PS3 Zombies Hud Element Structure! :)

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Nostafaru

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Apr 6, 2014
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Hey Crunchers! :)

Here`s the Zombies HUD element structure code, so you can add in your project somewhere and mod zombies like such a 1337 haxor :D


G_HudElems Address: 0x00EE7B84

Length of game_hudelem_s: 0x84

-----------------------Let the code begin, lol :P-----------------------

public class HudElem_s
{
public static UInt32
x = 0x0,
y = 0x4,
z = 0x8,
fontScaleStartTime = 0x14,
fontScale = 0xC,
entNum = 0x18,
color = 0x18,
teamNum = 0x1C,
fromColor = 0x1C,
icon = 0x20,
fadeStartTime = 0x20,
scaleStartTime = 0x24,
fromX = 0x28,
fromY = 0x2C,
moveStartTime = 0x30,
time = 0x34,
duration = 0x38,
value = 0x3C,
sort = 0x40,
glowColor = 0x44,
fxBirthTime = 0x48,
targetEntNum = 0x4C,
fontScaleTime = 0x4E,
fadeTime = 0x50,
label = 0x52,
width = 0x54,
height = 0x56,
fromWidth = 0x58,
fromHeight = 0x5A,
scaleTime = 0x5C,
moveTime = 0x5E,
text = 0x60,
fxDecayStartTime = 0x64,
fxDecayDuration = 0x66,
fxRedactDecayStartTime = 0x68,
fxRedactDecayDuration = 0x6A,
flags = 0x6C,
type = 0x6E,
font = 0x6F,
alignOrg = 0x70,
alignScreen = 0x71,
materialIndex = 0x72,
fxLetterTime = 0x62,
offscreenMaterialIdx = 0x73,
fromAlignOrg = 0x74,
fromAlignScreen = 0x75,
soundID = 0x76,
ui3dWindow = 0x77,
clientNum = 0x78,
team = 0x7C,
archived = 0x80;
}


-----------------------Let the code end :P-----------------------
 
  • Like
Reactions: Chris
Nice post, I personally wouldn't use it, but it's probably useful for some peeps ;)
 
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