Airport Super Car Spawn! Xbox/PS3

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SwizzyPlays

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CC Dev Team
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Sep 16, 2015
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**UPDATED DOWNLOAD - ADDED TELEPORT TO CAR SPAWN**
Airport "Super Car" Spawn
This is a quick car spawn I made for Original/TBOGT!

Location: Airport
Game: Original/TBOGT
(Also put this .sco in a mod loader instead of doing it the traditional way!)

21did6a.jpg
igal4n.jpg

Enjoy :D
 
Last edited:
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iBX

Member
Nov 1, 2015
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whats the differents betwen IV&TBoGT.sco?
other vehicle spawns?
and does IV.sco work on Episodes too?

btw. nice release :)
also thx for the other codes u gave away ;) i didnt comment them.
 

SwizzyPlays

Active Poster
CC Dev Team
Active Member
Sep 16, 2015
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whats the differents betwen IV&TBoGT.sco?
other vehicle spawns?
and does IV.sco work on Episodes too?

btw. nice release :)
also thx for the other codes u gave away ;) i didnt comment them.
Thanks man:D and no no problem them codes helped me out so I knew it would help someone else. I didn't test the IV.sco on TBOGT because I am lazy xD I just compiled 2 different sco's for 2 different games! If you try and it works tell me! The spawns are the exact same and in the same location!
 

iBX

Member
Nov 1, 2015
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Thanks man:D and no no problem them codes helped me out so I knew it would help someone else. I didn't test the IV.sco on TBOGT because I am lazy xD I just compiled 2 different sco's for 2 different games! If you try and it works tell me! The spawns are the exact same and in the same location!

oke I'll do it later... could u give me a code examle how to terminate a .sco script :)?
so like if I enable the the terminate.sco and then it disable all example.scos that i wrote in it :)
 

SwizzyPlays

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CC Dev Team
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Sep 16, 2015
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oke I'll do it later... could u give me a code examle how to terminate a .sco script :)?
so like if I enable the the terminate.sco and then it disable all example.scos that i wrote in it :)
Sorry for the late response been busy just checked CC lol but here: TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("SCRIPT_NAME_HERE");
 

iBX

Member
Nov 1, 2015
24
8
13
Sorry for the late response been busy just checked CC lol but here: TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("SCRIPT_NAME_HERE");
btw. I'll tell u if the IV spawns work on Tbogt too, when I update my MDv11 files tomorrow ;)
 

SwizzyPlays

Active Poster
CC Dev Team
Active Member
Sep 16, 2015
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btw. I'll tell u if the IV spawns work on Tbogt too, when I update my MDv11 files tomorrow ;)
Again idk why I didn't get the notification for your message on here lol. Anyway I updated the download cause I added where it teleports you to where the car spawn is. Now it is just a single .sco instead of 2 different scripts lol. BTW here is was to terminate the script your using.
TERMINATE_THIS_SCRIPT();
Put it in function like this (used in a script that will be released here soon :p
void destroy_fun_mod(void)
{
if (IS_BUTTON_JUST_PRESSED(0, DPAD_LEFT) && IS_BUTTON_JUST_PRESSED(0, BUTTON_A)) //button to call the termination of the bellow scripts
{
WAIT(0);
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("swiz_car_spawn_fun"); //car spawn 1
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("car_spawn"); //car spawn 2
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("airplayground"); //map mod 1
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("Airportbigstuntpark"); //map mod 2
WAIT(5);
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~COL_NET_2~Good Bye!", 5000, 1); //print
TERMINATE_THIS_SCRIPT(); //and finally terminating the current script
}
}
 
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