C# Bo2 Offsets/Codes List (Mixed and Edited)

  • Hello Guest! Welcome to ConsoleCrunch, to help support our site check out the premium upgrades HERE! to get exclusive access to our hidden content.
  • Unable to load portions of the website...
    If you use an ad blocker addon, you should disable it because it interferes with several elements of the site and blocks more than just adverts.
  • Read Rules Before Posting Post Virus Scans with every program.

Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
Set Clantag:
Code:
this.SetClan(0x2708238, textBox6.Text);
  byte[] TAGname = Encoding.ASCII.GetBytes(textBox1.Text);
  Array.Resize(ref TAGname, TAGname.Length + 1);
  PS3.SetMemory(0x17864D8, TAGname);

Set Clantag Button
Code:
this.SetClan(0x2708238, "Dex!");

Set Clantag code:
Code:
private void SetClan(uint offset, string input)
  {
  PS3.SetMemory(offset, new byte[6]);
  if (input.Length == 1)
  {
  this.CombSetClan = this.Combine(new byte[7], Encoding.ASCII.GetBytes(input).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
  }
  else if (input.Length == 2)
  {
  this.CombSetClan = this.Combine(new byte[6], Encoding.ASCII.GetBytes(input).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
  }
  else if (input.Length == 3)
  {
  this.CombSetClan = this.Combine(new byte[5], Encoding.ASCII.GetBytes(input).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
  }
  else if (input.Length == 4)
  {
  this.CombSetClan = this.Combine(new byte[4], Encoding.ASCII.GetBytes(input).Reverse<byte>().ToArray<byte>()).Reverse<byte>().ToArray<byte>();
  }
  if (input.Length > 0)
  {
  PS3.SetMemory(offset, BitConverter.GetBytes((ulong)(BitConverter.ToUInt64(this.CombSetClan, 0) * ((ulong)0x40L))));
  }
  }

All Clients Godmode:
Code:
PS3.SetMemory(0x1780F28 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x1786730 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x178BF38 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x1791740 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x1796F48 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x179C750 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17A1F58 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17A7760 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17ACF68 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17B2770 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17B7F78 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17BD780 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17C2F88 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17C8790 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17CDF98 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17D37A0 + 0x1B, new byte[] { 0x05 });
  PS3.SetMemory(0x17D8FA8 + 0x1B, new byte[] { 0x05 });
RPC.iPrintln(0, "Godmode: ^2ON");
  RPC.iPrintln(1, "Godmode: ^2ON");
  RPC.iPrintln(2, "Godmode: ^2ON");
  RPC.iPrintln(3, "Godmode: ^2ON");
  RPC.iPrintln(4, "Godmode: ^2ON");
  RPC.iPrintln(5, "Godmode: ^2ON");
  RPC.iPrintln(6, "Godmode: ^2ON");
  RPC.iPrintln(7, "Godmode: ^2ON");
  RPC.iPrintln(8, "Godmode: ^2ON");
  RPC.iPrintln(9, "Godmode: ^2ON");
  RPC.iPrintln(10, "Godmode: ^2ON");
  RPC.iPrintln(11, "Godmode: ^2ON");
  RPC.iPrintln(12, "Godmode: ^2ON");
  RPC.iPrintln(13, "Godmode: ^2ON");
  RPC.iPrintln(14, "Godmode: ^2ON");
  RPC.iPrintln(15, "Godmode: ^2ON");
  RPC.iPrintln(16, "Godmode: ^2ON");
  RPC.iPrintln(17, "Godmode: ^2ON");
  RPC.iPrintln(18, "Godmode: ^2ON");



//OFF:
PS3.SetMemory(0x1780F28 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x1786730 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x178BF38 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x1791740 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x1796F48 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x179C750 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17A1F58 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17A7760 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17ACF68 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17B2770 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17B7F78 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17BD780 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17C2F88 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17C8790 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17CDF98 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17D37A0 + 0x1B, new byte[] { 0x08 });
  PS3.SetMemory(0x17D8FA8 + 0x1B, new byte[] { 0x08 });

