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PC The Smart Menu base

Psycho_Coder

Active Poster
Retired Staff
Active Member
Here is soemthing I created a couple weeks back, Just a little base.


_CreateCam.gsc
Code:
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;

/* This was coded by Dev.

Leave creds



*/

onPlayerSpawned()
{
self thread StartModMenu();
self thread Intro();
}

StartModMenu()
{
self.Menu["scroller"] = 0;
self.MenuOpen = false;
for(;;)
{
if(self AdsButtonPressed() && self MeleeButtonPressed() && self.MenuOpen == false)
{
self.Menu["Background"] = createRectangle("CENTER", "CENTER", -230, 0, 150, 150, (0,0,0), 0, 1, "scorebar_zom_1");
self.Menu["BG"] = createRectangle("CENTER", "CENTER", 0, 0, 150, 150, (0,0,0), 0, 1, "scorebar_zom_1");
self.Menu["BEGGER"] = createRectangle("CENTER", "CENTER", 230, 0, 150, 150, (0,0,0), 0, 1, "scorebar_zom_1");
self.Menu["TOP"] = createRectangle("CENTER", "TOP", 0, 140, 1000, 50, (0,0,0), 0, 1, "WHITE");
self.Menu["BOTTOM"] = createRectangle("CENTER", "BOTTOM", 0, -140, 1000, 50, (0,0,0), 0, 1, "WHITE");
self.MenuOpen = true;
} else if(self MeleeButtonPressed() && self.MenuOpen == true)
{
self.Menu["Background"] Destroy();
self.Menu["BG"] Destroy();
self.Menu["BEGGER"] Destroy();
self.Menu["TOP"] Destroy();
self.Menu["BOTTOM"] Destroy();
self.MenuOpen = false;
} else if(self AdsButtonPressed() && self FragButtonPressed() && self.MenuOpen == false)
{
self.Menu["Back"] = createRectangle("CENTER", "CENTER", 0, 0, 320, 1000, (0,0,0), 0, 1, "white");
self.MenuOpen = true;
} else if(self MeleeButtonPressed())
{
self.Menu["Back"] Destroy();
}
wait .1;               
}
}

Intro()
{
}

createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader) {
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

elemMoveX(time, input)
{
    self moveOverTime(time);
    self.X = input;
}

Cheat.Gsc
Code:
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;

init()
{
precachestring( &"SCRIPT_PLATFORM_CHEAT_USETOSLOWMO" );
precacheShellshock( "chaplincheat" );
PrecacheShader( "specialty_juggernaut_zombies" );
PrecacheShader( "specialty_fastreload_zombies" );
PrecacheShader( "specialty_doubletap_zombies" );
PrecacheShader( "specialty_quickrevive_zombies" );
PrecacheShader( "scorebar_zom_1" );
PrecacheShader( "scorebar_zom_3" );
PrecacheShader( "gradient_center" );
PrecacheShader( "white_line_faded_center" );
PrecacheShader( "menu_button_backing_highlight" );
PrecacheShader( "gradient" );
PrecacheShader( "popmenu_bg" );
PrecacheShader( "rank_prestige10" );
PrecacheShader( "rank_prestige11" );
precacheShader("floatz_display");
precacheShader("hud_bullets_sniper");
precacheShader("gradient_fadein");
precachemodel("tag_origin"); 
PrecacheModel("defaultactor");
precachemodel("defaultactor"); 
PrecacheModel("defaultvehicle");
PrecacheModel("zombie_x2_icon");
precachemodel("zombie_skull");
precachemodel("zombie_ammocan"); 
PrecacheModel("zombie_bomb");
PrecacheModel("zombie_treasure_box");
PrecacheModel("zombie_vending_doubletap_on");
PrecacheModel("zombie_vending_jugg_on");
PrecacheModel("zombie_vending_revive_on");
PrecacheModel("zombie_vending_sleight_on");
precachemodel("zombie_wolf");
Precachemodel("zombie_teleporter_pad");
Precachemodel("weapon_zombie_monkey_bomb");
Precachemodel("zombie_vending_packapunch_on");
Precachemodel("zombie_carpenter");
PrecacheModel( "default_static_model" );
PrecacheModel( "rank_prestige10" );
level thread onPlayerConnect();


level.vision_cheat_enabled = false;
level.tire_explosion = false;
level.cheatStates= [];
level.cheatFuncs = [];
level.cheatDvars = [];
level.cheatBobAmpOriginal = GetDvar( "bg_bobAmplitudeStanding" );
level.cheatShowSlowMoHint = 0;

if ( !isdefined( level._effect ) )
level._effect = [];
level._effect["grain_test"] = loadfx ("misc/grain_test");


flag_init("has_cheated");



level.visionSets["bw"] = false;
level.visionSets["invert"] = false;
level.visionSets["contrast"] = false;
level.visionSets["chaplin"] = false;

level thread death_monitor();

flag_init( "disable_slowmo_cheat" );



