PS3 Ghosts 1.12 (updated) offsets! :)

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Nostafaru

Moderating the Crunch Bunch.
Retired Staff
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Console ID Poster
Apr 6, 2014
2,020
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Hey Crunchers! :)

Here`s some offsets for you guys to put in your tools! :)

Enjoy :heart:

Offsets:

| Functions (Call with RPC) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x002470FC - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip) |
| 0x002D9DF0 - AllocEntity(unsigned int classnum, unsigned __int16 entnum) |
| 0x0037CAA0 - AngleDelta (angle1 const float, const float angle2) |
| 0x00785C64 - AngleNormalize180 (const float angle) |
| 0x0037CA38 - AngleNormalize360 (const float angle) |
| 0x0011AEA4 - BG_FindWeaponIndexForName(const char *name) |
| 0x000F0B40 - BG_GetEntityTypeName (const int eType) |
| 0x0011AE90 - BG_GetNumWeapons(void) |
| 0x000F5F68 - BG_GetPerkIndexForName(const char *perkName) |
| 0x000F4CD4 - BG_GetShellshockParms(const int index) |
| 0x0011B304 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) |
| 0x0011B6F0 - BG_GetViewModelWeaponIndex(playerState_s *ps) |
| 0x000E5180 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
| 0x000E77B8 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
| 0x000F4930 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) |
| 0x0011F428 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *) |
| 0x000F303C - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) |
| 0x00292578 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) |
| 0x002AFFE4 - Cbuf_AddText (localClientNum int, char * text) |
| 0x00147980 - CG_Draw2D(int localClientNum) |
| 0x00595AA8 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) |
| 0x003809D8 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * c |
| olor, Material * Material) |
| 0x0018C604 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) |
| 0x0018D130 - CL_GamepadRepeatScrollingButtons (int localClientNum) |
| 0x0018EBCC - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly) |
| 0x0024D62C - CalculateRanks (void) |
| 0x0023078C - ClientConnect (clientNum int, unsigned __ int16 scriptPersId) |
| 0x0022E7C0 - ClientEndFrame (gentity_s * ent) |
| 0x00230B68 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) |
| 0x0022C518 - ClientThink_real (gentity_s * ent * usercmd_s ucmd) |
| 0x002303B0 - ClientUserinfoChanged (int clientNum) |
| 0x005E4A98 - COM_ERROR (errorParm_t code, const char * fmt) |
| 0x00697448 - Dvar_FindVar(const char *name) |
| 0x00591794 - Dvar_FindMalleableVar(const char *dvarName) |
| 0x005F0C64 - Dvar_GetBool(const char *dvarName) |
| 0x00653180 - Dvar_GetInt(const char *dvarName) |
| 0x005BDE7C - Dvar_GetFloat(const char *dvarName) |
| 0x004E4718 - Dvar_GetString(const char *dvarName) |
| 0x005C9A54 - Dvar_SetIntByName(const char *dvarName, int value) |
| 0x0018DA78 - Key_IsDown(int localClientNum, int keynum) |
| 0x0018DAB8 - Key_StringToKeynum(const char *str) |
| 0x0018DC04 - Key_IsValidGamePadChar(const char key) |
| 0x0018DC44 - Key_KeynumToString(int keynum, int translate) |
| 0x00192474 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen) |
| 0x0018E118 - Key_Unbind_f(void) |
| 0x0018E22C - Key_Bind_f(void) |
| 0x0018EBA8 - Key_ClearStates(int localClientNum) |
| 0x0018ED40 - Key_SetCatcher(int localClientNum, int catcher) |
| 0x0018ED14 - Key_RemoveCatcher(int localClientNum, int andMask) |
| 0x0018DF74 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) |
| 0x0054BC28 - generateHashValue(const char *fname) |
| 0x00288E70 - G_CallSpawnEntity(gentity_s *ent) |
| 0x0029BDFC - G_ClientStopUsingTurret (gentity_s * self) |
| 0x00294724 - G_EntUnlink (gentity_s * ent) |
| 0x00031408 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) |
| 0x00292B5C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) |
| 0x0028F168 - G_InitGentity (gentity_s * e) |
