UnboundGodz
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Features :
- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted (06/25)) and offline (for edits).
How to use it ?:
- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.
Important:
- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- The auto-updater works only for update version, not for revision (A revision needs a new installation).
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".
Latest version: 15.1.2.0
Latest changelog :
- 'Bad syntax' with vectors and array should be fixed.
- Optimization code.
* 14.10.2.0 *
- Added shortcut to open the folder project on the project exploration.
- CCAPI 2.60 is now supported, install the new setup.
- Deleting of a GSC is now fixed.
- Load multiple GSC should work, but not yet on PC.
- The buttons to inject compiled script files is fixed.
- The crash when you write at the first line is fixed.
- The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. It can be loaded by GSC Studio and it'll works for each platform without display the source.
Credit(s): dtx12 (compiler), Kokole and Nukem.
Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)
Note : If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
DOWNLOAD
Viruscan
- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted (06/25)) and offline (for edits).
How to use it ?:
- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.
Important:
- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- The auto-updater works only for update version, not for revision (A revision needs a new installation).
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".
Latest version: 15.1.2.0
Latest changelog :
- 'Bad syntax' with vectors and array should be fixed.
- Optimization code.
* 14.10.2.0 *
- Added shortcut to open the folder project on the project exploration.
- CCAPI 2.60 is now supported, install the new setup.
- Deleting of a GSC is now fixed.
- Load multiple GSC should work, but not yet on PC.
- The buttons to inject compiled script files is fixed.
- The crash when you write at the first line is fixed.
- The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. It can be loaded by GSC Studio and it'll works for each platform without display the source.
Credit(s): dtx12 (compiler), Kokole and Nukem.
Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)
Note : If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
DOWNLOAD
Viruscan