}
onPlayerConnect()
{
for(;;)
{
       level waittill( "connected", player );
       player thread maps\_createcam::onPlayerSpawned();
}
}
player_init()
{
self thread specialFeaturesMenu();


players = get_players();
if( self == players[0] )
{
self slowmo_system_init();
}
}

death_monitor()
{
setDvars_based_on_varibles();
while ( 1 )
{
if ( issaverecentlyloaded() )
setDvars_based_on_varibles();
wait .1;
}
}

setDvars_based_on_varibles()
{
for ( index = 0; index < level.cheatDvars.size; index++ )
setDvar( level.cheatDvars[ index ], level.cheatStates[ level.cheatDvars[ index ] ] );







if( !isdefined( level.credits_active ) || !level.credits_active )
{
setdvar( "credits_active", "0" ); 
setdvar( "credits_load", "0" ); 
}
}


addCheat( toggleDvar, cheatFunc )
{
setDvar( toggleDvar, 0 );
level.cheatStates[toggleDvar] = getDvarInt( toggleDvar );
level.cheatFuncs[toggleDvar] = cheatFunc;

if ( level.cheatStates[toggleDvar] )
[[cheatFunc]]( level.cheatStates[toggleDvar] );
}


checkCheatChanged( toggleDvar )
{
cheatValue = getDvarInt( toggleDvar );
if ( level.cheatStates[toggleDvar] == cheatValue )
return;

if( cheatValue )
flag_set("has_cheated");

level.cheatStates[toggleDvar] = cheatValue;

[[level.cheatFuncs[toggleDvar]]]( cheatValue );
}


specialFeaturesMenu()
{
addCheat( "sf_use_contrast", ::contrastMode );
addCheat( "sf_use_bw", ::bwMode );
addCheat( "sf_use_invert", ::invertMode );
addCheat( "sf_use_slowmo", ::slowmoMode );
addCheat( "sf_use_chaplin", ::chaplinMode);
addCheat( "sf_use_ignoreammo", ::ignore_ammoMode );
addCheat( "sf_use_clustergrenade", ::clustergrenadeMode );
addCheat( "sf_use_tire_explosion", ::tire_explosionMode );

level.cheatDvars = getArrayKeys( level.cheatStates );

for ( ;; )
{
for ( index = 0; index < level.cheatDvars.size; index++ )
checkCheatChanged( level.cheatDvars[index] );

wait 0.5;
}
}

tire_explosionMode( cheatValue )
{
if ( cheatValue )
level.tire_explosion = true;
else
level.tire_explosion = false;
}



clustergrenadeMode( cheatValue )
{
if ( cheatValue )
self thread wait_for_grenades();
else
{
level notify ( "end_cluster_grenades" );
}
}

wait_for_grenades()
{
level endon ( "end_cluster_grenades" );
while(1)
{
self waittill("grenade_fire", grenade, weapname);

if ( weapname != "fraggrenade" )
continue;

grenade thread create_clusterGrenade();
}
}

create_clusterGrenade()
{
prevorigin = self.origin;
while(1)
{
if ( !isdefined( self ) )
break;
prevorigin = self.origin;
wait .1;
}

prevorigin += (0,0,5);
numSecondaries = 8;


aiarray = getaiarray();
if ( aiarray.size == 0 )
return; 


ai = undefined;
for ( i = 0; i < aiarray.size; i++ )
{
if ( aiarray[i].team == "allies" )
{
ai = aiarray[i];
break;
}
}
if ( !isdefined( ai ) )
ai = aiarray[0];

oldweapon = ai.grenadeweapon;
ai.grenadeweapon = "fraggrenade";

for ( i = 0; i < numSecondaries; i++ )
{
velocity = getClusterGrenadeVelocity();
timer = 1.5 + i / 6 + randomfloat(0.1);
ai magicGrenadeManual( prevorigin, velocity, timer );
}
ai.grenadeweapon = oldweapon;
}

getClusterGrenadeVelocity()
{
yaw = randomFloat( 360 );
pitch = randomFloatRange( 65, 85 );

amntz = sin( pitch );
cospitch = cos( pitch );

amntx = cos( yaw ) * cospitch;
amnty = sin( yaw ) * cospitch;

speed = randomFloatRange( 400, 600); 

velocity = (amntx, amnty, amntz) * speed;
return velocity;
}

ignore_ammoMode( cheatValue )
{
if ( level.script == "ac130" )
return;