| 0x00248EA0 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) |
| 0x00033580 - G_LocalizedStringIndex (const char * string) |
| 0x0003156C - G_MaterialIndex (const char * name) |
| 0x00241FE8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, |
| int, int) |
| 0x0022BB2C - G_SetClientContents (gentity_s *) |
| 0x0028F884 - G_SpawnPlayerClone(void) |
| 0x0028FBE0 - G_SetAngle(gentity_s *ent, const float *angle) |
| 0x0028F9B4 - G_SetOrigin(gentity_s *ent, const float *origin) |
| 0x0028DDBC - G_SetModel(gentity_s *,char const *) |
| 0x00033890 - G_SoundAliasIndex(const char *name) |
| 0x0028F1C8 - G_Spawn(void) |
| 0x000DE030 - I_strlwr(char *s) |
| 0x0038B018 - I_stricmp(const char *s0, const char *s1) |
| 0x0038A6B8 - I_strncpyz(char *dest, const char *src, int destsize) |
| 0x0036BBC8 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) |
| 0x0023C1C0 - PlayerCmd_ClonePlayer(scr_entref_t entref) |
| 0x002333EC - PlayerCmd_GiveStartAmmo(scr_entref_t entref) |
| 0x00231DD8 - PlayerCmd_GiveWeapon(scr_entref_t entref) |
| 0x002344EC - PlayerCmd_GetAngles(scr_entref_t entref) |
| 0x00234428 - PlayerCmd_SetAngles(scr_entref_t entref) |
| 0x0023BD68 - PlayerCmd_Suicide(scr_entref_t entref) |
| 0x0023C08C - PlayerCmd_Spawn(scr_entref_t entref) |
| 0x0023FE38 - Player_Die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons |
| t float *vDir, hitLocation_t hitLoc, int psTimeOffset) |
| 0x002E737C - Scr_AddEntityNum(int entnum, unsigned int classnum) |
| 0x0027A210 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned |
| int stringLimit) |
| 0x002DE490 - Scr_GetEntityId(int entnum, unsigned int classnum) |
| 0x002DF9E8 - Scr_ObjectError (const char * error) |
| 0x0024FCCC - Scr_PrecacheShellShock |
| 0x004D62C8 - Scr_TerminalError(const char *error) |
| 0x0022FDC0 - SetClientViewAngle(gentity_s *ent, const float *angle) |
| 0x0077E5FC - strncpy(char *dest, const char *source, unsigned int count) |
| 0x0066D2A0 - SV_AddTestClient(void) |
| 0x002B07CC - SV_Cmd_TokenizeString(const char *text_in) |
| 0x002B0290 - SV_Cmd_EndTokenizedString(void) |
| 0x005A8B34 - SV_GetUserinfo (int index, char * buffer, int bufferSize) |
| 0x0069A3F4 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) |
| 0x00619E30 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) |
| 0x0069E16C - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) |
| 0x0032A788 - SV_LinkEntity(gentity_s *gEnt) |
| 0x0032A708 - SV_UnlinkEntity(gentity_s *gEnt) |
| 0x00573F70 - SV_SetConfigstring(int index, const char *val) |
| 0x00613FE8 - SV_SetBrushModel(gentity_s *ent) |
| 0x00284A80 - SP_script_model(gentity_s *pSelf) |
| 0x00284A14 - SP_script_brushmodel(gentity_s *self) |
| 0x002C5414 - Sys_EnterCriticalSection(CriticalSection critSect) |
| 0x007EC430 - Sys_LeaveCriticalSection(CriticalSection critSect) |
| 0x002501B0 - TeleportPlayer(gentity_s *player, float *origin, float *angles) |
| 0x00347FC4 - UI_Shutdown(int localClientNum) |
| 0x00346998 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, |
| int vertAlign, float scale, const float *color, int style) |
| 0x0038B630 - va(const char *format) |
|_____________________________________________________________________________________________________________________________________|
| G_Client/Playerstate Offsets (0x3700 for next Client) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00F44400 - G_Client Address |
| 0x00F4749C - Name In-Game (32 chars) |
| 0x00F4750E - Clantag In-Game (4 chars) |
| 0x00F47550 - Score In-Game (Write Int16 for fake statistics) |
| 0x00F47553 - Kills In-Game (Write Int16 for fake statistics) |
| 0x00F47555 - Deaths In-Game (Write Int16 for fake statistics) |
| 0x00F47557 - Assists In-Game (Write Int16 for fake statistics) |
| 0x00F47559 - Captured Flags In-Game (Write Int16 for fake statistics) |
| 0x00F47463 - Change Team (Federation Team: 0x01 | Ghosts Team: 0x02 | Spectator: 0x03) |
