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PS3 Ghosts 1.13 Adress dump.

Nostafaru

Moderating the Crunch Bunch.
Retired Staff
Community Elite
Community Veteran
Determined Poster
Active Member
Console ID Poster
ELF File Informations |
|-------------------------------------------------------------------------------------------------------------------------------------|
| Version = 1.13 |
| MD5 Hash = A636BCC4BEE49BC9857859970017438D |
| File Size = 11,2 MB |
|_____________________________________________________________________________________________________________________________________|
| Functions (Call with RPC) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00247744 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip) |
| 0x002DA428 - AllocEntity(unsigned int classnum, unsigned __int16 entnum) |
| 0x0037D118 - AngleDelta (angle1 const float, const float angle2) |
| 0x00784684 - AngleNormalize180 (const float angle) |
| 0x0037D0B0 - AngleNormalize360 (const float angle) |
| 0x0011B4EC - BG_FindWeaponIndexForName(const char *name) |
| 0x000F1170 - BG_GetEntityTypeName (const int eType) |
| 0x0011B4D8 - BG_GetNumWeapons(void) |
| 0x000F6598 - BG_GetPerkIndexForName(const char *perkName) |
| 0x000F5304 - BG_GetShellshockParms(const int index) |
| 0x0011B94C - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) |
| 0x0011BD38 - BG_GetViewModelWeaponIndex(playerState_s *ps) |
| 0x000E52A0 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
| 0x000E78D8 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) |
| 0x000F4F60 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms) |
| 0x0011FA70 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *) |
| 0x000F366C - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler) |
| 0x00292BB0 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo) |
| 0x002B061C - Cbuf_AddText (localClientNum int, char * text) |
| 0x00147FC8 - CG_Draw2D(int localClientNum) |
| 0x004F9B40 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) |
| 0x00381058 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * c |
| olor, Material * Material) |
| 0x0018CC44 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) |
| 0x0018D770 - CL_GamepadRepeatScrollingButtons (int localClientNum) |
| 0x0018F20C - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly) |
| 0x0024DC74 - CalculateRanks (void) |
| 0x00230DD4 - ClientConnect (clientNum int, unsigned __ int16 scriptPersId) |
| 0x0022EE08 - ClientEndFrame (gentity_s * ent) |
| 0x002311B0 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) |
| 0x0022CB60 - ClientThink_real (gentity_s * ent * usercmd_s ucmd) |
| 0x002309F8 - ClientUserinfoChanged (int clientNum) |
| 0x004F42D4 - COM_ERROR (errorParm_t code, const char * fmt) |
| 0x005ECA20 - Dvar_FindVar(const char *name) |
| 0x006540CC - Dvar_FindMalleableVar(const char *dvarName) |
| 0x0056D018 - Dvar_GetBool(const char *dvarName) |
| 0x005B8A78 - Dvar_GetInt(const char *dvarName) |
| 0x005F35F4 - Dvar_GetFloat(const char *dvarName) |
| 0x004D86AC - Dvar_GetString(const char *dvarName) |
| 0x0054FDE0 - Dvar_SetIntByName(const char *dvarName, int value) |
| 0x0018E0B8 - Key_IsDown(int localClientNum, int keynum) |
| 0x0018E0F8 - Key_StringToKeynum(const char *str) |
| 0x0018E244 - Key_IsValidGamePadChar(const char key) |
| 0x0018E284 - Key_KeynumToString(int keynum, int translate) |
| 0x00192AB4 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen) |
| 0x0018E758 - Key_Unbind_f(void) |
| 0x0018E86C - Key_Bind_f(void) |
| 0x0018F1E8 - Key_ClearStates(int localClientNum) |
| 0x0018F380 - Key_SetCatcher(int localClientNum, int catcher) |
| 0x0018F354 - Key_RemoveCatcher(int localClientNum, int andMask) |
| 0x0018E5B4 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly) |