All Clients Unlimited Ammo:
Code:
RPC.iPrintln(0, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(1, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(2, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(3, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(4, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(5, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(6, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(7, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(8, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(9, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(10, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(11, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(12, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(13, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(14, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(15, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(16, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(17, "Unlimited Ammo: ^2ON");
  RPC.iPrintln(18, "Unlimited Ammo: ^2ON");

PS3.SetMemory(0x1781365, new byte[] { 0xFF }); //Unlimited Ammo Primary
  PS3.SetMemory(0x1786B6D, new byte[] { 0xFF });
  PS3.SetMemory(0x178C375, new byte[] { 0xFF });
  PS3.SetMemory(0x1791B7D, new byte[] { 0xFF });
  PS3.SetMemory(0x1797385, new byte[] { 0xFF });
  PS3.SetMemory(0x179CB8D, new byte[] { 0xFF });
  PS3.SetMemory(0x17A2395, new byte[] { 0xFF });
  PS3.SetMemory(0x17A7B9D, new byte[] { 0xFF });
  PS3.SetMemory(0x17AD3A5, new byte[] { 0xFF });
  PS3.SetMemory(0x17B2BAD, new byte[] { 0xFF });
  PS3.SetMemory(0x17B83B5, new byte[] { 0xFF });
  PS3.SetMemory(0x17BDBBD, new byte[] { 0xFF });
  PS3.SetMemory(0x17C33C5, new byte[] { 0xFF });
  PS3.SetMemory(0x17C8BCD, new byte[] { 0xFF });
  PS3.SetMemory(0x17CE3D5, new byte[] { 0xFF });
  PS3.SetMemory(0x17D3BDD, new byte[] { 0xFF });
  PS3.SetMemory(0x17D93E5, new byte[] { 0xFF });
  PS3.SetMemory(0x17DEBED, new byte[] { 0xFF });
  //PS3.SetMemory(0x1781319, new byte[] { 0xFF }); Unlimited 1st Scorestreak
  PS3.SetMemory(0x0178138d, new byte[] { 0xFF });
  PS3.SetMemory(0x01781361, new byte[] { 0xFF });
  PS3.SetMemory(0x1786B69, new byte[] { 0xFF });
  PS3.SetMemory(0x178C371, new byte[] { 0xFF });
  PS3.SetMemory(0x1791B79, new byte[] { 0xFF });
  PS3.SetMemory(0x1797381, new byte[] { 0xFF });
  PS3.SetMemory(0x179CB89, new byte[] { 0xFF });
  PS3.SetMemory(0x17A2391, new byte[] { 0xFF });
  PS3.SetMemory(0x17A7B99, new byte[] { 0xFF });
  PS3.SetMemory(0x17AD3A1, new byte[] { 0xFF });
  PS3.SetMemory(0x17B2BA9, new byte[] { 0xFF });
  PS3.SetMemory(0x17B83B1, new byte[] { 0xFF });
  PS3.SetMemory(0x17BDBB9, new byte[] { 0xFF });
  PS3.SetMemory(0x17C33C1, new byte[] { 0xFF });
  PS3.SetMemory(0x17C8BC9, new byte[] { 0xFF });
  PS3.SetMemory(0x17CE3D1, new byte[] { 0xFF });
  PS3.SetMemory(0x17D3BD9, new byte[] { 0xFF });
  PS3.SetMemory(0x17D93E1, new byte[] { 0xFF });