| 0x00F44412 - Spectator God Mod (Enable: 0xFF | Disable: 0x40) |
| 0x00F4771F - mFlag's (Default: 0x00 | No Clip: 0x01 | Ufo Mode: 0x02 | Freeze: 0x04) |
| 0x00F4441B - Origin/Position (X, Y, Z | 3 Floats) |
| 0x00F44958 - Primary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44868 - Primary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44968 - Secondary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44878 - Secondary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44938 - Lethal Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44948 - Tactical Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44741 - Akimbo Primary Weapon (Enable: 0x01 | Disable: 0x00) |
| 0x00F44751 - Akimbo Secondary Weapon (Enable: 0x01 | Disable: 0x00) |
| 0x00F47565 - UAV (Enable: 0x01 | Disable: 0x00) |
| 0x00F474D3 - Super Bulletz (Enable: 0xFF | Disable: 0x00) |
| 0x00F44413 - Visions (Third Person: 0x07 | Red Boxes: 0x50 | Third Person & Red Boxes: 0x57 | Default: 0x00) |
| 0x00F4440E - Skate Mod (No Friction) (Enable: 0x01 | Disable: 0x08) |
| 0x00F47450 - Speed X2 (Enable: 0x40 | Disable: 0x3F) |
| 0x00F44525 - Laser And Jammer (Laser: 0x03 | Take Weapons: 0x20 | Give Jammer: 0x48) |
| 0x00F4739F - Lag Player (Enable: 0x0F | Disable: 0x02) |
| 0x00F44823 - Green Checkbox Screen (Enable: 0xFF | Disable: 0x00) |
| 0x00F47730 - Buttons (For Button Monitoring) |
|_____________________________________________________________________________________________________________________________________|
| G_Entity Offsets (0x280 for next Client) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00E04400 - G-Entity Address |
| 0x00E045A8 - God Mode (Enable: 0x00, 0xFF, 0xFF, 0xFF | Disable: 0x00, 0x00, 0x00, 0x00) |
| 0x00E04571 - Set Model (Just write Bytes to change Model) |
| 0x00E04538 - Origin/Position (X, Y, Z | 3 Floats) |
| 0x00E04544 - Angles (Forward, Yaw, Pitch | 3 Floats) |
|_____________________________________________________________________________________________________________________________________|
| Statistic Offsets (Write Int32 using iMCSx PS3Lib as example) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x0178651C - Prestige |
| 0x0178168E - Rank XP |
| 0x01781679 - Kills |
| 0x01781651 - Deaths |
| 0x017816A2 - Score |
| 0x017816CA - Wins |
| 0x01781681 - Losses |
| 0x01781669 - Games Played |
| 0x017816BE - Time Played |
| 0x01786224 - Squad Points |
| 0x0178167D - Killstreak |
| 0x01781661 - Hits |
| 0x01781686 - Misses |
| 0x017858B0 - Unlock All (Get the Bytes here: http://www.mediafire.com/download/vm5v7tndjv3fxn5/Unlock+All+Bytes.txt ) |
| 0x01788D1A - Extinction Prestige |
| 0x01788D13 - Extinction Level |
| 0x01788C99 - Extinction Money |
|_____________________________________________________________________________________________________________________________________|
| Non-Host Offsets |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00595DF8 - No Recoil (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x4B, 0xB8, 0x96, 0x31) |
| 0x00147CEC - Red Boxes (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x41, 0x82, 0x00, 0x0C) |
| 0x00576447 - Laser (Enable: 0x01 | Disable: 0x00) |
| 0x0013F607 - UAV (Enable: 0x01 | Disable: 0x00) |
| 0x0013F5F0 - Advanced UAV (Enable: 0x01 | Disable: 0x00) |
| 0x0047867B - Chrome Players (Enable: 0x01 | Disable: 0x00) |
| 0x00169718 - Wallhack (Enable: 0x38, 0xC0, 0x00, 0x08 | Disable: 0x63, 0xA6, 0x00, 0x00) |
| 0x00120187 - Super Steady Aim (Enable: 0x00 | Disable: 0x02) |
|_____________________________________________________________________________________________________________________________________|
| Miscellaneous Addresses/Offset |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00D87808 - G_HudElems |
| 0x00DB5884 - levels_locals_t |
| 0x00DB5EC4 - Level-Time |
| 0x0022C98E - Speed (Write Int16/Short) |
| 0x000EB374 - Jump (Write Float) |
| 0x000F7C2C - Fall Damage (Write Float)


