public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319e68;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}
{
//Here's the offset
public static UInt32 Model = 0x01319e68;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}
Model Change:
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x3700), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.
{
PS3.SetMemory(Model + (client * 0x3700), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.
Last edited by a moderator: