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Set Bullet Type

Chris

ROKETO PAAAAAAAAAAAAAANCH!
Retired Staff
Determined Poster
Active Member
Credits - Mango_Knife

public static class PrivateMatch
{
//Set Bullets Type Black Ops 2 - 1.17
#region Set BulletType
public static class SetBullet
{
public static uint Offset_1 = 0x178136F;
public static uint Offset_2 = Offset_1 - 0xC;
public static uint Offset_3 = Offset_1 - 0x4;
public static uint Offset_4 = Offset_1 - 0x170;
public static uint Offset_5 = Offset_1 - 0x18C;
public static uint Offset_6 = Offset_1 - 0xD;
public static PS3API PS3 = new PS3API();
public static void SetMemoryClient(UInt32 Offset, Byte[] bytesm, UInt32 clientIndex)
{
PS3.SetMemory(Offset + (clientIndex * 0x5808), bytesm);
}
public static void GetMemoryClient(UInt32 Offset, byte[] buffer, UInt32 clientIndex)
{
PS3.GetMemory(Offset + (clientIndex * 0x5808), buffer);
}
public static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
public static void removenades(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_1) + (ClientIndex * 0x5808), sky);
byte[] sky1 = new byte[] { 0x00 };
PS3.SetMemory((Offset_2) + (ClientIndex * 0x5808), sky1);
}
public static void removenades1(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_3) + (ClientIndex * 0x5808), sky);
}
public static void BulletType(int clientIndex, String BulletType)
{
removenades((uint)clientIndex);
removenades1((uint)clientIndex);
Byte[] OldWeap = new Byte[1];
if (BulletType == "None")
SetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
if (BulletType != "None" && count1 == 0)
{
GetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
count1++;
}
byte[] Bullet;
SetMemoryClient(Offset_4, new Byte[1], (UInt32)clientIndex);
Thread.Sleep(20);
switch (BulletType)
{
case "AGR Gun":
Bullet = new Byte[] { 0x7A };
SetBulletType((int)clientIndex, Bullet);
break;
case "Test":
Bullet = new Byte[] { 0xC3 };
SetBulletType((int)clientIndex, Bullet);
break;
case "AGR Rocket":
Bullet = new Byte[] { 0x7B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Dragonfire":
Bullet = new Byte[] { 0x99 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Escortdrone":
Bullet = new Byte[] { 0x77 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Guardian":
Bullet = new Byte[] { 0x9F };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hellstorm":
Bullet = new Byte[] { 0x95 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hunter Killer":
Bullet = new Byte[] { 0x8C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Loadster":
Bullet = new Byte[] { 0x97 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Sentry Gun":
Bullet = new Byte[] { 0x9E };
SetBulletType((int)clientIndex, Bullet);
break;
case "Stealth Chopper":
Bullet = new Byte[] { 0x83 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Swarm":
Bullet = new Byte[] { 0x8F };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Bullet":
Bullet = new Byte[] { 0x89 };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Rocket":
Bullet = new Byte[] { 0x84 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Bullet":
Bullet = new Byte[] { 0x9B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Rocket":
Bullet = new Byte[] { 0x9C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Disable":
Bullet = new Byte[] { 0x00 };
SetBulletType((int)clientIndex, Bullet);
break;
}
}
public static void SetBulletType(int clientIndex, Byte[] Bullet)
{
SetMemoryClient(Offset_5, Bullet, (UInt32)clientIndex);
SetMemoryClient(Offset_6, new Byte[] { 0xFF }, (UInt32)clientIndex);
}
}
}
public static class Online
{
#region Set BulletType
public static class SetBullet
{
public static uint Offset_1 = 0x0178136b;
public static uint Offset_2 = Offset_1 - 0xC;
public static uint Offset_3 = Offset_1 - 0x4;
public static uint Offset_4 = Offset_1 - 0x170;
public static uint Offset_5 = Offset_1 - 0x18C;
public static uint Offset_6 = Offset_1 - 0xD;
public static PS3API PS3 = new PS3API();
public static void SetMemoryClient(UInt32 Offset, Byte[] bytesm, UInt32 clientIndex)
{
PS3.SetMemory(Offset + (clientIndex * 0x5808), bytesm);
}
public static void GetMemoryClient(UInt32 Offset, byte[] buffer, UInt32 clientIndex)
{
PS3.GetMemory(Offset + (clientIndex * 0x5808), buffer);
}
public static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
public static void removenades(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_1) + (ClientIndex * 0x5808), sky);
byte[] sky1 = new byte[] { 0x00 };
PS3.SetMemory((Offset_2) + (ClientIndex * 0x5808), sky1);
}
public static void removenades1(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_3) + (ClientIndex * 0x5808), sky);
}
public static void BulletType(int clientIndex, String BulletType)
{
removenades((uint)clientIndex);
removenades1((uint)clientIndex);
Byte[] OldWeap = new Byte[1];
if (BulletType == "None")
SetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
if (BulletType != "None" && count1 == 0)
{
GetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
count1++;
}
byte[] Bullet;
SetMemoryClient(Offset_4, new Byte[1], (UInt32)clientIndex);
Thread.Sleep(20);
switch (BulletType)
{
case "AGR Gun":
Bullet = new Byte[] { 0x7A };
SetBulletType((int)clientIndex, Bullet);
break;
case "Test":
Bullet = new Byte[] { 0xC3 };
SetBulletType((int)clientIndex, Bullet);
break;
case "AGR Rocket":
Bullet = new Byte[] { 0x7B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Dragonfire":
Bullet = new Byte[] { 0x99 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Escortdrone":
Bullet = new Byte[] { 0x77 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Guardian":
Bullet = new Byte[] { 0x9F };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hellstorm":
Bullet = new Byte[] { 0x95 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hunter Killer":
Bullet = new Byte[] { 0x8C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Loadster":
Bullet = new Byte[] { 0x97 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Sentry Gun":
Bullet = new Byte[] { 0x9E };
SetBulletType((int)clientIndex, Bullet);
break;
case "Stealth Chopper":
Bullet = new Byte[] { 0x83 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Swarm":
Bullet = new Byte[] { 0x8F };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Bullet":
Bullet = new Byte[] { 0x89 };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Rocket":
Bullet = new Byte[] { 0x84 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Bullet":
Bullet = new Byte[] { 0x9B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Rocket":
Bullet = new Byte[] { 0x9C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Disable":
Bullet = new Byte[] { 0x00 };
SetBulletType((int)clientIndex, Bullet);
break;
}
}
public static void SetBulletType(int clientIndex, Byte[] Bullet)
{
SetMemoryClient(Offset_5, Bullet, (UInt32)clientIndex);
SetMemoryClient(Offset_6, new Byte[] { 0xFF }, (UInt32)clientIndex);
}
}
}
#endregion
//How to spawn?
//BulletType(dataGridView1.CurrentRow.Index, "VTOL Bullet"); //- To Spawn VTOL Bullet
//Exmple in numericUpDown = BulletType((int)numericUpDown1.Value, "VTOL Bullet");
//Dont use "Test" ,its freeze the ps3.
//Have Fun ;)
//Thanks to Shark - Function, Unknuawn - Big thanks to him :-)
 