Non Host Offsets:

Advanced UAV = 0x13f5f0, set to { 0x6B, 0x18, 0x00, 0x00 }
Orange Boxes = 0x147cec, set to { 0x60, 0x00 , 0x00, 0x00 }
No Recoil = 0x595df8, set to { 0x60, 0x00 , 0x00, 0x00 }
Laser = 0x576444, set to { 0x28, 0x04, 0x00, 0x01 }
Cross Hair = 0x120184, set to { 0x2C, 0x03, 0x00, 0x00 }
Chrome Players = 0x478678, set to { 0x2C, 0x03, 0x00, 0x01 }
Glow Color = 0x169718, set to { 0x38, 0xc0, 0x0, 0x6 } for Green Glow
Disable Char Check (so you can type ^1 in the classes name) = 0x376778 set to { 0x41 }


Host Offsets :

GhostsJumpheight = 0xeb374,
GhostsGravity = 0x22e7e0,
GhostsFalldamage = 0xf7c2c,
GhostsWalkingspeed = 0x22c98e,
Full Auto = 0x10d654


Offsets Related to Lobby Name :


Name = 0x0176da38
Prestige = 0x0179651c
Preffered Weapon = 0x0179163d
Squad Points = 0x01796224
Score = 0x017916a2
Wins = 0x017916ca
Loses = 0x01791681
CurrentStreak = 0x01791f4d
Kills = 0x01791679
Deaths = 0x01791651
Killstreak = 0x0179167d
Hits = 0x01791671
Misses = 0x01791686
Winstreak = 0x0179164d
GamesPlayed = 0x01791669
TimePlayed = 0x017916be
Extinction Prestige = 0x01798d1a
Extinction Level = 0x01798d14
Get Welcome Name = 0x0176da08
Playlist Name = 0x0149ebc0
Loadout 1 Name Soldier 1 = 0x017922bb (Add 0x80 for next Loadout | Add 0x564 for next Soldier)
PrivateClass Loadout 1 Name Soldier 1 = 0x01796853 (Add 0x80 for next Loadout | Add 0x564 for next Soldier)
SoldierName1 = 0x017925b9 (Add 0x564 for next Soldier)
PrivateSoldierName1 = 0x01796b51 (Add 0x564 for next Soldier)
XPPerSoldier = 0x017925da (Add 0x564 for next Soldier)
PrimaryGunClass1 = 0x017922d6 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivatePrimaryGunClass1 = 0x0179686e (Add 0x80 for next Loadout | 0x564 for next Soldier)
SecondaryGunClass1 = 0x017922e4 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivateSecondaryGunClass1 = 0x0179687c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Patches = 0x017925d4 (Add 0x564 for next Soldier)
PrivatePatches = 0x01796b6c (Add 0x564 for next Soldier)
Backgrounds = 0x017925d8 (Add 0x564 for next Soldier)
PrivateBackgrounds = 0x01796b70 (Add 0x564 for next Soldier)
Uniform = 0x017925d2 (Add 0x564 for next Soldier)
PrivateUniform = 0x01796b6a (Add 0x564 for next Soldier)
Head = 0x017925ce (Add 0x564 for next Soldier)
PrivateHead = 0x01796b66 (Add 0x564 for next Soldier)
Reticle = 0x017922d4 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivateReticle = 0x0179686c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Camo = 0x017922d0 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivateCamo = 0x01796868 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Assualt Killstreak In Support = 0x01792308 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Assualt Killstreak In Support = 0x017968a0 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Assualt Killstreak In Support Reset to Support = 0x017922f6 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Assualt Killstreak In Support Reset to Support = 0x0179688e (Add 0x80 for next Loadout | 0x564 for next Soldier)
Fix Private Match = 0x017988d4
Extinction Reset = 0x01798d05
Reset to Default All Soldiers = 0x017922b8
Reset Unlock On Soldiers = 0x017925e5
Lock All Classes = 0x01792438
Lock All Soldiers = 0x017925b8
First Killstreak Soldier 1 Loadout 1 = 0x01792308 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Second Killstreak Soldier 1 Loadout 1 = 0x0179230a (Add 0x80 for next Loadout | 0x564 for next Soldier)
Third Killstreak Soldier 1 Loadout 1 = 0x0179230c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Name = 0x017ad214 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun = 0x017ad22f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 1 = 0x017ad231 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 2 = 0x017ad233 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 3 = 0x017ad235 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun = 0x017ad23d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 1 = 0x017ad23d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 2 = 0x017ad23f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 3 = 0x017ad241 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Lethal = 0x017ad245 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Tactical = 0x017ad247 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Camo = 0x017ad229 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Reticle = 0x017ad22d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Strike Package = 0x017ad24f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 First Support Killstreak = 0x017ad261 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Second Support Killstreak = 0x017ad263 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Third Support Killstreak = 0x017ad265 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 First Assualt Killstreak = 0x017ad25b (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Second Assualt Killstreak = 0x017ad25d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Third Assualt Killstreak = 0x017ad25f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Playlist Name = 0x0149ebc0


Offsets Related to g_client for Client 0 (Add 0x3700 for next Client) :


Change Name (In Game) = 0x00f4749c
Change Tag (In Game) = 0x00f4750e
Change Kills (In Game) = 0x00f47553
Change Deaths (In Game) = 0x00f47555
Change Assists (In Game) = 0x00f47557
Change Captures (In Game) = 0x00f47559
Change Score (In Game) = 0x00f47550
SkateMod = 0x00f4440e ON : 0x2, OFF : 0x8
KillPlayer = 0x00f4440f Change to : 0xff
Primary Clip Ammo = 0x00f44948 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x1e
Primary Backup Ammo = 0x00f44858 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0xb4
Secondary Clip = 0x00f44958 , 0x00f4495c ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0xc
Secondary Backup Ammo = 0x00f44868 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x48
Tactical = 0x00f44948 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x1
Lethal = 0x00f44938 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x2
UAV = 0x00f47565 ON : 0x2, OFF : 0x0
RedBoxes = 0x00f44413 ON : 0x50, OFF : 0x0
Third Person = 0x00f44413 ON : 0x50, OFF : 0x0
WeirdLaser & RedBoxes = 0x00f44413 ON : 0x55, OFF : 0x0
AutoShoot = 0x00f446b7 ON : 0x1, OFF : 0x0
Akimbo Primary = 0x00f44741 ON : 0x1, OFF : 0x0
Akimbo Secondary = 0x00f44751 ON : 0x1, OFF : 0x0
Take Weapons = 0x00f44525 ON : 0x20
Give Weapons Back = 0x00f44525 ON : 0x0
Give Laser = 0x00f44525 ON : 0x3


Offsets Related to g_entity for Client 0 (Add 0x280 for next Client) :


Godmode = 0x00e045a8
Change Model = 0x00e04571

Seeya later Cruncers! ;) :heart:
 
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Psycho_Coder

Active Poster
Retired Staff
Active Member
Apr 12, 2014
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Hey Crunchers! :)

Here`s some offsets for you guys to put in your tools! :)

Enjoy :heart:

