The Ps2 Emulation easier to carry on Ps4 than on Ps3

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Last year, we could see important advances of the emulator PS3 Nucleus, but it is Flatz developer who tells us on Twitter by several posts that the PS2 emulation would be fairly simple to carry on PS4. At least according to him it would be much simpler to carry the PS2 on PS4 than what was done on PS3

in-lemulation-ps2-plus-simple-a-porter-sur-ps4-que-sur-ps3-1.png

According to Flatz, ps2_netemu can be configured in Lua on PS4, unlike the PS3, the PS2 ISO image and the virtual memory card are not encrypted on PS4 either.

Flatz also mentions on the 'exploited firmware' that PS2 games can be converted to PS4 format and emulated using an EBOOT.ELF modified with the Title ID of each PS2 game, and it takes as an example SLES-50326 for Max Payne.

Here is the example of directory structures for Max Payne 1 https://ybin.me/p/8741c45df71b2499#oqd8LQnLETm9XAgVm1meIlNcjaWG+S73VsvA8ILlQd0=


in-lemulation-ps2-plus-simple-a-porter-sur-ps4-que-sur-ps3-1.jpg




a PS2 emulator for PS4 looks like more flexible than the one we have seen on PS3, at least you can configure it (hooks, params) using Lua
it seems they have an additional SDK for PS2 games on PS4 platform, EBOOT and compiler is not tied to entitlement keys
and now I think it is the same for all games that use the same SD version, earlier I've thought they compile it for each game
here is an example of directory structures for max payne 1: Ybin.me
a rom named as PS20220WD20050620.crack, just for fun or what?
if you remember on PS3's ps2_netemu we have encrypted PS2 iso image and encrypted virtual memory card image, on PS4 they are not encrypted
everything are stored in encrypted PKG+PFS image, there is no additional encryption layer
also it seems we can easily convert PS2 games into PS4 format on exploited firmware with PS2 support
but as usual we need to make custom PKG+PFS loader for retail firmwares that can handle unencrypted or semi-encrypted/semi-signed packages
a small correction: eboot.elf (an actual emulator?) should differs for each game, and its partial source code should be in SDK probably
though I don't see any xrefs to "payne" other than title ID
so we can reuse eboot probably




Everything is here :https://twitter.com/flat_z?ref_src=twsrc^tfw ;)
 
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