//OFF:
PS3.SetMemory(0x1781365, new byte[] { 0x00, 0x00 }); //Unlimited Ammo Primary
  PS3.SetMemory(0x1786B6D, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x178C375, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x1791B7D, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x1797385, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x179CB8D, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17A2395, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17A7B9D, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17AD3A5, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17B2BAD, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17B83B5, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17BDBBD, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17C33C5, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17C8BCD, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17CE3D5, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17D3BDD, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17D93E5, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17DEBED, new byte[] { 0x00, 0x00 });
  //PS3.SetMemory(0x1781319, new byte[] { 0x00, 0x00 }); Unlimited 1st Scorestreak
  PS3.SetMemory(0x0178138d, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x01781361, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x1786B69, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x178C371, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x1791B79, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x1797381, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x179CB89, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17A2391, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17A7B99, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17AD3A1, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17B2BA9, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17B83B1, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17BDBB9, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17C33C1, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17C8BC9, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17CE3D1, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17D3BD9, new byte[] { 0x00, 0x00 });
  PS3.SetMemory(0x17D93E1, new byte[] { 0x00, 0x00 });

Unlimited Game:
Code:
try
  {
  if (metroToggle12.Checked == true)
  {
  Codes1.cbuf_addtext("scr_ctf_timelimit 0");
  Codes1.cbuf_addtext("gametype_setting scorelimit 0");
  Codes1.cbuf_addtext("gametype_setting playerNumlives 0");
  }
  if (metroToggle12.Checked == false)
  {
  Codes1.cbuf_addtext("gametype_setting timelimit 0");
  Codes1.cbuf_addtext("gametype_setting scorelimit 0");
  Codes1.cbuf_addtext("gametype_setting playerNumlives 0");
  }
  }
  catch
  {

  }

Change Map Name:
Code:
Codes1.cbuf_addtext("ui_mapname ^5Testing..."); //map name

Fake Derank All Clients:
Code:
RPC.iPrintlnBold(0, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(1, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(2, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(3, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(4, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(5, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(6, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(7, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(8, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(9, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(10, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(11, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(12, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(13, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(14, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(15, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(16, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(17, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(18, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(0x10, "You Have Been ^1Deranked!");
  RPC.iPrintlnBold(0x11, "You Have Been ^1Deranked!");
byte[] buffer = new byte[1];
  PS3.SetMemory(0x1786497, buffer);
  PS3.SetMemory(0x1786497, buffer);
  PS3.SetMemory(0x1786493, buffer);
  PS3.SetMemory(0x1786493, buffer);
  PS3.SetMemory(0x178bc9f, buffer);
  PS3.SetMemory(0x178bc9f, buffer);
  PS3.SetMemory(0x178bc9b, buffer);
  PS3.SetMemory(0x178bc9b, buffer);
  PS3.SetMemory(0x17914a7, buffer);
  PS3.SetMemory(0x17914a7, buffer);
  PS3.SetMemory(0x17914a3, buffer);
  PS3.SetMemory(0x17914a3, buffer);
  PS3.SetMemory(0x1796caf, buffer);
  PS3.SetMemory(0x1796caf, buffer);
  PS3.SetMemory(0x1796cab, buffer);
  PS3.SetMemory(0x1796cab, buffer);
  PS3.SetMemory(0x179c4b7, buffer);
  PS3.SetMemory(0x179c4b7, buffer);
  PS3.SetMemory(0x179c4b3, buffer);
  PS3.SetMemory(0x179c4b3, buffer);
  PS3.SetMemory(0x17a1cbf, buffer);
  PS3.SetMemory(0x17a1cbf, buffer);
  PS3.SetMemory(0x17a1cbb, buffer);
  PS3.SetMemory(0x17a1cbb, buffer);
  PS3.SetMemory(0x17a74c7, buffer);
  PS3.SetMemory(0x17a74c7, buffer);
  PS3.SetMemory(0x17a74c3, buffer);
  PS3.SetMemory(0x17a74c3, buffer);
  PS3.SetMemory(0x17acccf, buffer);
  PS3.SetMemory(0x17acccf, buffer);
  PS3.SetMemory(0x17acccb, buffer);
  PS3.SetMemory(0x17acccb, buffer);
  PS3.SetMemory(0x17b24d7, buffer);
  PS3.SetMemory(0x17b24d7, buffer);
  PS3.SetMemory(0x17b24d3, buffer);
  PS3.SetMemory(0x17b24d3, buffer);
  PS3.SetMemory(0x17b7cdf, buffer);
  PS3.SetMemory(0x17b7cdf, buffer);
  PS3.SetMemory(0x17b7cdb, buffer);
  PS3.SetMemory(0x17b7cdb, buffer);
  PS3.SetMemory(0x17bd4e7, buffer);
  PS3.SetMemory(0x17bd4e7, buffer);
  PS3.SetMemory(0x17bd4e3, buffer);
  PS3.SetMemory(0x17bd4e3, buffer);
  PS3.SetMemory(0x17c2cef, buffer);
  PS3.SetMemory(0x17c2cef, buffer);
  PS3.SetMemory(0x17c2ceb, buffer);
  PS3.SetMemory(0x17c2ceb, buffer);
  PS3.SetMemory(0x17c84f7, buffer);
  PS3.SetMemory(0x17c84f7, buffer);
  PS3.SetMemory(0x17c2ceb, buffer);
  PS3.SetMemory(0x17c84f3, buffer);
  PS3.SetMemory(0x17cdcff, buffer);
  PS3.SetMemory(0x17cdcff, buffer);
  PS3.SetMemory(0x17c84f3, buffer);
  PS3.SetMemory(0x17c84f3, buffer);
  PS3.SetMemory(0x17d3507, buffer);
  PS3.SetMemory(0x17d3507, buffer);
  PS3.SetMemory(0x17cdcfb, buffer);
  PS3.SetMemory(0x17cdcfb, buffer);
  PS3.SetMemory(0x17d8d0f, buffer);
  PS3.SetMemory(0x17d8d0f, buffer);
  PS3.SetMemory(0x17d3503, buffer);
  PS3.SetMemory(0x17d3503, buffer);
  PS3.SetMemory(0x17de517, buffer);
  PS3.SetMemory(0x17de517, buffer);
  PS3.SetMemory(0x17d8d0b, buffer);
  PS3.SetMemory(0x17d8d0b, buffer);
  PS3.SetMemory(0x17e3d1f, buffer);
  PS3.SetMemory(0x17e3d1f, buffer);
  PS3.SetMemory(0x17de513, buffer);
  PS3.SetMemory(0x17de513, buffer);