Offsets:

| Functions (Call with RPC) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x002470FC - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip) |
| 0x002D9DF0 - AllocEntity(unsigned int classnum, unsigned __int16 entnum) |
| 0x0037CAA0 - AngleDelta (angle1 const float, const float angle2) |
| 0x00785C64 - AngleNormalize180 (const float angle) |
| 0x0037CA38 - AngleNormalize360 (const float angle) |
| 0x0011AEA4 - BG_FindWeaponIndexForName(const char *name) |
| 0x000F0B40 - BG_GetEntityTypeName (const int eType) |
| 0x0011AE90 - BG_GetNumWeapons(void) |
| 0x000F5F68 - BG_GetPerkIndexForName(const char *perkName) |
| 0x000F4CD4 - BG_GetShellshockParms(const int index) |
| 0x0011B304 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) |
| 0x0011B6F0 - BG_GetViewModelWeaponIndex(playerState_s *ps) |
| 0x000E5180 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
| 0x000E77B8 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
| 0x000F4930 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) |
| 0x0011F428 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *) |
| 0x000F303C - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) |
| 0x00292578 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) |
| 0x002AFFE4 - Cbuf_AddText (localClientNum int, char * text) |
| 0x00147980 - CG_Draw2D(int localClientNum) |
| 0x00595AA8 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) |
| 0x003809D8 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * c |
| olor, Material * Material) |
| 0x0018C604 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) |
| 0x0018D130 - CL_GamepadRepeatScrollingButtons (int localClientNum) |
| 0x0018EBCC - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly) |
| 0x0024D62C - CalculateRanks (void) |
| 0x0023078C - ClientConnect (clientNum int, unsigned __ int16 scriptPersId) |
| 0x0022E7C0 - ClientEndFrame (gentity_s * ent) |
| 0x00230B68 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) |
| 0x0022C518 - ClientThink_real (gentity_s * ent * usercmd_s ucmd) |
| 0x002303B0 - ClientUserinfoChanged (int clientNum) |
| 0x005E4A98 - COM_ERROR (errorParm_t code, const char * fmt) |
| 0x00697448 - Dvar_FindVar(const char *name) |
| 0x00591794 - Dvar_FindMalleableVar(const char *dvarName) |
| 0x005F0C64 - Dvar_GetBool(const char *dvarName) |
| 0x00653180 - Dvar_GetInt(const char *dvarName) |
| 0x005BDE7C - Dvar_GetFloat(const char *dvarName) |
| 0x004E4718 - Dvar_GetString(const char *dvarName) |
| 0x005C9A54 - Dvar_SetIntByName(const char *dvarName, int value) |
| 0x0018DA78 - Key_IsDown(int localClientNum, int keynum) |
| 0x0018DAB8 - Key_StringToKeynum(const char *str) |
| 0x0018DC04 - Key_IsValidGamePadChar(const char key) |
| 0x0018DC44 - Key_KeynumToString(int keynum, int translate) |
| 0x00192474 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen) |
| 0x0018E118 - Key_Unbind_f(void) |
| 0x0018E22C - Key_Bind_f(void) |
| 0x0018EBA8 - Key_ClearStates(int localClientNum) |
| 0x0018ED40 - Key_SetCatcher(int localClientNum, int catcher) |
| 0x0018ED14 - Key_RemoveCatcher(int localClientNum, int andMask) |
| 0x0018DF74 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) |
| 0x0054BC28 - generateHashValue(const char *fname) |
| 0x00288E70 - G_CallSpawnEntity(gentity_s *ent) |
| 0x0029BDFC - G_ClientStopUsingTurret (gentity_s * self) |
| 0x00294724 - G_EntUnlink (gentity_s * ent) |
| 0x00031408 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) |
| 0x00292B5C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) |
| 0x0028F168 - G_InitGentity (gentity_s * e) |
| 0x00248EA0 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) |
| 0x00033580 - G_LocalizedStringIndex (const char * string) |
| 0x0003156C - G_MaterialIndex (const char * name) |
| 0x00241FE8 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, |
