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Release 1.06 offsets list

ϟ DENCR7PT ϟ

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Active Member
hey,
consolecrunch today i bring you some more offsets list yea someone already post but here you go enjoy


0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems

Need Support Message me directly on CC or PM on CONSOLECRUNCH for My Skype!
 
i have a question i want to do a RTM tool for ghosts , so this offsets like is there in ur Thread i copy it like u write it ? or i must change anything from there ?
 
hey,
consolecrunch today i bring you some more offsets list yea someone already post but here you go enjoy


0x00241310 - Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x00373E48 - AngleDelta(const float angle1, const float angle2)
0x0076D984 - AngleNormalize180(const float angle)
0x00373DE0 - AngleNormalize360(const float angle)
0x0011720C - BG_GetWeaponIndexForName
0x000ECFE8 - BG_GetEntityTypeName(const int eType)
0x000E1660 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E3C90 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x0011B328 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A866C - Cbuf_AddText(int localClientNum, const char *text)
0x0060E88C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x00377D88 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00187C14 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00188740 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x002477F4 - CalculateRanks(void)
0x00228B60 - ClientEndFrame(gentity_s *ent)
0x0022AF08 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002268B8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x0022A750 - ClientUserinfoChanged(int clientNum)
0x00295294 - G_ClientStopUsingTurret(gentity_s *self)
0x0028DBFC - G_EntUnlink(gentity_s *ent)
0x00030FB0 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x0028C05C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002886B0 - G_InitGentity(gentity_s *e)
0x00033108 - G_LocalizedStringIndex(const char *string)
0x0023C1F8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00225ECC - G_SetClientContents(gentity_s *)
0x00287304 - G_SetModel( int client, string model )
0x00273FAC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D7200 - Scr_ObjectError(const char *error)
0x0066A784 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006038F4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00510950 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x0069C868 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00363158 - FPS
0x0xDD2C80- G_Entity ( 0x280 interval )
0x00F12C80- G_Client ( 0x3600 interval )
0x00D55F88- G_Hudelems

Need Support Message me directly on CC or PM on CONSOLECRUNCH for My Skype!
alot of kool offsets m8 thanks for getting them:Randy:
 
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