GTA IV MD 13 Menu Texture Adding TUTORIAL! xbox 360

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popsssss

Member
Dec 29, 2015
11
0
11
Just having some fun with MD13 THIS WOULD LOOK BETTER BUT Devils Design would need to remove the transparency on the menu that why its kinda dim but ether way its still cool just some thing different. would love to do this to md 11 but the menu back grown would need to be changed to this one like md 13 or some others i know of now im going to show you how u can do your own md 13 menu texture. u can add any thing u want on it you will need spark iv and GTA V Console Texture Editor 1.3.1 and paint.net to edit the textures ill tell u the basics first u open your gta iv iso if u dont have one you will need to get one you will need xbox back up creator to open the iso then once open in the xbox 360 part extract the file named scripttxds after u extract it open it in spark iv and look for a file named network xtd extract that file and open it in GTA V Console Texture Editor 1.3.1 then once u do that then look for a texture named map_lobby.dds
extract that and open it in paint .net add what ever u want on it then save as dxt1 then import it back into texture viewer then add it all back into spark and rebuild it and save add it to your iso and your done for best results i found to resize MAP_LOBBY backwards like if its 256 x 512 make it 512 x 256 do your textures then change it back to the way it was the reason is the texture used is wider then tall were as a menu is tall and less wide so when the texture is set back to the shape u made it wich is more tall it will look better some things u mite add this mite not affect to much some things it will this will work on any menu with the menu back grown SET AS map_lobby like in md 13
THERE WILL BE NO DOWNLOAD HERE
 
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