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Insights about the up and coming upgraded variation of the PS4 have quite recently spilled out. Code-named the "PS NEO", the console will get huge spec overhauls on both the CPU and GPU side. If this leak is confirmed, Sony will be dramatically increasing the measure of performance accessible to developers in the updated model – something totally in-accordance with their arrangements to push PSVR and 4K content.
‘Playstation NEO’ will feature 36 CU Polaris GPU with more than 4.19 TFLOPs of horsepower
The report from GiantBomb refers to its own sources and is by all accounts reasonably in-accordance with what was normal from the organisation. AMD supplies both Microsoft and Sony with the APUs inside the consoles and has as of late transitioned to the 14nm FinFET hub from Samsung/GloFo. As we only uncovered a couple of months back, the organisation has had plans for quite a while to supply 14nm based processors to the console producers for expanded execution per watt picks up for quite a while now. As indicated by the report, PS Neo consoles will have two modes: a Base Mode and a Neo Mode. The Base Mode will run the equipment essentially indistinctly from the PS4 unique models, while as the Neo mode will permit engineers to increase full access to the expanded equipment ability of the PS Neo.
The same number of you will know, the present era of consoles does not have the fundamental torque to drive intense VR headsets, for example, the Oculus Rift and the HTC Vive – both of which have the 2160 @90fps standard. Unless obviously, you definitely cut representation quality (which will be the situation in most PSVR use cases). This is a methodology which will function admirably in light of the fact that visual devotion is much harder to observe in a stereoscopic situation than a 2D one. Regardless, with a just about 2.3x increment in force with the overhauled equipment, PS Neo ought to have the capacity to handle VR loads for PSVR effortlessly – and additionally push respectably escalated 4K content.
PlayStation NEO will be the same old Jaguar design on the CPU side of things with 8 core (the same 4 + 4 blend present in the first model). The clock rate in any case, will be higher to 2.1 Ghz, owing most likely to a productive design modification. The measure of CUs present in the PS4 GPU will be upgraded from 18 to 36 – which is precisely double (duh) of the original spec. The GPU obviously is the most critical part with regards to gaming and this support in force will permit developer to push VR and 4K content. The transfer speed has likewise been upgraded from 176 GB/s to 218 GB/s. The source expresses that an extra 512 MiB piece of memory will be accessible to the engineers in NEO mode.
Luckily for us, GiantBomb has recorded all the key numbers required for a complete breakdown. Expecting the quantity of stream processors per CU stays steady in fourth Generation GCN (Polaris architecture) we are taking a look at a total of 2304 Stream Processors. Since GCN can deal with two guidelines for every clock, we are taking a gander at approximately 4.19 TFLOPs of strength accessible to the engineers. The memory transfer speed expressed is 218 GB/s, and since we know the transport width to be 256 bits, we can work in reverse to land at the new and overhauled Memory Clock: 1703 Mhz (6812 Mhz powerful). The hop to 14nm FinFET will permit AMD to influence around 2.5 times the execution for each watt so this upgraded hardware ought to possess generally the same electric consumption. Here are the point by point figurings for anybody intrigued (if the leaks are true):
Calculation Memory Clock:
218 GB/s = 218,000 MB/s
218000/(256/8) = 6812.5 Mhz (Effective)
6812.5/4 = 1703.125 Mhz
218 GB/s ~ 1703 Mhz
Calculation TFLOPs:
36 CUs * 64 (64 SPs per CU) = 2304 SP
2304*2 = 4608 instructions per clock
4604 * 911 Mhz = 4197888000
36 CUs @ 911 Mhz ~ 4.19 TFLOPs
Source: giantbomb
The report from GiantBomb refers to its own sources and is by all accounts reasonably in-accordance with what was normal from the organisation. AMD supplies both Microsoft and Sony with the APUs inside the consoles and has as of late transitioned to the 14nm FinFET hub from Samsung/GloFo. As we only uncovered a couple of months back, the organisation has had plans for quite a while to supply 14nm based processors to the console producers for expanded execution per watt picks up for quite a while now. As indicated by the report, PS Neo consoles will have two modes: a Base Mode and a Neo Mode. The Base Mode will run the equipment essentially indistinctly from the PS4 unique models, while as the Neo mode will permit engineers to increase full access to the expanded equipment ability of the PS Neo.
The same number of you will know, the present era of consoles does not have the fundamental torque to drive intense VR headsets, for example, the Oculus Rift and the HTC Vive – both of which have the 2160 @90fps standard. Unless obviously, you definitely cut representation quality (which will be the situation in most PSVR use cases). This is a methodology which will function admirably in light of the fact that visual devotion is much harder to observe in a stereoscopic situation than a 2D one. Regardless, with a just about 2.3x increment in force with the overhauled equipment, PS Neo ought to have the capacity to handle VR loads for PSVR effortlessly – and additionally push respectably escalated 4K content.
PlayStation NEO will be the same old Jaguar design on the CPU side of things with 8 core (the same 4 + 4 blend present in the first model). The clock rate in any case, will be higher to 2.1 Ghz, owing most likely to a productive design modification. The measure of CUs present in the PS4 GPU will be upgraded from 18 to 36 – which is precisely double (duh) of the original spec. The GPU obviously is the most critical part with regards to gaming and this support in force will permit developer to push VR and 4K content. The transfer speed has likewise been upgraded from 176 GB/s to 218 GB/s. The source expresses that an extra 512 MiB piece of memory will be accessible to the engineers in NEO mode.
Luckily for us, GiantBomb has recorded all the key numbers required for a complete breakdown. Expecting the quantity of stream processors per CU stays steady in fourth Generation GCN (Polaris architecture) we are taking a look at a total of 2304 Stream Processors. Since GCN can deal with two guidelines for every clock, we are taking a gander at approximately 4.19 TFLOPs of strength accessible to the engineers. The memory transfer speed expressed is 218 GB/s, and since we know the transport width to be 256 bits, we can work in reverse to land at the new and overhauled Memory Clock: 1703 Mhz (6812 Mhz powerful). The hop to 14nm FinFET will permit AMD to influence around 2.5 times the execution for each watt so this upgraded hardware ought to possess generally the same electric consumption. Here are the point by point figurings for anybody intrigued (if the leaks are true):
Calculation Memory Clock:
218 GB/s = 218,000 MB/s
218000/(256/8) = 6812.5 Mhz (Effective)
6812.5/4 = 1703.125 Mhz
218 GB/s ~ 1703 Mhz
Calculation TFLOPs:
36 CUs * 64 (64 SPs per CU) = 2304 SP
2304*2 = 4608 instructions per clock
4604 * 911 Mhz = 4197888000
36 CUs @ 911 Mhz ~ 4.19 TFLOPs