PS3 [1.24][Offsets] xGodModz Codes

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Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
Host Restart Map:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x73, 0x76, 0x5F, 0x6D, 0x61, 0x70, 0x72, 0x65, 0x73, 0x74, 0x61, 0x72, 0x74, 0x5F, 0x66 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0xFC, 0xA2, 0x80 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE6, 0x71, 0x1D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

Host End Game:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x73, 0x63, 0x72, 0x5F, 0x63, 0x74, 0x66, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x64, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x6D, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x6F, 0x6D, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x6B, 0x6F, 0x74, 0x68, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x73, 0x61, 0x62, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x73, 0x63, 0x72, 0x5F, 0x77, 0x61, 0x72, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x20, 0x2E, 0x30, 0x31, 0x3B, 0x77, 0x61, 0x69, 0x74, 0x20, 0x31, 0x31, 0x30, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x63, 0x74, 0x66, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x64, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x6D, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x64, 0x6F, 0x6D, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x6B, 0x6F, 0x74, 0x68, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x73, 0x61, 0x62, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74, 0x3B, 0x72, 0x65, 0x73, 0x65, 0x74, 0x20, 0x73, 0x63, 0x72, 0x5F, 0x77, 0x61, 0x72, 0x5F, 0x74, 0x69, 0x6D, 0x65, 0x6C, 0x69, 0x6D, 0x69, 0x74 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

Host Suicide:
Code:
PS3.SetMemory(0x110A2A5, new byte[] { 0xFF };

Host Ranked Match:
ON:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x78, 0x62, 0x6C, 0x69, 0x76, 0x65, 0x5F, 0x70, 0x72, 0x69, 0x76, 0x61, 0x74, 0x65, 0x6D, 0x61, 0x74, 0x63, 0x68, 0x20, 0x30 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x78, 0x62, 0x6C, 0x69, 0x76, 0x65, 0x5F, 0x72, 0x61, 0x6E, 0x6B, 0x65, 0x64, 0x6D, 0x61, 0x74, 0x63, 0x68, 0x20, 0x31 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

OFF:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x78, 0x62, 0x6C, 0x69, 0x76, 0x65, 0x5F, 0x70, 0x72, 0x69, 0x76, 0x61, 0x74, 0x65, 0x6D, 0x61, 0x74, 0x63, 0x68, 0x20, 0x31 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x78, 0x62, 0x6C, 0x69, 0x76, 0x65, 0x5F, 0x72, 0x61, 0x6E, 0x6B, 0x65, 0x64, 0x6D, 0x61, 0x74, 0x63, 0x68, 0x20, 0x30 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

Host UI Showlist:
ON:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x75, 0x69, 0x5F, 0x73, 0x68, 0x6F, 0x77, 0x4C, 0x69, 0x73, 0x74, 0x20, 0x31 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x66, 0x20, 0x22, 0x53, 0x68, 0x6F, 0x77, 0x4C, 0x69, 0x73, 0x74, 0x3A, 0x20, 0x5E, 0x32, 0x4F, 0x4E, 0x22 };

PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x10050008, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x10050048, new byte[] { 0x00, 0x22, 0x8F, 0xA8 };

OFF:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x75, 0x69, 0x5F, 0x73, 0x68, 0x6F, 0x77, 0x4C, 0x69, 0x73, 0x74, 0x20, 0x30 };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x66, 0x20, 0x22, 0x53, 0x68, 0x6F, 0x77, 0x4C, 0x69, 0x73, 0x74, 0x3A, 0x20, 0x5E, 0x31, 0x4F, 0x46, 0x46, 0x22 };

PS3.SetMemory(0x10050000, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x10050004, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x10050008, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x10050048, new byte[] { 0x00, 0x22, 0x8F, 0xA8 };

Host 1337 Stats:
Code:
PS3.SetMemory(0x1C1947C, new byte[] { 0x14, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1926C, new byte[] { 0x18, 0xA5, 0x1A, 0x00 };

PS3.SetMemory(0x1C19484, new byte[] { 0x90, 0x02, 0xCC, 0x00 };

PS3.SetMemory(0x1C194AC, new byte[] { 0xA8, 0x66, 0x14, 0x00 };

PS3.SetMemory(0x1C194B4, new byte[] { 0x39, 0x05, 0x00, 0x00 };

PS3.SetMemory(0x1C194B0, new byte[] { 0x39, 0x05, 0x00, 0x00 };

PS3.SetMemory(0x1C194E0, new byte[] { 0xA8, 0x66, 0x14, 0x00 };

PS3.SetMemory(0x1C194B0, new byte[] { 0x39, 0x05, 0x00, 0x00 };