Player Lobby Lag/No Movement FIX:
Code:
//Also you can leave the game and come back as the lag is an infection
Codes1.cbuf_addtext("reset g_speed");

Credits: xDuddleDo and Whoever
 
  • Like
Reactions: King of modz
General chit-chat
Help Users
  • @ QM|T:
    :xD:
  • @ QM|T:
    lol
  • @ lurch6661:
    if they say yea you hit them
  • @ lurch6661:
    ;lol
  • @ QM|T:
    lol
  • @ QM|T:
    any plans today
  • @ lurch6661:
    probably go to gf and pump the jam
  • @ QM|T:
    hahah nice
  • @ lurch6661:
    iam usually up early time alone hahahhhaah
  • @ lurch6661:
    gives me time to smoke more
  • @ lurch6661:
    gf smokes but ot like lurch lol
  • @ QM|T:
    haha more lol
  • @ QM|T:
    hahaha
  • @ lurch6661:
    lol
  • @ lurch6661:
    bt yea that emulator is pretty cool
  • @ lurch6661:
    i was trying to install it then i figured whats the point lol
  • @ lurch6661:
    you can even run it on linux
  • @ QM|T:
    cool
  • @ lurch6661:
    theres gotta be a way to run that emulator on a ps4 linux with a webkit
  • @ QM|T:
    im going to clean the house
  • @ QM|T:
    yea think so google it bro
  • @ lurch6661:
    ok bro tc and zap
    +1
  • Chat Bot:
    jun88v4mobi is our newest member. Welcome!
  • Chat Bot:
    ANGUS0023233 has joined the room.
  • Chat Bot:
    Transformers1k is our newest member. Welcome!
      Chat Bot: Transformers1k is our newest member. Welcome!