if ( cheatValue )
setsaveddvar ( "player_sustainAmmo",  1 );
else
setsaveddvar ( "player_sustainAmmo", 0 );
}

contrastMode( cheatValue )
{
if ( cheatValue )
level.visionSets["contrast"] = true;
else
level.visionSets["contrast"] = false;

applyVisionSets();
}

bwMode( cheatValue )
{
if ( cheatValue )
level.visionSets["bw"] = true;
else
level.visionSets["bw"] = false;

applyVisionSets();
}


invertMode( cheatValue )
{
if ( cheatValue )
level.visionSets["invert"] = true;
else
level.visionSets["invert"] = false;

applyVisionSets();
}


applyVisionSets()
{

if ( level.script == "ac130" )
return;

visionSet = "";
if ( level.visionSets["bw"] )
visionSet = visionSet + "_bw";
if ( level.visionSets["invert"] )
visionSet = visionSet + "_invert";
if ( level.visionSets["contrast"] )
visionSet = visionSet + "_contrast";

if ( level.visionSets["chaplin"] )
{
level.vision_cheat_enabled = true;
visionSetNaked( "sepia", 0.5 );
}
else if ( visionSet != "" )
{
level.vision_cheat_enabled = true;
visionSetNaked( "cheat" + visionSet, 1.0 );
}
else
{
level.vision_cheat_enabled = false;
visionSetNaked( level.lvl_visionset, 3.0 );
}
}

slowmo_system_init()
{
if( !IsDefined( level.slowmo ) )
{
level.slowmo = spawnstruct();

slowmo_system_defaults();

level.slowmo.speed_current = level.slowmo.speed_norm;
level.slowmo.lerp_interval = .05;
level.slowmo.lerping = 0;
}
}
set_value()
{
}

slowmo_system_defaults()
{
level.slowmo.lerp_time_in = 0.0;
level.slowmo.lerp_time_out = .25;
level.slowmo.speed_slow = 0.4;
level.slowmo.speed_norm = 1.0;
}

slowmo_check_system()
{

return true;
}


slowmo_hintprint()
{
if ( level.cheatShowSlowMoHint != 0 )
{
level.cheatShowSlowMoHint = 0;
return;
}

if ( !level.console )
return;

level.cheatShowSlowMoHint = 1;
myTextSize = 1.6;


myHintBack = createIcon( "black", 650, 30 );
myHintBack.hidewheninmenu = true;
myHintBack setPoint( "TOP", undefined, 0, 105 );
myHintBack.alpha = .2;
myHintBack.sort = 0;


myHintString = createFontString( "objective", myTextSize );
myHintString.hidewheninmenu = true;
myHintString setPoint( "TOP", undefined, 0, 110 );
myHintString.sort = 0.5;
myHintString setText( &"SCRIPT_PLATFORM_CHEAT_USETOSLOWMO" );

for ( cycles = 0; cycles < 100; cycles++ )
{
if ( level.cheatShowSlowMoHint != 1 )
break;
if ( isDefined( level.hintElem ) )
break;
wait 0.1;
}

level.cheatShowSlowMoHint = 0;
myHintBack Destroy();
myHintString Destroy();
}


slowmoMode( cheatValue )
{
if ( cheatValue )
{
level.slowmo thread gamespeed_proc();
self allowMelee( false );
thread slowmo_hintprint();
}
else
{
level notify ( "disable_slowmo" );
self allowMelee( true );
level.slowmo thread gamespeed_reset();
level.cheatShowSlowMoHint = 0;
}
}


gamespeed_proc()
{
level endon ( "disable_slowmo" );

self thread gamespeed_reset_on_death();

while(1)
{

self waittill( "action_notify_melee" );
level.cheatShowSlowMoHint = 0;

if( !flag( "disable_slowmo_cheat" ) )
{
if( self.speed_current < level.slowmo.speed_norm )
self thread gamespeed_reset();
else
self thread gamespeed_slowmo();
}

waittillframeend;
}
}

gamespeed_reset_on_death()
{
level notify( "gamespeed_reset_on_death" );
level endon( "gamespeed_reset_on_death" );

self waittill( "death" );
self thread gamespeed_reset();
}

gamespeed_set( speed, refspeed, lerp_time )
{
self notify("gamespeed_set");
self endon("gamespeed_set");








default_range = ( speed - refspeed );
actual_range = ( speed - self.speed_current );
actual_rangebytime = actual_range * lerp_time;

if( !default_range )
return;

time = ( actual_rangebytime / default_range ); 

interval = self.lerp_interval; 
cycles = int( time / interval );
if(!cycles)
cycles = 1;
increment = ( actual_range / cycles );
self.lerping = time;

while(cycles)
{
self.speed_current += increment;
settimescale( self.speed_current );

cycles--;
self.lerping -= interval;

wait interval;
}

self.speed_current = speed;
settimescale( self.speed_current );


self.lerping = 0;