PS3.SetMemory(0x1C194EC, new byte[] { 0x39, 0x05, 0x00, 0x00 };

PS3.SetMemory(0x1C194C0, new byte[] { 0xA8, 0x66, 0x14, 0x00 };

PS3.SetMemory(0x1C194F8, new byte[] { 0xA8, 0x66, 0x14, 0x00 };

PS3.SetMemory(0x1C194FC, new byte[] { 0xA8, 0x66, 0x14, 0x00 };

PS3.SetMemory(0x1C194E8, new byte[] { 0xA8, 0x66, 0x14, 0x00 };

PS3.SetMemory(0x1C194BC, new byte[] { 0x3A, 0x34, 0x00, 0x00 };

PS3.SetMemory(0x1C1B2DB, new byte[] { 0x3A, 0x34, 0x00, 0x00 };

PS3.SetMemory(0x1C1B2E3, new byte[] { 0x05, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B376, new byte[] { 0x0F, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B37B, new byte[] { 0x0A, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B381, new byte[] { 0x0A, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B388, new byte[] { 0x0A, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C194CE, new byte[] { 0x5C, 0xDD, 0x11, 0x00 };

PS3.SetMemory(0x1C1B331, new byte[] { 0x5C, 0xDD, 0x11, 0x00 };

PS3.SetMemory(0x1C1B339, new byte[] { 0x5C, 0xDD, 0x11, 0x00 };

Host High Stats:
Code:
PS3.SetMemory(0x1C1947C, new byte[] { 0x15, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1926C, new byte[] { 0x18, 0xA5, 0x1A, 0x00 };

PS3.SetMemory(0x1C19484, new byte[] { 0xFE, 0xFF, 0xFF, 0x7F };

PS3.SetMemory(0x1C194AC, new byte[] { 0x52, 0x70, 0x4C, 0x3B };

PS3.SetMemory(0x1C194B4, new byte[] { 0x87, 0xCB, 0xAE, 0x04 };

PS3.SetMemory(0x1C194B0, new byte[] { 0x57, 0x81, 0x01, 0x00 };

PS3.SetMemory(0x1C194E0, new byte[] { 0xBF, 0x18, 0x38, 0x05 };

PS3.SetMemory(0x1C194B0, new byte[] { 0x57, 0x81, 0x01, 0x00 };

PS3.SetMemory(0x1C194EC, new byte[] { 0x73, 0x3A, 0x00, 0x00 };

PS3.SetMemory(0x1C194C0, new byte[] { 0x5D, 0x65, 0x98, 0x00 };

PS3.SetMemory(0x1C194F8, new byte[] { 0x9B, 0x2F, 0x49, 0x00 };

PS3.SetMemory(0x1C194FC, new byte[] { 0xCB, 0xEB, 0x48, 0x00 };

PS3.SetMemory(0x1C194E8, new byte[] { 0xAE, 0x65, 0x90, 0x00 };

PS3.SetMemory(0x1C194BC, new byte[] { 0x77, 0x52, 0x07, 0x00 };

PS3.SetMemory(0x1C1B2DB, new byte[] { 0xFE, 0xFF, 0xFF, 0x7F };

PS3.SetMemory(0x1C1B2E3, new byte[] { 0x05, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B376, new byte[] { 0x10, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B37B, new byte[] { 0x0B, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B381, new byte[] { 0x0B, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C1B388, new byte[] { 0x0B, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x1C194CE, new byte[] { 0xC4, 0x5B, 0x26, 0x05 };

PS3.SetMemory(0x1C1B331, new byte[] { 0xC4, 0x5B, 0x26, 0x05 };

PS3.SetMemory(0x1C1B339, new byte[] { 0xC4, 0x5B, 0x26, 0x05 };

Host Reset Account:
Code:
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B30, new byte[] { 0x64, 0x69, 0x73, 0x63, 0x6F, 0x6E, 0x6E, 0x65, 0x63, 0x74, 0x3B, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6C, 0x74, 0x53, 0x74, 0x61, 0x74, 0x73, 0x49, 0x6E, 0x69, 0x74, 0x3B };

PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x52, 0x3B, 0x30 };

PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE1, 0xE8, 0x3D };

PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };

