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RTM force host freezing PS3

Just as the title says, whenever I force host using a RTM tool for BO2, my PS3 freezes when it's loading the game. It's fine up until the game is about to start. How should I get past this problem? Thanks in advance.
 
If you are using a game backup, re-install it.

Advanced TUT :

If you are experienced with addresses and debugger :

Let the game freeze, then look at the registers tab [PPC] [PPU].

Look at the address(es) that may freeze. Then take the address and write to it. Write NOP. NOP = 60 00 00.

NOP will nop the function. So just write that in your .ELF and use it in your USRDIR file. Or use it in C# when writing the force host so like this :

in the timer :

Let`s say the address is : DCAFFA

PS3.SetMemory(DCAFFA, new byte[] { 0x60, 0x00, 0x00} ); //NOP the freeze address.
System.Threading.Thread.Sleep(1000); //Keeps the code from writing at the same time.

Then you can make a button, in that button :

timer1.Start();
 
If you are using a game backup, re-install it.

Advanced TUT :

If you are experienced with addresses and debugger :

Let the game freeze, then look at the registers tab [PPC] [PPU].

Look at the address(es) that may freeze. Then take the address and write to it. Write NOP. NOP = 60 00 00.

NOP will nop the function. So just write that in your .ELF and use it in your USRDIR file. Or use it in C# when writing the force host so like this :

in the timer :

Let`s say the address is : DCAFFA

PS3.SetMemory(DCAFFA, new byte[] { 0x60, 0x00, 0x00} ); //NOP the freeze address.
System.Threading.Thread.Sleep(1000); //Keeps the code from writing at the same time.

Then you can make a button, in that button :

timer1.Start();

Thanks for the reply, I am using a CD version of the game, and I'm using the DMKToolv2, so I have no idea what all that coding is lol, but I appreciate the time you took to write that, thanks.

What tool are you using to force host ?

Try this

https://consolecrunch.com/threads/project-zhyper-v1-2.10897/

I'm currently using DMKToolv2, but I'll try the one you linked too. Thanks for the reply
 
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