| 0x005C07CC - generateHashValue(const char *fname) |
| 0x002894A8 - G_CallSpawnEntity(gentity_s *ent) |
| 0x0029C434 - G_ClientStopUsingTurret (gentity_s * self) |
| 0x00294D5C - G_EntUnlink (gentity_s * ent) |
| 0x00031480 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) |
| 0x00293194 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) |
| 0x0028F7A0 - G_InitGentity (gentity_s * e) |
| 0x002494E8 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) |
| 0x000335F8 - G_LocalizedStringIndex (const char * string) |
| 0x000315E4 - G_MaterialIndex (const char * name) |
| 0x00242630 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, |
| int, int) |
| 0x0022C174 - G_SetClientContents (gentity_s *) |
| 0x0028FEBC - G_SpawnPlayerClone(void) |
| 0x00290218 - G_SetAngle(gentity_s *ent, const float *angle) |
| 0x0028FFEC - G_SetOrigin(gentity_s *ent, const float *origin) |
| 0x0028E3F4 - G_SetModel(gentity_s *,char const *) |
| 0x00033908 - G_SoundAliasIndex(const char *name) |
| 0x0028F800 - G_Spawn(void) |
| 0x000DE0B0 - I_strlwr(char *s) |
| 0x0038B698 - I_stricmp(const char *s0, const char *s1) |
| 0x0038AD38 - I_strncpyz(char *dest, const char *src, int destsize) |
| 0x0036C240 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) |
| 0x0023C808 - PlayerCmd_ClonePlayer(scr_entref_t entref) |
| 0x00233A34 - PlayerCmd_GiveStartAmmo(scr_entref_t entref) |
| 0x00232420 - PlayerCmd_GiveWeapon(scr_entref_t entref) |
| 0x00234B34 - PlayerCmd_GetAngles(scr_entref_t entref) |
| 0x00234A70 - PlayerCmd_SetAngles(scr_entref_t entref) |
| 0x0023C3B0 - PlayerCmd_Suicide(scr_entref_t entref) |
| 0x0023C6D4 - PlayerCmd_Spawn(scr_entref_t entref) |
| 0x00240480 - Player_Die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, cons |
| t float *vDir, hitLocation_t hitLoc, int psTimeOffset) |
| 0x002E79B4 - Scr_AddEntityNum(int entnum, unsigned int classnum) |
| 0x0027A848 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned |
| int stringLimit) |
| 0x002DEAC8 - Scr_GetEntityId(int entnum, unsigned int classnum) |
| 0x002E0020 - Scr_ObjectError (const char * error) |
| 0x00250314 - Scr_PrecacheShellShock |
| 0x005B06B0 - Scr_TerminalError(const char *error) |
| 0x00230408 - SetClientViewAngle(gentity_s *ent, const float *angle) |
| 0x0077D01C - strncpy(char *dest, const char *source, unsigned int count) |
| 0x006A5BC0 - SV_AddTestClient(void) |
| 0x002B0E04 - SV_Cmd_TokenizeString(const char *text_in) |
| 0x002B08C8 - SV_Cmd_EndTokenizedString(void) |
| 0x004DB460 - SV_GetUserinfo (int index, char * buffer, int bufferSize) |
| 0x004DEC50 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) |
| 0x00510308 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt) |
| 0x005D9C40 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) |
| 0x0032AE00 - SV_LinkEntity(gentity_s *gEnt) |
| 0x0032AD80 - SV_UnlinkEntity(gentity_s *gEnt) |
| 0x006BB118 - SV_SetConfigstring(int index, const char *val) |
| 0x005E5144 - SV_SetBrushModel(gentity_s *ent) |
| 0x002850B8 - SP_script_model(gentity_s *pSelf) |
| 0x0028504C - SP_script_brushmodel(gentity_s *self) |
| 0x002C5A4C - Sys_EnterCriticalSection(CriticalSection critSect) |
| 0x007E2B60 - Sys_LeaveCriticalSection(CriticalSection critSect) |
| 0x002507F8 - TeleportPlayer(gentity_s *player, float *origin, float *angles) |
| 0x0034863C - UI_Shutdown(int localClientNum) |
| 0x00347010 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, |
| int vertAlign, float scale, const float *color, int style) |
| 0x0038BCB0 - va(const char *format) |
|_____________________________________________________________________________________________________________________________________|
| G_Client/Playerstate Offsets (0x3700 for next Client) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00F44480 - G_Client Address |