Credits - Mango_Knife

public static class PrivateMatch
{
//Set Bullets Type Black Ops 2 - 1.17
#region Set BulletType
public static class SetBullet
{
public static uint Offset_1 = 0x178136F;
public static uint Offset_2 = Offset_1 - 0xC;
public static uint Offset_3 = Offset_1 - 0x4;
public static uint Offset_4 = Offset_1 - 0x170;
public static uint Offset_5 = Offset_1 - 0x18C;
public static uint Offset_6 = Offset_1 - 0xD;
public static PS3API PS3 = new PS3API();
public static void SetMemoryClient(UInt32 Offset, Byte[] bytesm, UInt32 clientIndex)
{
PS3.SetMemory(Offset + (clientIndex * 0x5808), bytesm);
}
public static void GetMemoryClient(UInt32 Offset, byte[] buffer, UInt32 clientIndex)
{
PS3.GetMemory(Offset + (clientIndex * 0x5808), buffer);
}
public static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
public static void removenades(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_1) + (ClientIndex * 0x5808), sky);
byte[] sky1 = new byte[] { 0x00 };
PS3.SetMemory((Offset_2) + (ClientIndex * 0x5808), sky1);
}
public static void removenades1(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_3) + (ClientIndex * 0x5808), sky);
}
public static void BulletType(int clientIndex, String BulletType)
{
removenades((uint)clientIndex);
removenades1((uint)clientIndex);
Byte[] OldWeap = new Byte[1];
if (BulletType == "None")
SetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
if (BulletType != "None" && count1 == 0)
{
GetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
count1++;
}
byte[] Bullet;
SetMemoryClient(Offset_4, new Byte[1], (UInt32)clientIndex);
Thread.Sleep(20);
switch (BulletType)
{
case "AGR Gun":
Bullet = new Byte[] { 0x7A };
SetBulletType((int)clientIndex, Bullet);
break;
case "Test":
Bullet = new Byte[] { 0xC3 };
SetBulletType((int)clientIndex, Bullet);
break;
case "AGR Rocket":
Bullet = new Byte[] { 0x7B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Dragonfire":
Bullet = new Byte[] { 0x99 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Escortdrone":
Bullet = new Byte[] { 0x77 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Guardian":
Bullet = new Byte[] { 0x9F };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hellstorm":
Bullet = new Byte[] { 0x95 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hunter Killer":
Bullet = new Byte[] { 0x8C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Loadster":
Bullet = new Byte[] { 0x97 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Sentry Gun":
Bullet = new Byte[] { 0x9E };
SetBulletType((int)clientIndex, Bullet);
break;
case "Stealth Chopper":
Bullet = new Byte[] { 0x83 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Swarm":
Bullet = new Byte[] { 0x8F };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Bullet":
Bullet = new Byte[] { 0x89 };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Rocket":
Bullet = new Byte[] { 0x84 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Bullet":
Bullet = new Byte[] { 0x9B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Rocket":
Bullet = new Byte[] { 0x9C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Disable":
Bullet = new Byte[] { 0x00 };
SetBulletType((int)clientIndex, Bullet);
break;
}
}
public static void SetBulletType(int clientIndex, Byte[] Bullet)
{
SetMemoryClient(Offset_5, Bullet, (UInt32)clientIndex);
SetMemoryClient(Offset_6, new Byte[] { 0xFF }, (UInt32)clientIndex);
}
}
}
public static class Online
{
#region Set BulletType
public static class SetBullet
{
public static uint Offset_1 = 0x0178136b;
public static uint Offset_2 = Offset_1 - 0xC;
public static uint Offset_3 = Offset_1 - 0x4;
