
Here are a few quotes.
As you may notice all VR related, specially 90′s or even earlier VR’s where massive machines and they did that work. Inmerse the user into that world with a helmet/visor heavier than Anna Nicole Smith jugss.
So in a sense all VR related specially in how advanced technology so far is kinda risk to make a huge investment in such uncharted area.
Sony shared some specs that are way different from the prototype from GDC.
Let’s check them out:
- 1) This new version features an OLED display.
- 2) This display runs at a resolution of 1920 by RGB by 1080.
- This pixels have green, red and blue sub-pixels which alllows for a low-persistence display.
- 3) 120 Hz of refresh rate = Smooth videos.
- 4) 5.7 inch screen with “almost” 100 degree field of view and 9 tracking LEDS.
They can render games at 120 FPS ideal for VR according to Yoshida-san.
Lucky for those who own a PS4, that the console was designed to support those 120 FPS.
Morpheus also has a software that allows games that run at 60 FPS to change it to 120 FPS.
Latency the big mistery is finally revealed:
18 milliseconds, less than half of the first Morpheus hardware (prototype).
Source