255); //heli
DRAW_COLOURED_CYLINDER(-1203.2198, 1690.3046, 34.5613, 1.80000000, 1.20000000, 0, 132, 202, 255); //heli2
**/
}
void tele_heli(void){
while (IS_SCREEN_FADING()){
WAIT(0);
}
DO_SCREEN_FADE_OUT(500);
while (IS_SCREEN_FADING()){
WAIT(0);
}
float x = 304.7143, y = -693.6884, z = 4.6844;
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
LOAD_SCENE(x, y, z);
WAIT(500);
SET_PLAYER_CONTROL(GetPlayerIndex(), true);
SET_CHAR_COORDINATES_NO_OFFSET(GetPlayerPed(), x, y, z);
while (IS_SCREEN_FADING()){
WAIT(0);
}
DO_SCREEN_FADE_IN(500);
while (IS_SCREEN_FADING()){
WAIT(0);
}
WAIT(5);
TERMINATE_THIS_SCRIPT();
}
void tele_heli2(void){
while (IS_SCREEN_FADING()){
WAIT(0);
}
DO_SCREEN_FADE_OUT(500);
while (IS_SCREEN_FADING()){
WAIT(0);
}
float x = -1203.2198, y = 1690.3046, z = 34.5613;
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
LOAD_SCENE(x, y, z);
WAIT(500);
SET_PLAYER_CONTROL(GetPlayerIndex(), true);
SET_CHAR_COORDINATES_NO_OFFSET(GetPlayerPed(), x, y, z);
while (IS_SCREEN_FADING()){
WAIT(0);
}
DO_SCREEN_FADE_IN(500);
while (IS_SCREEN_FADING()){
WAIT(0);
}
WAIT(5);
TERMINATE_THIS_SCRIPT();
}
void tele_air(void){
while (IS_SCREEN_FADING()){
WAIT(0);
}
DO_SCREEN_FADE_OUT(500);
while (IS_SCREEN_FADING()){
WAIT(0);
}
float x = 2524.8894, y = 480.0461, z = 12.6500;
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
LOAD_SCENE(x, y, z);
WAIT(500);
SET_PLAYER_CONTROL(GetPlayerIndex(), true);
SET_CHAR_COORDINATES_NO_OFFSET(GetPlayerPed(), x, y, z);
while (IS_SCREEN_FADING()){
WAIT(0);
}
DO_SCREEN_FADE_IN(500);
while (IS_SCREEN_FADING()){
WAIT(0);
}
WAIT(5);
TERMINATE_THIS_SCRIPT();
}
void heli_set(void){
if (LOCATE_CHAR_ANY_MEANS_3D(GetPlayerPed(), 304.7143, -693.6884, 4.6844, 0.80000000, 0.80000000, 2.00000000, 0 )){
if (IS_CHAR_ON_FOOT(GetPlayerPed())){
float BGx,BGy,BGz;
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), 0, 0, 0, &BGx, &BGy, &BGz);
SET_CHAR_HEADING(GetPlayerPed(), 90.7625);
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
WAIT(100);
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~COL_NET_4~PRESS (~PAD_LB~) FOR AIRPORT OR (~PAD_RB~) FOR SECONDARY HELIPORT", 9000, 1);
while(true){
if (IS_BUTTON_PRESSED(0, BUTTON_LB)){
tele_air();
}
if(IS_BUTTON_PRESSED(0, BUTTON_RB)){
tele_heli2();
}
}
}
}
}
void heli2_set(void){
if (LOCATE_CHAR_ANY_MEANS_3D(GetPlayerPed(), -1203.2198, 1690.3046, 34.5613, 0.80000000, 0.80000000, 2.00000000, 0 )){
if (IS_CHAR_ON_FOOT(GetPlayerPed())){
float BGx,BGy,BGz;
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), 0, 0, 0, &BGx, &BGy, &BGz);
SET_CHAR_HEADING(GetPlayerPed(), 90.7625);
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
WAIT(100);
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~COL_NET_4~PRESS (~PAD_LB~) FOR HELIPORT OR (~PAD_RB~) FOR AIRPORT", 9000, 1);
while(true){
if (IS_BUTTON_PRESSED(0, BUTTON_LB)){
tele_heli();
}
if(IS_BUTTON_PRESSED(0, BUTTON_RB)){
tele_air();
}
}
}
}
}
void air_set(void){ //COULD DO THIS BETTER TBH JUST A EASY WAY OF CHECKING IF THE PLAYER IS IN THE COORDS
if (LOCATE_CHAR_ANY_MEANS_3D(GetPlayerPed(), 2524.8894, 480.0461, 12.6500, 0.80000000, 0.80000000, 2.00000000, 0 )){
if (IS_CHAR_ON_FOOT(GetPlayerPed())){
float BGx,BGy,BGz;
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), 0, 0, 0, &BGx, &BGy, &BGz);
SET_CHAR_HEADING(GetPlayerPed(), 90.7625);
SET_PLAYER_CONTROL(GetPlayerIndex(), false);
WAIT(100);
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~COL_NET_4~PRESS (~PAD_LB~) FOR HELIPORT OR (~PAD_RB~) FOR SECONDARY HELIPORT", 9000, 1);
while(true){
if (IS_BUTTON_PRESSED(0, BUTTON_LB)){
tele_heli();
}
if(IS_BUTTON_PRESSED(0, BUTTON_RB)){
tele_heli2();
}
}
}
}
}

void spawn(void){
air_set();
heli_set();
heli2_set();
}

void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
blip_location();
while(true){
WAIT(0);
//for single player cause cops at airport XD
if(!IS_NETWORK_SESSION()){
CLEAR_WANTED_LEVEL(GetPlayerIndex());
SET_WANTED_MULTIPLIER(0.0);
}
WAIT(10);
spawn();
WAIT(60);
//text_loc();
}
}
 
Last edited:
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