Without further ado, the Digital Foundry site probably having to make a big check just got the exclusive technical specifications that Microsoft has been willing to release on the new Xbox. On the program a brand new die engraved in 16 nm measuring 360 mm² and engraved at TSMC with not less than 7 billion transistors, roughly this represents what is best currently in GPU.
The architecture itself evolves since it is no longer Jaguar x86 (present on Xbox One and PlayStation 4), the die still contains 8 cores, a frequency of 2.3 GHz is an enormous increase compared to the 1.75 GHz of the Xbox One, but this die will still have 4 Mb of L2 cache.
Of course, we are making the arrival of DirectX12, finally we could say because the API was planned for a long time but was never really exploited to its potential. Level sound the Dolby ATMOS will be of the part, the power is confirmed to 6 Tflops (1.31 for the Xbox One, 1.84 for the PS4 and 4.2 for the PS4 Pro) on this not surprising.
The technical specifications of the die are stopped, we were talking about 56 or 60 CU during the E3 2016 (12 on the XO and 36 on the PS4 Pro) but ultimately only 40 CU is a group more than The PS4 Pro, the difference will be on the frequency of 1172 MHz while the CPU frequency of the PS4 Pro is 911 MHz.
Note that Scorpio will support Xbox One and Xbox 360 games, probably dematerialized, it will add and improve textures and reduce loading times. Note that it will be well question of a presence of a bluray player allowing 4K playback of course, which cruelly lacks the PS4 Pro.
Rendez vous is given for the E3 2017, with availability available end of 2017.
The architecture itself evolves since it is no longer Jaguar x86 (present on Xbox One and PlayStation 4), the die still contains 8 cores, a frequency of 2.3 GHz is an enormous increase compared to the 1.75 GHz of the Xbox One, but this die will still have 4 Mb of L2 cache.
Of course, we are making the arrival of DirectX12, finally we could say because the API was planned for a long time but was never really exploited to its potential. Level sound the Dolby ATMOS will be of the part, the power is confirmed to 6 Tflops (1.31 for the Xbox One, 1.84 for the PS4 and 4.2 for the PS4 Pro) on this not surprising.
The technical specifications of the die are stopped, we were talking about 56 or 60 CU during the E3 2016 (12 on the XO and 36 on the PS4 Pro) but ultimately only 40 CU is a group more than The PS4 Pro, the difference will be on the frequency of 1172 MHz while the CPU frequency of the PS4 Pro is 911 MHz.
Note that Scorpio will support Xbox One and Xbox 360 games, probably dematerialized, it will add and improve textures and reduce loading times. Note that it will be well question of a presence of a bluray player allowing 4K playback of course, which cruelly lacks the PS4 Pro.
Rendez vous is given for the E3 2017, with availability available end of 2017.