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PS3 [BO2][1.19] Bisoon's Offset List

Discussion in 'Call of Duty Black Ops 2 General' started by Elite_Modz, Jun 4, 2017.

  1. Elite_Modz

    Elite_Modz Active Poster Retired Staff Active Member Console ID Poster

    Joined:
    Dec 19, 2014
    Messages:
    519
    Likes Received:
    364
    Trophy Points:
    133
    Code:
    using System;
    
        internal class Offsets
        {
            public class ChangeStr
            {
                public enum StrOffset
                {
                    AddControler = 0x308ec8f7,
                    Awaiting_Connections = 0x308e34db,
                    Awaiting_GameState = 0x308e353b,
                    Awaiting_Textures = 0x308e6a64,
                    BackButton = 0x308dc3b2,
                    BeginTheGame = 0x3091b26e,
                    Bring_Party = 0x30946482,
                    ChooseClass = 0x309106d2,
                    CREATE_A_CLASS = 0x30904f62,
                    CreateAClassDes = 0x30904f8d,
                    CUSTOM_GAMES = 0x30920148,
                    Customer_Link = 0x30937695,
                    Disband_Des = 0x30946370,
                    DisBand_Title = 0x30946348,
                    Done = 0x308ecbba,
                    DoYouWantToGoTheater = 0x30941b2d,
                    Final_KillCam = 0x308dfe7b,
                    FindMatchPickaGame = 0x3091b06a,
                    FriendsBu = 0x308e3cae,
                    Game_starting_in = 0x30931408,
                    Good_Games = 0x3093791b,
                    In_Category = 0x3094118d,
                    InPartyMaxPlayer = 0x309425d0,
                    Invite_To_Game = 0x3093029d,
                    Joinging_sesion_in_progress = 0x309425d0,
                    KillCam = 0x308d9948,
                    LEAGUE_PLAY = 0x3093a88e,
                    Leave_Disband_Party = 0x309463cf,
                    LEAVE_Game = 0x3090eae8,
                    LOBBY_LEADER_BOARDS = 0x309123bf,
                    Match_Begin = 0x308dbc3b,
                    MaxPlayerThatAllowed = 0x3093b65a,
                    MultiPlayer = 0x309258ef,
                    MULTIPLAYER_MENU = 0x3091b3a0,
                    MuteAllPlayer = 0x3093aeb7,
                    Muting = 0x3093ae4e,
                    NatTypeStr = 0x309375f7,
                    NEED_MORE_PLAYER = 0x30937c20,
                    Online = 0x3094116e,
                    OPTIONS = 0x3092591b,
                    Party_Leader = 0x3093c7d9,
                    PartyPravicy = 0x30922190,
                    PartyPravicyTitle = 0x30912448,
                    PlayLists_FindGame = 0x3093c458,
                    PUBLIC_MATCH = 0x3090fe68,
                    ROUND_ENDING_KILLCAM = 0x308e18c5,
                    ScoreStreaks_Des = 0x309051ed,
                    STORE = 0x30931f89,
                    System_Info = 0x309374a5,
                    THEATER = 0x30915cea,
                    TimeRemaining = 0x30937a94,
                    UnmuteAllPlayer = 0x3093af24,
                    Waiting_for_other = 0x308e549d,
                    Waiting_for_the_host = 0x30937de5,
                    YouHaveTheMaxNumOfiTems = 0x3093b34f,
                    ZOMBIES = 0x307d0e90
                }
            }
    
            public class ClassModsOffsets
            {
                public class League
                {
                    public class Class1Offsets
                    {
                        public static uint Lethal = 0x2707cee;
                        public static uint PerkGreed1 = 0x2707ceb;
                        public static uint PerkGreed2 = 0x2707cec;
                        public static uint PerkGreed3 = 0x2707ced;
                        public static uint Primary = 0x2707ccc;
                        public static uint Secondary = 0x2707cda;
                        public static uint Tactical = 0x2707cf0;
                    }
    
                    public class Class3Offsets
                    {
                        public static uint Lethal = 0x2707d57;
                        public static uint PerkGreed1 = 0x2707d54;
                        public static uint PerkGreed2 = 0x2707d55;
                        public static uint PerkGreed3 = 0x2707d56;
                        public static uint Primary = 0x2707d35;
                        public static uint Secondary = 0x2707d43;
                        public static uint Tactical = 0x2707d59;
                    }
                }
    
                public class MultiPlayer
                {
                    public class Class1Offsets
                    {
                        public static uint Lethal = 0x27078dc;
                        public static uint PerkGreed1 = 0x27078d9;
                        public static uint PerkGreed2 = 0x27078da;
                        public static uint PerkGreed3 = 0x27078db;
                        public static uint Primary = 0x27078ba;
                        public static uint Secondary = 0x27078c8;
                        public static uint Tactical = 0x27078de;
                    }
    
                    public class Class3Offsets
                    {
                        public static uint Lethal = 0x2707945;
                        public static uint PerkGreed1 = 0x2707942;
                        public static uint PerkGreed2 = 0x2707943;
                        public static uint PerkGreed3 = 0x2707944;
                        public static uint Primary = 0x2707923;
                        public static uint Secondary = 0x2707931;
                        public static uint Tactical = 0x2707947;
                    }
    
                    public class Class5Offsets
                    {
                        public static uint Lethal = 0x27079ae;
                        public static uint PerkGreed1 = 0x27079ab;
                        public static uint PerkGreed2 = 0x27079ac;
                        public static uint PerkGreed3 = 0x27079ad;
                        public static uint Primary = 0x270798c;
                        public static uint Secondary = 0x270799a;
                        public static uint Tactical = 0x27079b0;
                    }
    
                    public class Class7Offsets
                    {
                        public static uint Lethal = 0x2707a17;
                        public static uint PerkGreed1 = 0x2707a14;
                        public static uint PerkGreed2 = 0x2707a15;
                        public static uint PerkGreed3 = 0x2707a16;
                        public static uint Primary = 0x27079f5;
                        public static uint Secondary = 0x2707a03;
                        public static uint Tactical = 0x2707a19;
                    }
    
                    public class Class9Offsets
                    {
                        public static uint Lethal = 0x2707a80;
                        public static uint PerkGreed1 = 0x2707a7d;
                        public static uint PerkGreed2 = 0x2707a7e;
                        public static uint PerkGreed3 = 0x2707a7f;
                        public static uint Primary = 0x2707a5e;
                        public static uint Secondary = 0x2707a6c;
                        public static uint Tactical = 0x2707a82;
                    }
                }
            }
    
            public class Client
            {
                public static uint AddAmmo = 0x1e6698;
                public static uint AllPerksPlayer = (G_Client + 0x548);
                public static uint AutoPronePlayer = (G_Client + 0x57f0);
                public static uint BlackScreenOffset1 = (G_Client + 0x5a8);
                public static uint BlackScreenOffset2 = (G_Client + 0x5a4);
                public static uint Buttons = 0x17865c4;
                public static uint CamoLocal1 = (G_Client + 0x2bf);
                public static uint CamoLocal2 = (G_Client + 0x2db);
                public static uint CamoOnline1 = (G_Client + 0x2a3);
                public static uint CamoOnline2 = (G_Client + 0x287);
                public static uint Cbuf_AddText = 0x313c18;
                public static uint ClanInGame = (G_Client + 0x55b0);
                public static uint DeathInGame = (G_Client + 0x55f6);
                public static uint EarthQuake = 0x1781087;
                public static uint EMP = (G_Client + 0x1b);
                public static uint Freeze = (G_Client + 0x5697);
                public static uint G_Client = 0x1780f28;
                public static uint G_Entity = 0x16b9f20;
                public static uint G_Spawn = 0x278ac0;
                public static uint GivePlayerWeapon = 0x2a81c4;
                public static uint GodMode = (G_Client + 0x1b);
                public static uint HeldWeapon = 0x17810e3;
                public static uint InGameLevel = (G_Client + 0x556b);
                public static uint InGamePrestige = (G_Client + 0x556f);
                public static uint Interval = 0x5808;
                public static uint InvisiblePlayer = (G_Client + 0xff);
                public static uint Jumper = (G_Client + 0x54f0);
                public static uint KillPlayer = (G_Client + 0x30);
                public static uint KillsInGame = (G_Client + 0x55f2);
                public static uint NameInGame = (G_Client + 0x5544);
                public static uint NFreeze = 0x1781028;
                public static uint NightVision = (G_Client + 0x1a);
                public static uint PlayerIsAlive = 0x178634b;
                public static uint PlayerSpeedInGame = (G_Client + 0x54f0);
                public static uint PlayerStatus = (G_Client + 0x5423);
                public static uint PointsInGame = (G_Client + 0x55ee);
                public static uint Poison = (G_Client + 0x5e3);
                public static uint Primary = (G_Client + 0xf8);
                public static uint RemoveScoreStreak1 = (G_Client + 0x55f);
                public static uint RemoveScoreStreak2 = (G_Client + 0x557);
                public static uint RemoveScoreStreak3 = (G_Client + 0x553);
                public static uint ReturnVelocity = 0x1780f5c;
                public static uint ScoreStreak1 = (G_Client + 0x42f);
                public static uint ScoreStreak2 = (G_Client + 0x431);
                public static uint ScoreStreak3 = (G_Client + 0x434);
                public static uint SetClientViewAngles = 0x1e1bf0;
                public static uint SkateMode = (G_Client + 14);
                public static uint SkipTimer = (G_Client + 0x5697);
                public static uint T_Bag = 0x1781027;
                public static uint TeamInGame = (G_Client + 0x5507);
                public static uint Teleport = (G_Client + 40);
                public static uint ThirdPersonPlayer = (G_Client + 0x84);
                public static uint ToggleLag = (G_Client + 0x543b);
                public static uint Vision = (G_Client + 0x103);
                public static uint VSATInGame = (G_Client + 0x57ef);
                public static uint WeaponFuckedup = (G_Client + 0x54f7);
    
