Bo2 FX Codes

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TheDeX

Member
Apr 28, 2014
22
3
63
Code:
initHTorch()
{
    if(self.torchOn == 0)
    {
        self.torchOn = 1;
        self thread humanTorch();
        self iPrintlnbold("^5Human Torch: ^2On"); 
    }
    else
    {
        self.torchOn = 0;
        self notify("stop_torch");
        self disableInvulnerability();
        self iPrintlnbold("^5Human Torch: ^1Off");
    }
}
humanTorch()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_torch");

    level._effect["torch"] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
    self enableInvulnerability();
    while(1)
    {
        PlayFX(level._effect["torch"],self.origin+(0,0,60));
        RadiusDamage(self.origin, 300, 300, 200, self);
        wait 0.1;
    }
}
//
initSmokeMonster()
{
    if(self.smokemonsterr == 0)
    {
        self.smokemonsterr = 1;
        self iPrintlnbold("^5Smoke Monster: ^2On");
        self thread doSmokeMonster();
    }
    else
    {
        self.smokemonsterr = 0;
        self iPrintlnbold("^5Smoke Monster: ^1Off");
        self notify("stop_smokemonster");
    }
}
doSmokeMonster()
{
    self endon( "disconnect" );
    self endon( "stop_smokemonster" );
    for(;;)
    {
        spawntimedfx(level.fx_smokegrenade_single, self getTagOrigin("j_spine4"), ( 0, 0, 1 ), 6 );
        wait 0.2;
    }
}
//
initWFountain()
{
    if(self.WFountainOn == 0)
    {
        self.WFountainOn = 1;
        self thread doWFountain();
          self iPrintlnbold("^5Water Fountain: ^2On");
          self iPrintln("^1Can not be used in the map with no water.");
    }
    else
    {
        self.WFountainOn = 0;
        self notify("stop_WFountain");
        self disableInvulnerability();
          self iPrintlnbold("^5Water Fountain: ^1Off ^7(NEEDS ^5WATER^7)");
    }
}
doWFountain()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_WFountain");
    self enableInvulnerability();
    for(;;)
    {
        level._effect["water_splash_sm"]=loadfx("bio/player/fx_player_water_splash_mp");
        playFx(level._effect["water_splash_sm"],self getTagOrigin("j_spine4"));
        RadiusDamage(self.origin, 400, 400, 300, self);
        wait .001;
    }
}
 
Moved to Call of Duty Black Ops 2 Modding

Please post in the correct section ;)
 
  • Like
Reactions: JO65 and Younis
nice! good post.
 
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