PS3 [Ghosts][1.16] Offsets

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Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
Tykster2020
 
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Reactions: Adailton
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
Thankss
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
SWEET
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
fvvlldlädäaefv
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
tysm bro
 
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  • @ lurch6661:
    iam good
  • @ lurch6661:
    got my bd disc in
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    it comes with games lol
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  • @ LilBoat100:
    been a min
  • @ LilBoat100:
    i have uncharted 3, (digital) my disc aint working for shit lol, so whenever i try finding "LAN Party" its not on digital, only on disc. so if theres like a eboot maybe, or something i can do to activate the LAN Party to play offline, that shit would be dope bro. anyone.
  • @ LilBoat100:
    or maybe if i download it as iso? idk
      @ LilBoat100: or maybe if i download it as iso? idk