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Before going to the last step of my dev workflow (finishing the campaign maps), I just wanted to assure that everything which I have done until now, especially the latest game updates, work flawlessly on consoles (Xbox360 and PS3). Here you can see the Weapons Showcase Testmap running flawlessly...
Hello mate. Yeah, this game runs on PC/XBOX360/PS3.
Now I am testing all the new updates of my game on consoles, and will upload a gameplay on both PS3 and XBOX360.
I need to be sure everything runs smoothly on consoles before going to the last step of my game dev, which is to finish the...
Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash) and Unreal Script (UE3). I hope you like...
Hello guys,
Some new updates here, I hope you all enjoy.
Fursan al-Aqsa Episode 1 Coming in May 10th 2020!
Fursan al-Aqsa - Blades of Revenge Trailer
You, Brave Hero!
Get your knife and seek your revenge... The blood of the oppressed is calling you...
Join the Resistance!
Watch the...
Hello mate!
Thanks for the kind words and compliments my friend!
I am happy your are wanting to play my game. I was kinda skeptical whenever I began this project, however, I never imagined so many non muslims and non arabs would like my game.
About my first project, UDK Ultimate Engine, as...
#FursanAlaqsaGame - Updated Knife Kills System - WIP (Work in Progress)
Now it's more Bloddy, Gory, Cruel.
It's more @mortalkombat #Fatality #NoMercy #FinishHim
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/knife-kills-system-update-work-in-progress
I was thinking on releasing those test maps (with blue/white checkboard) from since last week, for people test the game, however, I think that these don't reflect the final game quality and may even harm this project.
As I said before, I will ask a very small value (something like U$ 2.00) for...
Hello guys.
I know there are almost two weeks without any updates, but be sure I am working, and VERY HARD to finish and release the first episode untill the end of this month.
However, because I have published about my game on almost 100 sites, which I need to keep updated, I only publish...
Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics
In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script...
Fursan al-Aqsa Episode 0 Weapons
Sharpen your Knife, lock and load your Gun, prepare yourself for the Battle. Holy War begins in March 2020.
Select your path towards Victory or Martyrdom, because the Houris (Maidens of Paradise) are waiting you.
Video: http://tiny.cc/mrnbkz
In this small video I show some cool and custom pickup items I created for the #Multiplayer mode, in the best style of #RetroFPS and Classic #FPSGames like @Quake and @DooM. Also you can see the finished HUD for Multiplayer...
Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.
The basic tech behind it is very simple.
On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of...
#FursanAlaqsaGame meets @mortalkombat!
Can you guess what I am planning next to my game?
Cheers!
#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality
Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies
In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3...
Fursan al-Aqsa - Enemies AI Update
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/18-fursan-al-aqsa-enemies-ai-update
This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up"
Let's frag!
In the next...
No, this game will be released in episodes, as soon as I finish each episode. Each episode comes with many missions and game modes for both single player and multiplayer.
Very soon I will finish and release episode zero. Each episode will be sold alone, like DLC's which will be installed over...
Hello brother, not yet. However, I have great news for whoever is accompainning my game.
Instead of releasing just a free demo, I will release soon EPISODE ZERO, with a LOT of content, for both single player and multiplayer. I will release in a new model, just to test how things go.
I will...
Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer
In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game...
Multiplayer SplitScreen and all its glory running on Xbox 360 RGH:
https://indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/16-fursan-al-aqsa-xbox360-multiplayer1
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