Host Change All Class Names:
Code:
PS3.SetMemory(0x1C1982C, new byte[] { 0x00 };
PS3.SetMemory(0x1C1988E, new byte[] { 0x00 };
PS3.SetMemory(0x1C198F0, new byte[] { 0x00 };
PS3.SetMemory(0x1C19952, new byte[] { 0x00 };
PS3.SetMemory(0x1C199B4, new byte[] { 0x00 };
PS3.SetMemory(0x1C19A16, new byte[] { 0x00 };
PS3.SetMemory(0x1C19A78, new byte[] { 0x00 };
PS3.SetMemory(0x1C19ADA, new byte[] { 0x00 };
PS3.SetMemory(0x1C19B3C, new byte[] { 0x00 };
PS3.SetMemory(0x1C19B9E, new byte[] { 0x00 };
PS3.SetMemory(0x1C19C00, new byte[] { 0x00 };
PS3.SetMemory(0x1C19C62, new byte[] { 0x00 };
PS3.SetMemory(0x1C19CC4, new byte[] { 0x00 };
PS3.SetMemory(0x1C19D26, new byte[] { 0x00 };
PS3.SetMemory(0x1C19D88, new byte[] { 0x00 };

Host Give Godmode Class on Class 2:
Code:
PS3.SetMemory(0x1C19865, new byte[] { 0x01, 0x27, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x07, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x0F, 0x00, 0x11, 0x00, 0x08, 0x00, 0x00, 0x00, 0x61, 0x00, 0x83, 0x00, 0x00, 0x00, 0x73, 0x77, 0x61, 0x67, 0x2E, 0x63, 0x6C, 0x61, 0x73, 0x73, 0x00, 0x73, 0x73, 0x20, 0x32, 0x00, 0x54, 0x20, 0x31, 0x00, 0x00, 0x76, 0x00, 0x20, 0x00, 0x20, 0x00, 0x20, 0x00, 0x13, 0x00, 0x14, 0x00, 0x19, 0x00, 0x2D, 0x00, 0x26, 0x00, 0x27, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37 };
PS3.SetMemory(0x1C19874, new byte[] { 0x09 };

Host NewsBar:
Code:
PS3.SetMemory(0xF16E60, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; /* PwN3D By: BaSs_HaXoR */