public static uint Offset_4 = Offset_1 - 0x170;
public static uint Offset_5 = Offset_1 - 0x18C;
public static uint Offset_6 = Offset_1 - 0xD;
public static PS3API PS3 = new PS3API();
public static void SetMemoryClient(UInt32 Offset, Byte[] bytesm, UInt32 clientIndex)
{
PS3.SetMemory(Offset + (clientIndex * 0x5808), bytesm);
}
public static void GetMemoryClient(UInt32 Offset, byte[] buffer, UInt32 clientIndex)
{
PS3.GetMemory(Offset + (clientIndex * 0x5808), buffer);
}
public static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
public static void removenades(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_1) + (ClientIndex * 0x5808), sky);
byte[] sky1 = new byte[] { 0x00 };
PS3.SetMemory((Offset_2) + (ClientIndex * 0x5808), sky1);
}
public static void removenades1(uint ClientIndex)
{
byte[] sky = new byte[] { 0x00 };
PS3.SetMemory((Offset_3) + (ClientIndex * 0x5808), sky);
}
public static void BulletType(int clientIndex, String BulletType)
{
removenades((uint)clientIndex);
removenades1((uint)clientIndex);
Byte[] OldWeap = new Byte[1];
if (BulletType == "None")
SetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
if (BulletType != "None" && count1 == 0)
{
GetMemoryClient(Offset_4, OldWeap, (UInt32)clientIndex);
count1++;
}
byte[] Bullet;
SetMemoryClient(Offset_4, new Byte[1], (UInt32)clientIndex);
Thread.Sleep(20);
switch (BulletType)
{
case "AGR Gun":
Bullet = new Byte[] { 0x7A };
SetBulletType((int)clientIndex, Bullet);
break;
case "Test":
Bullet = new Byte[] { 0xC3 };
SetBulletType((int)clientIndex, Bullet);
break;
case "AGR Rocket":
Bullet = new Byte[] { 0x7B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Dragonfire":
Bullet = new Byte[] { 0x99 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Escortdrone":
Bullet = new Byte[] { 0x77 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Guardian":
Bullet = new Byte[] { 0x9F };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hellstorm":
Bullet = new Byte[] { 0x95 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Hunter Killer":
Bullet = new Byte[] { 0x8C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Loadster":
Bullet = new Byte[] { 0x97 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Sentry Gun":
Bullet = new Byte[] { 0x9E };
SetBulletType((int)clientIndex, Bullet);
break;
case "Stealth Chopper":
Bullet = new Byte[] { 0x83 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Swarm":
Bullet = new Byte[] { 0x8F };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Bullet":
Bullet = new Byte[] { 0x89 };
SetBulletType((int)clientIndex, Bullet);
break;
case "VTOL Rocket":
Bullet = new Byte[] { 0x84 };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Bullet":
Bullet = new Byte[] { 0x9B };
SetBulletType((int)clientIndex, Bullet);
break;
case "Warthog Rocket":
Bullet = new Byte[] { 0x9C };
SetBulletType((int)clientIndex, Bullet);
break;
case "Disable":
Bullet = new Byte[] { 0x00 };
SetBulletType((int)clientIndex, Bullet);
break;
}
}
public static void SetBulletType(int clientIndex, Byte[] Bullet)
{
SetMemoryClient(Offset_5, Bullet, (UInt32)clientIndex);
SetMemoryClient(Offset_6, new Byte[] { 0xFF }, (UInt32)clientIndex);
}
}
}
#endregion
//How to spawn?
//BulletType(dataGridView1.CurrentRow.Index, "VTOL Bullet"); //- To Spawn VTOL Bullet
//Exmple in numericUpDown = BulletType((int)numericUpDown1.Value, "VTOL Bullet");
//Dont use "Test" ,its freeze the ps3.
//Have Fun ;)
//Thanks to Shark - Function, Unknuawn - Big thanks to him :)
OMG, so many offsets you must be drowning in them :P
 
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