| int, int) |
| 0x0022BB2C - G_SetClientContents (gentity_s *) |
| 0x0028F884 - G_SpawnPlayerClone(void) |
| 0x0028FBE0 - G_SetAngle(gentity_s *ent, const float *angle) |
| 0x0028F9B4 - G_SetOrigin(gentity_s *ent, const float *origin) |
| 0x0028DDBC - G_SetModel(gentity_s *,char const *) |
| 0x00033890 - G_SoundAliasIndex(const char *name) |
| 0x0028F1C8 - G_Spawn(void) |
| 0x000DE030 - I_strlwr(char *s) |
| 0x0038B018 - I_stricmp(const char *s0, const char *s1) |
| 0x0038A6B8 - I_strncpyz(char *dest, const char *src, int destsize) |
| 0x0036BBC8 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) |
| 0x0023C1C0 - PlayerCmd_ClonePlayer(scr_entref_t entref) |
| 0x002333EC - PlayerCmd_GiveStartAmmo(scr_entref_t entref) |
| 0x00231DD8 - PlayerCmd_GiveWeapon(scr_entref_t entref) |
| 0x002344EC - PlayerCmd_GetAngles(scr_entref_t entref) |
| 0x00234428 - PlayerCmd_SetAngles(scr_entref_t entref) |
| 0x0023BD68 - PlayerCmd_Suicide(scr_entref_t entref) |
| 0x0023C08C - PlayerCmd_Spawn(scr_entref_t entref) |
| 0x0023FE38 - Player_Die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons |
| t float *vDir, hitLocation_t hitLoc, int psTimeOffset) |
| 0x002E737C - Scr_AddEntityNum(int entnum, unsigned int classnum) |
| 0x0027A210 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned |
| int stringLimit) |
| 0x002DE490 - Scr_GetEntityId(int entnum, unsigned int classnum) |
| 0x002DF9E8 - Scr_ObjectError (const char * error) |
| 0x0024FCCC - Scr_PrecacheShellShock |
| 0x004D62C8 - Scr_TerminalError(const char *error) |
| 0x0022FDC0 - SetClientViewAngle(gentity_s *ent, const float *angle) |
| 0x0077E5FC - strncpy(char *dest, const char *source, unsigned int count) |
| 0x0066D2A0 - SV_AddTestClient(void) |
| 0x002B07CC - SV_Cmd_TokenizeString(const char *text_in) |
| 0x002B0290 - SV_Cmd_EndTokenizedString(void) |
| 0x005A8B34 - SV_GetUserinfo (int index, char * buffer, int bufferSize) |
| 0x0069A3F4 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) |
| 0x00619E30 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) |
| 0x0069E16C - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) |
| 0x0032A788 - SV_LinkEntity(gentity_s *gEnt) |
| 0x0032A708 - SV_UnlinkEntity(gentity_s *gEnt) |
| 0x00573F70 - SV_SetConfigstring(int index, const char *val) |
| 0x00613FE8 - SV_SetBrushModel(gentity_s *ent) |
| 0x00284A80 - SP_script_model(gentity_s *pSelf) |
| 0x00284A14 - SP_script_brushmodel(gentity_s *self) |
| 0x002C5414 - Sys_EnterCriticalSection(CriticalSection critSect) |
| 0x007EC430 - Sys_LeaveCriticalSection(CriticalSection critSect) |
| 0x002501B0 - TeleportPlayer(gentity_s *player, float *origin, float *angles) |
| 0x00347FC4 - UI_Shutdown(int localClientNum) |
| 0x00346998 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, |
| int vertAlign, float scale, const float *color, int style) |
| 0x0038B630 - va(const char *format) |
|_____________________________________________________________________________________________________________________________________|
| G_Client/Playerstate Offsets (0x3700 for next Client) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00F44400 - G_Client Address |
| 0x00F4749C - Name In-Game (32 chars) |
| 0x00F4750E - Clantag In-Game (4 chars) |
| 0x00F47550 - Score In-Game (Write Int16 for fake statistics) |
| 0x00F47553 - Kills In-Game (Write Int16 for fake statistics) |
| 0x00F47555 - Deaths In-Game (Write Int16 for fake statistics) |
| 0x00F47557 - Assists In-Game (Write Int16 for fake statistics) |
| 0x00F47559 - Captured Flags In-Game (Write Int16 for fake statistics) |
| 0x00F47463 - Change Team (Federation Team: 0x01 | Ghosts Team: 0x02 | Spectator: 0x03) |
| 0x00F44412 - Spectator God Mod (Enable: 0xFF | Disable: 0x40) |
| 0x00F4771F - mFlag's (Default: 0x00 | No Clip: 0x01 | Ufo Mode: 0x02 | Freeze: 0x04) |