                public class ZM
                {
                    public static uint AllPerks = 0x1781470;
                    public static uint LastStanding = 0x178672b;
                    public static uint[] Screen = new uint[] { 0x17814d0, 0x17814cc };
                    public static uint Thug = 0x1781476;
                }
            }
    
            public class Lobby
            {
                public static uint Jump = 0x5be0b4;
                public static uint KnockBack = 0x1ca4ed8;
                public static uint NoClip = 0x5d5c68;
                public static uint RapidFire = 0x1cb2af2;
                public static uint Speed = 0x1ca4e78;
    
                public class ZM
                {
                    public static uint ZMSpawning = 0x1ca5178;
                }
            }
    
            public enum Medals
            {
                AfterLife = 0x26fcd4a,
                BloodThirsty = 0x26fcdec,
                Brutal = 0x26fcde0,
                DoubleKill = 0x26fce2e,
                FirstBlood = 0x26fccea,
                FrenzyKill = 0x26fce40,
                FuryKill = 0x26fce3a,
                LongShot = 0x26fce0a,
                MegaKill = 0x26fce4c,
                Merciless = 0x26fcdce,
                NuClear = 0x26fcde6,
                OneShotOneKill = 0x26fcd56,
                Relentless = 0x26fcdda,
                SuperKill = 0x26fce46,
                TripleKill = 0x26fce34,
                UltraKill = 0x26fce52,
                Unstoppable = 0x26fcdf2
            }
    
            public class NonHost
            {
                public static uint AntiFreeze = 0x67b824;
                public static uint BigName = 0x1cc6e98;
                public static uint BodyColor = 0x1cc143c;
                public static uint Clan = 0x2708238;
                public static uint EndProbation = 0x53fc6c;
                public static uint FloatingBodies = 0x1cd03d8;
                public static uint FOV = 0x1cc52d8;
                public static uint FovX = 0x1ccd678;
                public static uint FovY = 0x1ccd6d8;
                public static uint FovZ = 0x1ccd738;
                public static uint FPS1 = 0x8e3590;
                public static uint FPS2 = 0x37fec;
                public static uint FPSText = 0x8e3290;
                public static uint Laser = 0xef68c;
                public static uint LocalName = (Name + 0x27);
                public static uint Name = 0x26c0658;
                public static uint NoRecoil = 0xf9e54;
                public static uint RedBox1 = 0x783e0;
                public static uint RedBox2 = 0x78604;
                public static uint RotateMap = 0x1cc52d8;
                public static uint SkyColor = 0x1cc28d8;
                public static uint SplitScreen = 0x1cbe2b8;
                public static uint SteadyAim = 0x5f0a20;
                public static uint TargetFinder = 0x1cc4bf8;
                public static uint UAV = 0x33cb4;
                public static uint VSAT = 0x33c60;
                public static uint WallHack1 = 0x1cbf9f8;
                public static uint WallHack2 = 0x834d0;
            }
    
            public class Stats
            {
                public static uint Deaths = (Prestige - 0x6d2);
                public static uint GhostCard = (Prestige + 0xb205);
                public static uint HeadShots = (Prestige - 0x5d0);
                public static uint Kills = (Prestige - 0x4a4);
                public static uint Level = (Prestige + 0x18);
                public static uint Losses = (Prestige - 0x432);
                public static uint Prestige = 0x26fd014;
                public static uint RoxannCard = (Prestige + 0xb208);
                public static uint Score = (Prestige + 60);
                public static uint TimePlayed = (Prestige + 0xf6);
                public static uint Tokens = (Prestige + 0x9924);
                public static uint Unlock10Classes = (Prestige + 0xb50e);
                public static uint UnlockAll = (Prestige + 0x1cfa);
                public static uint Wins = (Prestige + 0x13e);
    
                public class ZM
                {
                    public static uint Bullets = 0x26fc940;
                    public static uint Deaths = 0x26fc948;
                    public static uint Doors = 0x26fc938;
                    public static uint Downs = 0x26fc910;
                    public static uint Gibs = 0x26fc91c;
                    public static uint Grenades = 0x26fc934;
                    public static uint HeadShots = 0x26fc884;
                    public static uint Hits = 0x26fc944;
                    public static uint Kills = 0x26fc90c;
                    public static uint Miles = 0x26fc93c;
                    public static uint Perks = 0x26fc918;
                    public static uint[] Prestige = new uint[] { 0x26fca87, 0x26fc896, 0x26fca90, 0x26fca94, 0x26fca98, 0x26fca9c, 0x26fcaa0 };
                    public static uint Rank = 0x26fca8e;
                    public static uint Revives = 0x26fc914;
                }
            }
        }
    
    Credits: Bisoon
     
    vt6Ip likes this.
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