| 0x00F4751C - Name In-Game (32 chars) |
| 0x00F4758E - Clantag In-Game (4 chars) |
| 0x00F475D0 - Score In-Game (Write Int16 for fake statistics) |
| 0x00F475D3 - Kills In-Game (Write Int16 for fake statistics) |
| 0x00F475D5 - Deaths In-Game (Write Int16 for fake statistics) |
| 0x00F475D7 - Assists In-Game (Write Int16 for fake statistics) |
| 0x00F475D9 - Captured Flags In-Game (Write Int16 for fake statistics) |
| 0x00F474E3 - Change Team (Federation Team: 0x01 | Ghosts Team: 0x02 | Spectator: 0x03) |
| 0x00F44492 - Spectator God Mod (Enable: 0xFF | Disable: 0x40) |
| 0x00F4779F - mFlag's (Default: 0x00 | No Clip: 0x01 | Ufo Mode: 0x02 | Freeze: 0x04) |
| 0x00F4449B - Origin/Position (X, Y, Z | 3 Floats) |
| 0x00F449D8 - Primary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F448E8 - Primary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F449E8 - Secondary Weapon Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F448F8 - Secondary Weapon Ammo Clip (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F449B8 - Lethal Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F449C8 - Tactical Ammo (Unlimted Ammo: 0xFF, 0xFF, 0xFF, 0xFF | Take All Ammo: 0x00, 0x00, 0x00, 0x00) |
| 0x00F447C1 - Akimbo Primary Weapon (Enable: 0x01 | Disable: 0x00) |
| 0x00F447D1 - Akimbo Secondary Weapon (Enable: 0x01 | Disable: 0x00) |
| 0x00F475E5 - UAV (Enable: 0x01 | Disable: 0x00) |
| 0x00F47553 - Super Bulletz (Enable: 0xFF | Disable: 0x00) |
| 0x00F44493 - Visions (Third Person: 0x07 | Red Boxes: 0x50 | Third Person & Red Boxes: 0x57 | Default: 0x00) |
| 0x00F4448E - Skate Mod (No Friction) (Enable: 0x01 | Disable: 0x08) |
| 0x00F474D0 - Speed X2 (Enable: 0x40 | Disable: 0x3F) |
| 0x00F445A5 - Laser And Jammer (Laser: 0x03 | Take Weapons: 0x20 | Give Jammer: 0x48) |
| 0x00F4741F - Lag Player (Enable: 0x0F | Disable: 0x02) |
| 0x00F448A3 - Green Checkbox Screen (Enable: 0xFF | Disable: 0x00) |
| 0x00F477B0 - Buttons (For Button Monitoring) |
|_____________________________________________________________________________________________________________________________________|
| G_Entity Offsets (0x280 for next Client) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00E04480 - G-Entity Address |
| 0x00E04628 - God Mode (Enable: 0x00, 0xFF, 0xFF, 0xFF | Disable: 0x00, 0x00, 0x00, 0x00) |
| 0x00E045F1 - Set Model (Just write Bytes to change Model) |
| 0x00E045B8 - Origin/Position (X, Y, Z | 3 Floats) |
| 0x00E045C4 - Angles (Forward, Yaw, Pitch | 3 Floats) |
|_____________________________________________________________________________________________________________________________________|
| Statistic Offsets (Write Int32 using iMCSx PS3Lib as example) |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x017A281C - Prestige |
| 0x0179D98E - Rank XP |
| 0x0179D979 - Kills |
| 0x0179D951 - Deaths |
| 0x0179D9A2 - Score |
| 0x0179D9CA - Wins |
| 0x0179D981 - Losses |
| 0x0179D969 - Games Played |
| 0x0179D9BE - Time Played |
| 0x017A2524 - Squad Points |
| 0x0179D97D - Killstreak |
| 0x0179D961 - Hits |
| 0x0179D986 - Misses |
| 0x017A1BB0 - Unlock All (Get the Bytes here: http://www.mediafire.com/download/vm5v7tndjv3fxn5/Unlock+All+Bytes.txt ) |
| 0x017A501A - Extinction Prestige |
| 0x017A5013 - Extinction Level |
| 0x017A4F99 - Extinction Money |
|_____________________________________________________________________________________________________________________________________|
| Non-Host Offsets |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x004F9E90 - No Recoil (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x4B, 0xC2, 0x5B, 0xE1) |
| 0x00148334 - Red Boxes (Enable: 0x60, 0x00, 0x00, 0x00 | Disable: 0x41, 0x82, 0x00, 0x0C) |
| 0x0064929B - Laser (Enable: 0x01 | Disable: 0x00) |
| 0x0013FC4F - UAV (Enable: 0x01 | Disable: 0x00) |