| 0x00F4441B - Origin/Position (X, Y, Z | 3 Floats) |
| 0x00F44958 - Primary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44868 - Primary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44968 - Secondary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44878 - Secondary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44938 - Lethal Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44948 - Tactical Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F44741 - Akimbo Primary Weapon (Enable: 0x01 | Disable: 0x00) |
| 0x00F44751 - Akimbo Secondary Weapon (Enable: 0x01 | Disable: 0x00) |
| 0x00F47565 - UAV (Enable: 0x01 | Disable: 0x00) |
| 0x00F474D3 - Super Bulletz (Enable: 0xFF | Disable: 0x00) |
| 0x00F44413 - Visions (Third Person: 0x07 | Red Boxes: 0x50 | Third Person & Red Boxes: 0x57 | Default: 0x00) |
| 0x00F4440E - Skate Mod (No Friction) (Enable: 0x01 | Disable: 0x08) |
| 0x00F47450 - Speed X2 (Enable: 0x40 | Disable: 0x3F) |
| 0x00F44525 - Laser And Jammer (Laser: 0x03 | Take Weapons: 0x20 | Give Jammer: 0x48) |
| 0x00F4739F - Lag Player (Enable: 0x0F | Disable: 0x02) |
| 0x00F44823 - Green Checkbox Screen (Enable: 0xFF | Disable: 0x00) |
| 0x00F47730 - Buttons (For Button Monitoring) |
|_____________________________________________________________________________________________________________________________________|
| G_Entity Offsets (0x280 for next Client) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00E04400 - G-Entity Address |
| 0x00E045A8 - God Mode (Enable: 0x00, 0xFF, 0xFF, 0xFF | Disable: 0x00, 0x00, 0x00, 0x00) |
| 0x00E04571 - Set Model (Just write Bytes to change Model) |
| 0x00E04538 - Origin/Position (X, Y, Z | 3 Floats) |
| 0x00E04544 - Angles (Forward, Yaw, Pitch | 3 Floats) |
|_____________________________________________________________________________________________________________________________________|
| Statistic Offsets (Write Int32 using iMCSx PS3Lib as example) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x0178651C - Prestige |
| 0x0178168E - Rank XP |
| 0x01781679 - Kills |
| 0x01781651 - Deaths |
| 0x017816A2 - Score |
| 0x017816CA - Wins |
| 0x01781681 - Losses |
| 0x01781669 - Games Played |
| 0x017816BE - Time Played |
| 0x01786224 - Squad Points |
| 0x0178167D - Killstreak |
| 0x01781661 - Hits |
| 0x01781686 - Misses |
| 0x017858B0 - Unlock All (Get the Bytes here: http://www.mediafire.com/download/vm5v7tndjv3fxn5/Unlock All Bytes.txt ) |
| 0x01788D1A - Extinction Prestige |
| 0x01788D13 - Extinction Level |
| 0x01788C99 - Extinction Money |
|_____________________________________________________________________________________________________________________________________|
| Non-Host Offsets |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00595DF8 - No Recoil (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x4B, 0xB8, 0x96, 0x31) |
| 0x00147CEC - Red Boxes (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x41, 0x82, 0x00, 0x0C) |
| 0x00576447 - Laser (Enable: 0x01 | Disable: 0x00) |
| 0x0013F607 - UAV (Enable: 0x01 | Disable: 0x00) |
| 0x0013F5F0 - Advanced UAV (Enable: 0x01 | Disable: 0x00) |
| 0x0047867B - Chrome Players (Enable: 0x01 | Disable: 0x00) |
| 0x00169718 - Wallhack (Enable: 0x38, 0xC0, 0x00, 0x08 | Disable: 0x63, 0xA6, 0x00, 0x00) |
| 0x00120187 - Super Steady Aim (Enable: 0x00 | Disable: 0x02) |
|_____________________________________________________________________________________________________________________________________|
| Miscellaneous Addresses/Offset |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00D87808 - G_HudElems |
| 0x00DB5884 - levels_locals_t |
| 0x00DB5EC4 - Level-Time |
| 0x0022C98E - Speed (Write Int16/Short) |
| 0x000EB374 - Jump (Write Float) |
| 0x000F7C2C - Fall Damage (Write Float)

