Code:
public static PS3API PS3 = new PS3API();
private static PS3API PS32 = new PS3API();
public static PS3API Ar = new PS3API();
private CCAPI PS3CCAPI = new CCAPI();
private CCAPI PS3x = new CCAPI();
private bool threadIsRunning = false;
public static int HostClientNumber = 0;
public static uint HostClientNumber1 = 0u;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string snresult;
public static string Status;
public static string MemStatus;
private static string usage;
public static string Info;
public static int Countername55;
private static int Countername3;
private static int Countername4;
private static int Countername8;
private static int Countername9;
private static int Countername15;
private static int Countername11;
private static int Countername12;
private byte[] CombSetClan;
private Random rand = new Random();
private Random Rand;
#region Definitions//Definitions not really needed but cleans the code up a bit ;)
public static PS3API APi = new PS3API();
public static CCAPI CCAPI = new CCAPI();
private Thread TargetInfo;
public static uint ProcessID;
public static uint[] processIDs;
private int ClientInt = 0;
private uint ClientUInt = 0;
#endregion
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