PS3 [Ghosts][1.16] Offsets

  • Hello Guest! Welcome to ConsoleCrunch, to help support our site check out the premium upgrades HERE! to get exclusive access to our hidden content.
  • Unable to load portions of the website...
    If you use an ad blocker addon, you should disable it because it interferes with several elements of the site and blocks more than just adverts.
  • Read Rules Before Posting Post Virus Scans with every program.

Elite_Modz

Active Poster
Retired Staff
Active Member
Console ID Poster
Dec 19, 2014
517
380
133
Crunch
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
Tykster2020
 
  • Like
Reactions: Adailton
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
Thankss
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
SWEET
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
fvvlldlädäaefv
 
Soldier Name:
Code:
Pierro = 0x17A1E3D

Nardini = 0x17A18D9

Kramer = 0x17A1375

Meyer = 0x17A0E11

Findley = 0x17A08AD

Franco = 0x17A0349

Chan = 0x179FDE5

Suarez = 0x179F881

Burnett = 0x179F31D
[L1 = 0x179F01F]

Hudson = 0x17A3351

Raymond = 0x17A3890

Oles = 0x17A3E19

DeRidder = 0x17A437D

Antiban:
Code:
PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 };

PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };

Force Host:
ON:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

OFF:
Code:
PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };

PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };

Credits: Mx1357
tysm bro
 
General chit-chat
Help Users
  • Chat Bot:
    hi88soccer01 is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    Pidorok_1488 is our newest member. Welcome!
  • Chat Bot:
    789wing1com2 is our newest member. Welcome!
  • Chat Bot:
    fun79bioo1 is our newest member. Welcome!
  • Chat Bot:
    xx8vet2 is our newest member. Welcome!
  • Chat Bot:
    nk8868net is our newest member. Welcome!
  • Chat Bot:
    Christo has joined the room.
  • Chat Bot:
    ☢KTLMoDz☢ has posted a new profile post.
  • Chat Bot:
    ANGUS0023233 has joined the room.
  • Chat Bot:
    iTry.Smkks is our newest member. Welcome!
  • Chat Bot:
    SFrieFoxTH is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    o8ninjaa is our newest member. Welcome!
  • Chat Bot:
    Christo has joined the room.
  • Chat Bot:
    ad88vncom2 is our newest member. Welcome!
  • Chat Bot:
    ANGUS0023233 has joined the room.
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    llwincasinoo is our newest member. Welcome!
  • @ QM|T:
    no shady links allowed in chat or profile
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    Christo has joined the room.
  • Chat Bot:
    sc88tuyensinhnganhan2 is our newest member. Welcome!
  • Chat Bot:
    sc88bncom4 is our newest member. Welcome!
  • Chat Bot:
    gegept22 is our newest member. Welcome!
      Chat Bot: gegept22 is our newest member. Welcome!