Non Host Offsets:

Advanced UAV = 0x13f5f0, set to { 0x6B, 0x18, 0x00, 0x00 }
Orange Boxes = 0x147cec, set to { 0x60, 0x00 , 0x00, 0x00 }
No Recoil = 0x595df8, set to { 0x60, 0x00 , 0x00, 0x00 }
Laser = 0x576444, set to { 0x28, 0x04, 0x00, 0x01 }
Cross Hair = 0x120184, set to { 0x2C, 0x03, 0x00, 0x00 }
Chrome Players = 0x478678, set to { 0x2C, 0x03, 0x00, 0x01 }
Glow Color = 0x169718, set to { 0x38, 0xc0, 0x0, 0x6 } for Green Glow
Disable Char Check (so you can type ^1 in the classes name) = 0x376778 set to { 0x41 }

Host Offsets :

GhostsJumpheight = 0xeb374,
GhostsGravity = 0x22e7e0,
GhostsFalldamage = 0xf7c2c,
GhostsWalkingspeed = 0x22c98e,
Full Auto = 0x10d654

Offsets Related to Lobby Name :

Name = 0x0176da38
Prestige = 0x0179651c
Preffered Weapon = 0x0179163d
Squad Points = 0x01796224
Score = 0x017916a2
Wins = 0x017916ca
Loses = 0x01791681
CurrentStreak = 0x01791f4d
Kills = 0x01791679
Deaths = 0x01791651
Killstreak = 0x0179167d
Hits = 0x01791671
Misses = 0x01791686
Winstreak = 0x0179164d
GamesPlayed = 0x01791669
TimePlayed = 0x017916be
Extinction Prestige = 0x01798d1a
Extinction Level = 0x01798d14
Get Welcome Name = 0x0176da08
Playlist Name = 0x0149ebc0
Loadout 1 Name Soldier 1 = 0x017922bb (Add 0x80 for next Loadout | Add 0x564 for next Soldier)
PrivateClass Loadout 1 Name Soldier 1 = 0x01796853 (Add 0x80 for next Loadout | Add 0x564 for next Soldier)
SoldierName1 = 0x017925b9 (Add 0x564 for next Soldier)
PrivateSoldierName1 = 0x01796b51 (Add 0x564 for next Soldier)
XPPerSoldier = 0x017925da (Add 0x564 for next Soldier)
PrimaryGunClass1 = 0x017922d6 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivatePrimaryGunClass1 = 0x0179686e (Add 0x80 for next Loadout | 0x564 for next Soldier)
SecondaryGunClass1 = 0x017922e4 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivateSecondaryGunClass1 = 0x0179687c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Patches = 0x017925d4 (Add 0x564 for next Soldier)
PrivatePatches = 0x01796b6c (Add 0x564 for next Soldier)
Backgrounds = 0x017925d8 (Add 0x564 for next Soldier)
PrivateBackgrounds = 0x01796b70 (Add 0x564 for next Soldier)
Uniform = 0x017925d2 (Add 0x564 for next Soldier)
PrivateUniform = 0x01796b6a (Add 0x564 for next Soldier)
Head = 0x017925ce (Add 0x564 for next Soldier)
PrivateHead = 0x01796b66 (Add 0x564 for next Soldier)
Reticle = 0x017922d4 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivateReticle = 0x0179686c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Camo = 0x017922d0 (Add 0x80 for next Loadout | 0x564 for next Soldier)
PrivateCamo = 0x01796868 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Assualt Killstreak In Support = 0x01792308 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Assualt Killstreak In Support = 0x017968a0 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Assualt Killstreak In Support Reset to Support = 0x017922f6 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Assualt Killstreak In Support Reset to Support = 0x0179688e (Add 0x80 for next Loadout | 0x564 for next Soldier)
Fix Private Match = 0x017988d4
Extinction Reset = 0x01798d05
Reset to Default All Soldiers = 0x017922b8
Reset Unlock On Soldiers = 0x017925e5
Lock All Classes = 0x01792438
Lock All Soldiers = 0x017925b8
First Killstreak Soldier 1 Loadout 1 = 0x01792308 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Second Killstreak Soldier 1 Loadout 1 = 0x0179230a (Add 0x80 for next Loadout | 0x564 for next Soldier)
Third Killstreak Soldier 1 Loadout 1 = 0x0179230c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Name = 0x017ad214 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun = 0x017ad22f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 1 = 0x017ad231 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 2 = 0x017ad233 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 3 = 0x017ad235 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun = 0x017ad23d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 1 = 0x017ad23d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 2 = 0x017ad23f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 3 = 0x017ad241 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Lethal = 0x017ad245 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Tactical = 0x017ad247 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Camo = 0x017ad229 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Reticle = 0x017ad22d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Strike Package = 0x017ad24f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 First Support Killstreak = 0x017ad261 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Second Support Killstreak = 0x017ad263 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Third Support Killstreak = 0x017ad265 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 First Assualt Killstreak = 0x017ad25b (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Second Assualt Killstreak = 0x017ad25d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Third Assualt Killstreak = 0x017ad25f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Playlist Name = 0x0149ebc0

Offsets Related to g_client for Client 0 (Add 0x3700 for next Client) :

Change Name (In Game) = 0x00f4749c
Change Tag (In Game) = 0x00f4750e
Change Kills (In Game) = 0x00f47553
Change Deaths (In Game) = 0x00f47555
Change Assists (In Game) = 0x00f47557
Change Captures (In Game) = 0x00f47559
Change Score (In Game) = 0x00f47550
SkateMod = 0x00f4440e ON : 0x2, OFF : 0x8
KillPlayer = 0x00f4440f Change to : 0xff
Primary Clip Ammo = 0x00f44948 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x1e
Primary Backup Ammo = 0x00f44858 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0xb4
Secondary Clip = 0x00f44958 , 0x00f4495c ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0xc
Secondary Backup Ammo = 0x00f44868 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x48
Tactical = 0x00f44948 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x1
Lethal = 0x00f44938 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x2
UAV = 0x00f47565 ON : 0x2, OFF : 0x0
RedBoxes = 0x00f44413 ON : 0x50, OFF : 0x0
Third Person = 0x00f44413 ON : 0x50, OFF : 0x0
WeirdLaser & RedBoxes = 0x00f44413 ON : 0x55, OFF : 0x0
AutoShoot = 0x00f446b7 ON : 0x1, OFF : 0x0
Akimbo Primary = 0x00f44741 ON : 0x1, OFF : 0x0
Akimbo Secondary = 0x00f44751 ON : 0x1, OFF : 0x0
Take Weapons = 0x00f44525 ON : 0x20
Give Weapons Back = 0x00f44525 ON : 0x0
Give Laser = 0x00f44525 ON : 0x3

Offsets Related to g_entity for Client 0 (Add 0x280 for next Client) :

Godmode = 0x00e045a8
Change Model = 0x00e04571

Seeya later Cruncers! ;) :heart:

Credits
 
General chit-chat
Help Users
  • @ QM|T_JinX:
    the best thing to do is message younis for things like that we super mod cant do that
  • @ danielpadilla1999:
    Alright. Could you let him know to do it, please?
  • @ danielpadilla1999:
    You do not have permission to view this page or perform this action.
  • @ QM|T_JinX:
    ok i will send younis message in your name not sure if he will do things like that just letting you know
  • @ danielpadilla1999:
    Thank you very much mate
  • @ QM|T_JinX:
    np
  • @ QM|T_JinX:
    can i ask you why you want the account deleted or rest ? you can just not log in anymore and be done with it right ?
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    zap zap ill smoke to that
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    1+ hour the new reveal trailer assassins creed shadows
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    cool
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