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c# bo2 1.19 nonhost end game

Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Add this in a button:
Code:
endgame();

Add this in anywhere in your project:
Code:
private void endgame()
  {
  try
  {
  string serverCmd = "cmd mr " + PS3.Extension.ReadInt32(0xF109E8 + 0x13B4) + " 3 " + "endround";
  RPC.Call(0x313C18, 0, serverCmd);
  }
  catch
  {

  }
  }

Makesure you install RPC:
Code:
using PS3Lib; 
using System; 
using System.Threading; 
namespace BO2 
{ 
 public class RPC 
 { 
 private static uint function_address; 

 public static int Call(uint func_address, params object[] parameters) 
 { 
 int length = parameters.Length; 
 int index = 0; 
 uint num3 = 0; 
 uint num4 = 0; 
 uint num5 = 0; 
 uint num6 = 0; 
 while (index < length) 
 { 
 if (parameters[index] is int) 
 { 
 PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]); 
 num3++; 
 } 
 else if (parameters[index] is uint) 
 { 
 PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]); 
 num3++; 
 } 
 else 
 { 
 uint num7; 
 if (parameters[index] is string) 
 { 
 num7 = 0x10022000 + (num4 * 0x400); 
 PS3.Extension.WriteString(num7, Convert.ToString(parameters[index])); 
 PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); 
 num3++; 
 num4++; 
 } 
 else if (parameters[index] is float) 
 { 
 PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]); 
 num5++; 
 } 
 else if (parameters[index] is float[]) 
 { 
 float[] input = (float[])parameters[index]; 
 num7 = 0x10021000 + (num6 * 4); 
 Lib.WriteSingle(num7, input); 
 PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); 
 num3++; 
 num6 += (uint)input.Length; 
 } 
 } 
 index++; 
 } 
 PS3.Extension.WriteUInt32(0x1002004C, func_address); 
 Thread.Sleep(20); 
 return PS3.Extension.ReadInt32(0x10020050); 
 } 

 public static void Enable() 
 { 
 PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); 
 Thread.Sleep(20); 
 byte[] memory = new byte[] 
 { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 
 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 
 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 
 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 
 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 
 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 
 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 
 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 
 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; 
 PS3.SetMemory(function_address + 4, memory); 
 PS3.SetMemory(0x10020000, new byte[0x2854]); 
 PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); 
 } 

 public static int Init() 
 { 
 function_address = 0x007AA050; 
 Enable(); 
 return 0; 
 } 
  
 public static void Cbuf_AddText(int client, string text) 
 { 
 RPC.Call(0x313E88, client, text); 
 } 
 public static void iPrintln(int Client, string Text) 
 { 
 SV_GameSendServerCommand(Client, "O \"" + Text + "\""); 
 } 

 public static void iPrintlnBold(int Client, string Text) 
 { 
 SV_GameSendServerCommand(Client, "< \"" + Text + "\""); 
 } 
 public static void CBuf_Addtext(string Command) 
 { 
 RPC.Call(00315938, 0, Command); 
 } 

 public static void SV_GameSendServerCommand(int Client, string Command) 
 { 
 RPC.Call(0x34A1DC, Client, 1, Command); 
 } 
 } 
} 

//Enable with "RPC.Init();

Credits:
Elite
Jewels
Natsu
Swiss
iBRCKsHD
Geo
B777x
Astek
 
Add this in a button:
Code:
endgame();

Add this in anywhere in your project:
Code:
private void endgame()
  {
  try
  {
  string serverCmd = "cmd mr " + PS3.Extension.ReadInt32(0xF109E8 + 0x13B4) + " 3 " + "endround";
  RPC.Call(0x313C18, 0, serverCmd);
  }
  catch
  {

  }
  }

Makesure you install RPC:
Code:
using PS3Lib;
using System;
using System.Threading;
namespace BO2
{
public class RPC
{
private static uint function_address;

public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
Lib.WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}

public static void Enable()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[]
{ 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10020000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Init()
{
function_address = 0x007AA050;
Enable();
return 0;
}
 
public static void Cbuf_AddText(int client, string text)
{
RPC.Call(0x313E88, client, text);
}
public static void iPrintln(int Client, string Text)
{
SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
}

public static void iPrintlnBold(int Client, string Text)
{
SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
}
public static void CBuf_Addtext(string Command)
{
RPC.Call(00315938, 0, Command);
}

public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x34A1DC, Client, 1, Command);
}
}
}

//Enable with "RPC.Init();

Credits:
Elite
Jewels
Natsu
Swiss
iBRCKsHD
Geo
B777x
Astek
PLease remove this one, People always end my game.
 
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