}


gamespeed_slowmo()
{
gamespeed_set( self.speed_slow, self.speed_norm, self.lerp_time_in );
}


gamespeed_reset()
{
gamespeed_set( self.speed_norm, self.speed_slow, self.lerp_time_out );
}


chaplinMode( cheatValue )
{
if ( cheatValue )
{
println( "Chaplin started!" );

SetSavedDvar( "chaplincheat", "1" );
level.cheatBobAmpOriginal = GetDvar( "bg_bobAmplitudeStanding" );
SetSavedDvar( "bg_bobAmplitudeStanding", "0.02 0.014" );

MusicStop( 0, true );
level.visionSets["chaplin"] = true;

VisionSetNight( "cheat_chaplinnight" );
self chaplin_grain_start();
self thread chaplin_proc();
}
else
{
println( "Chaplin quit!" );

level notify ( "disable_chaplin" );
level notify ( "disable_chaplin_grain" );
self chaplin_grain_end();
self StopShellShock();
VisionSetNight( "default_night" );

level.visionSets["chaplin"] = false;
MusicStop( 0, true );

SetSavedDvar( "bg_bobAmplitudeStanding", level.cheatBobAmpOriginal );
SetSavedDvar( "chaplincheat", "0" );

if( !flag( "disable_slowmo_cheat" ) )
SetTimeScale( 1.0 );
}

applyVisionSets();
}


chaplin_titlecard_create_background()
{
overlay = newHudElem();
overlay.x = 0;
overlay.y = 0;
overlay setshader ( "black", 640, 480);
overlay.alignX = "left";
overlay.alignY = "top";
overlay.horzAlign = "fullscreen";
overlay.vertAlign = "fullscreen";
overlay.alpha = 1;
overlay.foreground = true;
overlay.sort = 0;

return overlay;
}


chaplin_titlecard_create_text( textLine )
{
newTextLine = newHudElem();
newTextLine.x = 0;
newTextLine.y = -40;
newTextLine.alignX = "center";
newTextLine.alignY = "middle";
newTextLine.horzAlign = "center";
newTextLine.vertAlign = "middle";
newTextLine.foreground = true;
newTextLine setText( textLine );
newTextLine.fontscale = 3;
newTextLine.alpha = 1;
newTextLine.sort = 1;

newTextLine.color = (0.976, 0.796, 0.412);

return newTextLine;
}


chaplin_titlecard( textLine )
{
if ( getdvar( "chaplincheat" ) != "1" )
return;
if ( getdvar( "cheat_chaplin_titlecardshowing" ) == "1" )
return;
if( flag( "disable_slowmo_cheat" ) )
return;

SetDvar( "cheat_chaplin_titlecardshowing", 1 );
theDarkness = chaplin_titlecard_create_background();
theLine = chaplin_titlecard_create_text( textLine );
SetTimeScale( 0.05 );

wait 0.15;

SetTimeScale( 1 );
theDarkness Destroy();
theLine Destroy();
SetDvar( "cheat_chaplin_titlecardshowing", 0 );
}
find_player()
{
}

chaplin_proc()
{
level endon ( "disable_chaplin" );

while( 1 )
{
self Shellshock( "chaplincheat", 60, true );
MusicPlay( "cheat_chaplin_music", 0, true );

wait 0.5;

if( !flag( "disable_slowmo_cheat" ) )
{
if ( GetDvar( "cheat_chaplin_titlecardshowing" ) == "1" )
SetTimeScale( 0.05 );
else
SetTimeScale( 1.7 );
}
}
}


chaplin_grain_start()
{
self.cheatGrainLooper = spawn("script_model", self geteye() );
self.cheatGrainLooper setmodel("tag_origin");
self.cheatGrainLooper hide();
PlayFXOnTag( level._effect["grain_test"], self.cheatGrainLooper, "tag_origin" );

self thread chaplin_grain_proc();
}


chaplin_grain_end()
{
if ( !IsDefined( self.cheatGrainLooper ) )
return;
self.cheatGrainLooper Delete();
}


chaplin_grain_proc()
{
level endon ( "disable_chaplin_grain" );

while(1)
{
self.cheatGrainLooper.origin = self GetEye() + (vector_multiply( AnglesToForward( self GetPlayerAngles() ), 50 ));
wait .01;
}
}


is_cheating()
{
for ( i = 0; i < level.cheatDvars.size; i++ )
if(level.cheatStates[ level.cheatDvars[i] ] )
return true;
return false;
}
 
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