PS3 MW2 1.14 Fixed RPC

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Nostafaru

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Apr 6, 2014
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  1. Happy Coding everyone! ;)
    This is a fixed RPC for mw2 1.14

    This is a fixed version of the RPC SC58 released, it didn't return values so yea this is just a quick fix :p
    The call function is also edited so it supports some more value types!


    MW2 1.14 RPC:


    private static uint function_address = 0x38EDE8;

    public static int Call(UInt32 func_address, params object[] parameters)
    {
    int length = parameters.Length;
    int index = 0;
    UInt32 num3 = 0;
    UInt32 num4 = 0;
    UInt32 num5 = 0;
    UInt32 num6 = 0;
    while (index < length)
    {
    if (parameters[index] is int)
    {
    PS3.Extension.WriteInt32(0x10050000 + (num3 * 4), (int)parameters[index]);
    num3++;
    }
    else if (parameters[index] is UInt32)
    {
    PS3.Extension.WriteUInt32(0x10050000 + (num3 * 4), (UInt32)parameters[index]);
    num3++;
    }
    else
    {
    UInt32 num7;
    if (parameters[index] is string)
    {
    num7 = 0x10052000 + (num4 * 0x400);
    PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
    PS3.Extension.WriteUInt32(0x10050000 + (num3 * 4), num7);
    num3++;
    num4++;
    }
    else if (parameters[index] is float)
    {
    PS3.Extension.WriteFloat(0x10050024 + (num5 * 4), (float)parameters[index]);
    num5++;
    }
    else if (parameters[index] is float[])
    {
    float[] input = (float[])parameters[index];
    num7 = 0x10051000 + (num6 * 4);
    Lib.WriteSingle(num7, input);
    PS3.Extension.WriteUInt32(0x10050000 + (num3 * 4), num7);
    num3++;
    num6 += (UInt32)input.Length;
    }
    }
    index++;
    }
    PS3.Extension.WriteUInt32(0x1005004C, func_address);
    Thread.Sleep(20);
    return PS3.Extension.ReadInt32(0x10050050);
    }

    public static void EnableRPC()
    {
    byte[] RPC = { 0xF8, 0x21, 0xFF, 0x91, 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x40, 0x00, 0x72, 0x30, 0x42, 0x4C, 0x38, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0x3C, 0x40, 0x00, 0x73, 0x30, 0x42, 0x4B, 0xE8, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
    PS3.SetMemory(function_address, RPC);
    PS3.SetMemory(0x10050000, new byte[0x2854]);
    }
 
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