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My Problem and My Theory

WOLF_MoDz--

Active Poster
Active Member
If PSNPatch 4.60 supposedly spoofs CID and PSID before you go online, then how can the Ghosts server tell my console has been banned permanently?
 
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Surprised this post has no replies. There are a lot of talented people here with knowledge. Someone has to have a theory at least?
Does PSN read my provider's IP address, and therefore bans all consoles associated with it? Cause not one of three PS3's can connect to ghosts multiplayer. Two out of three are legit ofw ps3's. This has me thinking provider IP.
Thoughts?
 
There's psnpatch.cfg, there's where you put cID and PSID for spoof in the cfg. Open with editor. Put this on your usb, right port( near the bd drive), then you can spoof, you'll see that .
 
They must ban more than console ID's. How else could my legit ps3's be console banned? I have obviously never modded online with a legit console...
Calyx, thanks for the suggestion, I will look at using that method in the future...IF I can get Ghosts to work
 
There's psnpatch.cfg, there's where you put cID and PSID for spoof in the cfg. Open with editor. Put this on your usb, right port( near the bd drive), then you can spoof, you'll see that .

Is this a more "reliable" meethod of ID spoof, compared to PSNPatch 4.60pkg?
 
just spoof macc address with a real macc address i had this with ops 2 it has to be a real macc address or wont work
 
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