| 0x0013FC38 - Advanced UAV (Enable: 0x01 | Disable: 0x00) |
| 0x0047702B - Chrome Players (Enable: 0x01 | Disable: 0x00) |
| 0x00169D60 - Wallhack (Enable: 0x38, 0xC0, 0x00, 0x08 | Disable: 0x63, 0xA6, 0x00, 0x00) |
| 0x001207CF - Super Steady Aim (Enable: 0x00 | Disable: 0x02) |
|_____________________________________________________________________________________________________________________________________|
| Miscellaneous Addresses/Offset |
|-------------------------------------------------------------------------------------------------------------------------------------|
| 0x00D87888 - G_HudElems |
| 0x00DB5904 - levels_locals_t |
| 0x00DB5F44 - Level-Time |
| 0x0022CFD6 - Speed (Write Int16/Short) |
| 0x000EB904 - Jump (Write Float) |
| 0x000F825C - Fall Damage (Write Float)

UNLOCK ALL BYTES:
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Credits: seb5594
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • @ God:
    What time is It for you bro? You live in the UK right
  • @ QM|T_JinX:
    22:26 no the netherlands
  • @ QM|T_JinX:
    yea i always found you a great staff member doing giveaways and stuff you guys made me want to be staff hahaha
  • @ QM|T_JinX:
    the fun you guys had as staff members joking around hahah
  • @ QM|T_JinX:
    did you speak to younis about maybe a plan or something to get this working again ?
  • @ God:
    I remember now it’s been a while you know lol but I remember you live in the Netherlands. You are a great Super Moderator bro as wel you are always active helping and trying to do what you can respect for you as well! I’m in the United States it’s 4:32pm here. What you going to do tonight?
  • @ QM|T_JinX:
    thanks bro appreciate that nothing mutch thinking about after the movie playing some red dead 2 almost have it on platinum haha
  • @ QM|T_JinX:
    so you thinking about become staff again or no great to have you back on here hto
  • @ QM|T_JinX:
    tho
  • @ God:
    That’s the truth I see I come on here often here lately, sometimes I don’t chat! But yes I really want to help out and do everything I can bring the site back like it should be bro! Maybe we could work something out, I think I have the resources and community to help
  • @ QM|T_JinX:
    yea i have seen you on here just like unbound and some others but they didnt stick haha yea would be great to see this site grow again like you said like it should be
  • @ God:
    We will see we gotta talk to the boss man Younis
  • @ QM|T_JinX:
    for sure haha well lets hope right
  • @ QM|T_JinX:
    i still think if there was a jailbreak for ps4 this site would have been back for sure
  • @ God:
    That would be awesome I’m sure it will happen before long, technology now a days is crazy! If we can work out a deal and plans I’ll be spreading the word and doing a lot to make it better more attractive and helpful fourms tips giveaways and all
  • @ God:
    I’ve been messing and working with trying to make great CSS for the names. Like Staff Premium news writer etc..
  • @ QM|T_JinX:
    ok so hows that going /
  • @ God:
    It’s going good. So we will see what happens and if the site can come back like it was or better
  • @ QM|T_JinX:
    nice yea lets hope
  • @ QM|T_JinX:
    im going to play some red dead it was great to have spoken to you bro nice to see you back on here
  • @ QM|T_JinX:
    hope you have a great night bro
  • @ God:
    It was good talking with you as well, you have a great night! We will talk later bro
    +1
  • Chat Bot:
    QM|T_JinX has joined the room.
  • @ QM|T_JinX:
    have a great weekend everybody ill be back after the weekend
  • Chat Bot:
    OkBrruh is our newest member. Welcome!
      Chat Bot: OkBrruh is our newest member. Welcome!
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