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[BO2][1.19][C#] Antiban Offsets

Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Antiban:
ON:
Code:
PS3.SetMemory(0x50CA9F, new byte[] { 0x99 });
  PS3.SetMemory(0x4BAA20, new byte[] { 0x48, 0x00, });
  PS3.SetMemory(0x50DD2C, new byte[] { 0x48, 0x00, });
  PS3.SetMemory(0x50CACC, new byte[] { 0x48, 0x80, });
  PS3.SetMemory(0x50E184, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x54A4E4, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x54A858, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x5327F8, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x532804, new byte[] { 0x60, 0x00, 0x00, 0x00 });

OFF:
Code:
PS3.SetMemory(0x50CA9F, new byte[] { 0x99 });
  PS3.SetMemory(0x4BAA20, new byte[] { 0x48, 0x00, });
  PS3.SetMemory(0x50DD2C, new byte[] { 0x48, 0x00, });
  PS3.SetMemory(0x50CACC, new byte[] { 0x48, 0x80, });
  PS3.SetMemory(0x50E184, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x54A4E4, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x54A858, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x5327F8, new byte[] { 0x60, 0x00, 0x00, 0x00 });
  PS3.SetMemory(0x532804, new byte[] { 0x60, 0x00, 0x00, 0x00 });

No Probation:
ON:
Code:
PS3.SetMemory(0x52FE74, new byte[] { 0x41, 0x80 });

OFF:
Code:
PS3.SetMemory(0x52FE74, new byte[] { 0x41, 0x82 });

No Cheat Protection:
Code:
PS3.Extension.WriteUInt32(0x3DBD54, 0x480000D8);

RSA Protection:
ON:
Code:
PS3.SetMemory(0x003DC634, new byte[] { 0x60, 0x00, 0x00, 0x00 }); //DisableRSAProtection

OFF:
Code:
PS3.SetMemory(0x003DC634, new byte[] { 0x88, 0x63, 0x00, 0x18 }); //DisableRSAProtection

Read Write Protection:
ON:
Code:
PS3.SetMemory(0x003DC634, new byte[] { 0x48, 0x00, 0x00, 0xD8 });

OFF:
Code:
PS3.SetMemory(0x003DC634, new byte[] { 0x60, 0x7C, 0x00, 0x00 });

Credits: xDuddleDo and Whoever helped
 
nice post
proxy.php
 
How can Anti ban ON and OFF be the same code? I don't understand.
Also, is 10000 already subtracted from these addresses?
 
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