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rebugdex_4.75

Active Poster
Active Member
Mar 24, 2016
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#include <sys/sys_time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/syscall.h>
#include <sys/timer.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netex/net.h>
#include <netex/errno.h>
#include <string.h>
#pragma region Declarations
#include <sys/ppu_thread.h>
#include <string.h>
#include <sys/sys_time.h>
#include <sys/time_util.h>
#include <stdarg.h>
#include <assert.h>
#include <sys/process.h>
#include <sys/memory.h>
#include <sys/timer.h>
#include <sys/return_code.h>
#include <sys/prx.h>
#include <stddef.h>
#include <math.h>
#include <stdarg.h>
#include <cellstatus.h>
#include <typeinfo>
#include <vector>
#include <pthread.h>
#include <locale.h>
#include <cell/error.h>
#include <sys/paths.h>
#include <time.h>
#include <net\if_dl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <cell/cell_fs.h>
#include <cell/sysmodule.h>
#include <stdio.h>
#include <string.h>
#include <cell/fs/cell_fs_errno.h>
#include <cell/fs/cell_fs_file_api.h>
#include <ppu_intrinsics.h>
#include <cstdlib>
#include "Dialog.h"
#pragma comment(lib, "net_stub")
#pragma comment(lib, "netctl_stub")

#define SERVER_PORT htons(80)

int Socket;
struct hostent *Host;
struct sockaddr_in SocketAddress;
char bufferReturn[10000];
char RequestBuffer[2000];

char *HookName;

int WriteinConsole(const char * s)
{
uint32_t len;
system_call_4(403, 0, (uint64_t)s, std::strlen(s), (uint64_t)&len);
return_to_user_prog(int);
}

void SleepMM(usecond_t time)
{
sys_timer_usleep(time * 1000);
}

char* SocketRequest(char* URL, char* Key, char* Path = "")
{
Host = gethostbyname(URL);
SocketAddress.sin_addr.s_addr = *((unsigned long*)Host->h_addr);
SocketAddress.sin_family = AF_INET;
SocketAddress.sin_port = SERVER_PORT;
Socket = socket(AF_INET, SOCK_STREAM, 0);
if (connect(Socket, (struct sockaddr *)&SocketAddress, sizeof(SocketAddress)) != 0) {
return "CONNECTION ERROR";
}
strcpy(RequestBuffer, "GET /");
if (strlen(Path) > 0){
strcat(RequestBuffer, Path);
}
strcat(RequestBuffer, Key);
strcat(RequestBuffer, " HTTP/1.0\r\nHOST: ");
strcat(RequestBuffer, URL);
strcat(RequestBuffer, "\r\n\r\n");

send(Socket, RequestBuffer, strlen(RequestBuffer), 0);

while (recv(Socket, bufferReturn, 10000, 0) > 0)
{
return bufferReturn;
SleepMM(1);
}
socketclose(Socket);
}

void WriteByte(int Address, unsigned char Input)
{
*(unsigned char*)Address = Input;
}

void encryptDecrypt(char *input, char *output) {
char key[] = { 'K', 'C', 'Q' }; //Can be any chars, and any size array


for (int i = 0; i < strlen(input); i++) {
output = input ^ key[i % (sizeof(key) / sizeof(char))];
}
}

bool IsRequest(char* Key)
{

char* check = SocketRequest("www.mysite.com", Key, "KeyReturnDir");
char* s = strstr(check, "Key is valid");
if (s != NULL)
{

return true;
}
else
{
return false;
}
}

int ExitThisShit()
{
system_call_1(41, 0);
return_to_user_prog(int);
}
char Key[]; // Key Amount . Change it if you need ******// Ex. "char Key[11]; 11 being the length of the array; which, the length is your key.length
char* GetKey()
{
int fd;
int ret;
uint64_t pos;
uint64_t nread;

cellMsgDialogProgressBarInc(0, 1);
cellMsgDialogProgressBarSetMsg(0, "Loading Key...");
ret = cellFsOpen("/dev_hdd0/tmp/key.txt", 0, &fd, NULL, 0);
if (!ret)
{
cellFsLseek(fd, 0, CELL_FS_SEEK_SET, &pos);
ret = cellFsRead(fd, Key, sizeof(Key), &nread);
if (!ret)
{
cellFsClose(fd);
}
else
{
cellMsgDialogClose(5.0);
SleepMM(500);
Dialog::msgdialog_mode = 2;
Dialog::Show("Key failed to Read!");
ExitThisShit();
}
}
else
{
cellMsgDialogClose(5.0);
SleepMM(500);
Dialog::msgdialog_mode = 2;
Dialog::Show("Key failed to load!");
ExitThisShit();
}
return;
}
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  • @ QM|T_JinX:
    the jb it self or info on it lol
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    not sure lol
  • @ QM|T_JinX:
    lol
  • @ lurch6661:
    will definently be cool though
  • @ lurch6661:
    man i hope its online cause if it is its all over ha
  • @ QM|T_JinX:
    ya well the guy in the video said after the twitter post normaly it wont take long befor a release so lets hope a month or maybe 2
  • @ QM|T_JinX:
    i already said it is for the 11.00 so no no online
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    still no online xploit and if this will release it already taking this long for a 11.00 xploit what is the latest ps4 firmware 11.50 or so
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    yup
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    mayb if xploit can run dex kernal it will allow us to go online but like i said i know to little about it so i have no idea
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