PS3.SetMemory(0xF16E60, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E8C, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0xF16E88, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16EAC, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0xF16EA8, new byte[] { 0x00, 0x00, 0x00, 0x1E };
PS3.SetMemory(0xF16EA4, new byte[] { 0x00, 0x00, 0x53, 0xE4 };
PS3.SetMemory(0xF16E8C, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16EE8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E64, new byte[] { 0xC3, 0x16, 0x00, 0x00 };
PS3.SetMemory(0xF16E68, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E90, new byte[] { 0x00, 0x00, 0x00, 0xA5 };
PS3.SetMemory(0xF16F08, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16F08, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16E60, new byte[] { 0x00, 0x00, 0x00, 0x04 };
PS3.SetMemory(0xF16DAC, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16DAC, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16DD8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0xF16DD4, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16DF8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0xF16DF4, new byte[] { 0x00, 0x00, 0x00, 0x02 };
PS3.SetMemory(0xF16DF0, new byte[] { 0x00, 0x00, 0x53, 0xE4 };
PS3.SetMemory(0xF16DD8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E34, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16DB0, new byte[] { 0xC3, 0x16, 0x00, 0x00 };
PS3.SetMemory(0xF16DB4, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16DDC, new byte[] { 0x00, 0xFF, 0x1E, 0xFF };
PS3.SetMemory(0xF16E54, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16E54, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16DAC, new byte[] { 0x00, 0x00, 0x00, 0x04 };
PS3.SetMemory(0x523B30, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x523B30, new byte[] { 0x5B, 0x7B, 0x2B, 0x67, 0x6F, 0x73, 0x74, 0x61, 0x6E, 0x64, 0x7D, 0x5D, 0x20, 0x20, 0x4D, 0x57, 0x33, 0x20, 0x55, 0x6C, 0x74, 0x69, 0x6D, 0x61, 0x74, 0x65, 0x20, 0x54, 0x6F, 0x6F, 0x6C, 0x20, 0x62, 0x79, 0x20, 0x5E, 0x31, 0x78, 0x47, 0x6F, 0x5E, 0x33, 0x64, 0x4D, 0x6F, 0x5E, 0x32, 0x64, 0x5A, 0x7A, 0x20, 0x5E, 0x37, 0x7C, 0x7C, 0x20, 0x56, 0x69, 0x73, 0x69, 0x74, 0x20, 0x5E, 0x35, 0x46, 0x52, 0x2D, 0x4D, 0x6F, 0x64, 0x7A, 0x5E, 0x37, 0x2E, 0x63, 0x6F, 0x6D, 0x20, 0x2D, 0x20, 0x5E, 0x35, 0x4E, 0x5E, 0x37, 0x65, 0x78, 0x74, 0x5E, 0x35, 0x47, 0x5E, 0x37, 0x65, 0x6E, 0x5E, 0x35, 0x55, 0x5E, 0x37, 0x70, 0x64, 0x61, 0x74, 0x65, 0x2E, 0x63, 0x6F, 0x6D, 0x5E, 0x37, 0x20, 0x20, 0x5B, 0x7B, 0x2B, 0x67, 0x6F, 0x73, 0x74, 0x61, 0x6E, 0x64, 0x7D, 0x5D, 0x20, 0x2D, 0x00, 0x00 };
PS3.SetMemory(0x523B10, new byte[] { 0x00, 0x52, 0x3B, 0x30 };
PS3.SetMemory(0x523B14, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x523B18, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x523B1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x523B20, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x3BCA04, new byte[] { 0x4B, 0xE0, 0x1C, 0xC9 };
PS3.SetMemory(0x1DB1244, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0xF16FBC, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16F14, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F14, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F40, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x92, 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0xF16F3C, new byte[] { 0x00, 0x00, 0x00, 0x05 };
PS3.SetMemory(0xF16F98, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F38, new byte[] { 0x00, 0x00, 0x00, 0x04 };
PS3.SetMemory(0xF16F40, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F9C, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F28, new byte[] { 0x3F, 0xC0, 0x00, 0x00 };
PS3.SetMemory(0xF16F18, new byte[] { 0x44, 0x96, 0x00, 0x00 };
PS3.SetMemory(0xF16F1C, new byte[] { 0x44, 0x00, 0xC0, 0x00 };
PS3.SetMemory(0xF16F44, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory(0xF16FBC, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16FBC, new byte[] { 0x00, 0x00, 0x07, 0xFF };
PS3.SetMemory(0xF16F14, new byte[] { 0x00, 0x00, 0x00, 0x01 };
PS3.SetMemory(0xF16FA0, new byte[] { 0x00, 0xFF, 0x6E, 0xB4 };
PS3.SetMemory(0xF16EC0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16EC4, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16ED4, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0xF16ED0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E64, new byte[] { 0xC3, 0x16, 0x00, 0x00 };
PS3.SetMemory(0xF16E68, new byte[] { 0x43, 0xDC, 0x00, 0x00 };
PS3.SetMemory(0xF16E0C, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E10, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16E20, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
PS3.SetMemory(0xF16E1C, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16DB0, new byte[] { 0xC3, 0x16, 0x00, 0x00 };
PS3.SetMemory(0xF16DB4, new byte[] { 0x43, 0xDB, 0x00, 0x00 };
PS3.SetMemory(0xF16F74, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F78, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F88, new byte[] { 0x00, 0x00, 0x3A, 0x98 };
PS3.SetMemory(0xF16F84, new byte[] { 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0xF16F18, new byte[] { 0xC4, 0x43, 0x00, 0x00 };
PS3.SetMemory(0xF16F1C, new byte[] { 0x43, 0xDE, 0x80, 0x00 };

Credits: Mx1357
 
General chit-chat
Help Users
  • @ ANGUS0023233:
    Been awhile
  • @ QM|T_JinX:
    sup bro
  • @ ANGUS0023233:
    Do you got BF6 jinx?
  • @ QM|T_JinX:
    no i dont
  • @ QM|T_JinX:
    kept Diein to that f%cking game haha
  • @ QM|T_JinX:
    not sure if i type that correct haha i died alot on that game in beta
  • @ ANGUS0023233:
    Ah you tried playing the Battlefield 6 alpha labs beta. I only played the Alpha Beta then Open beta then the game itself since i enjoyed it all lot
  • @ QM|T_JinX:
    it a good lookin game for sure but im not as good anymore in that game haha
    so it seems hahah
  • @ lurch6661:
    high
  • @ QM|T_JinX:
    high
  • @ QM|T_JinX:
    bro im not on messager ok if im online on there ppl start to message me dont feel like going on and on on text
  • @ lurch6661:
    ok bro
  • @ QM|T_JinX:
    nothing agains you you know that right just dont feel like answer all those text the hole time
  • @ lurch6661:
    i understand trust m e lol
  • @ QM|T_JinX:
    by the way i unlocked the gold camo on bo7 looks pretty cool hahah
  • @ lurch6661:
    lol
  • @ ANGUS0023233:
    Jinx do you got PSN ?
  • @ QM|T_JinX:
    yea i do
  • @ QM|T_JinX:
    my gf is coming over i check you guys later on tc guys
  • @ lurch6661:
    ok bro tc
  • @ ANGUS0023233:
    Wow bunch of my links and such are gone i’ll have to look into it and try to fix it or update it anyways take care lurch and jinx
  • @ QM|T_JinX:
    t bro good to see you back on here catch you guys later
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