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With this, you don't know where cids are upload but yes of course if there's this in a source code its that there is a stealer.
But if the guy is able to put a stealer, he is enof smart to encrypt it lol
Maybe one i ll do a tut to do a stealer like that people will know the difficultie of it
Hi Crunchers! So i saw FerdigStudios`s thread on CID stealers, btw nice post bro
and i thought i would help you guys out with how to PROTECT your console id from console id stealers
*NOTE* what this will do is block the internet connection of your tool, so any data that the tool connects from our PS3 CANNOT be sent to anyone else
Since it kinda sucks if you bought a console id for 15$ and then someone steals it with some hidden code inside the tool
Step 1. Click the search button on your computer and type in: firewall, then click on the one that says: windows firewall with advanced security
Step 2. Click on: Outbound rules
Step 3. Click on: New rule, make sure that the only thing that is checked is: Program: Then click next
Step 4. dont touch anything else except the: BROWSE button, now browse the tool that you wanna secure your CID from.
Step 4 . Click next. Then a new window will pop up, make sure the only thing that is checked is the: Block connection.
Step 5. Click next, and make sure ALL 3 boxes are checked in the window that will pop up
Step 6. Name this WHATEVER you want, since i am just using this as an example, i will use bass haxor`s MW3 tool, so i will just call it for: Bass Haxor`s MW3 tool.
Then just click on: Finish
*NOTE* if the RTM tool has open source included, look for this code:
public Form1()
{ InitializeComponent(); } public class PS3 { public static uint ProcessID; public static uint[] ProcessIDs; public static void SetMemory(uint Address, byte[] Bytes) { PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes); } public static void GetMemory(uint Address, ref byte[] Bytes) { PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes); } public static void Connect() { PS3TMAPI.InitTargetComms(); PS3TMAPI.Connect(0, null); } public static void Attach() { PS3TMAPI.GetProcessList(0, out ProcessIDs); ulong uProcess = ProcessIDs[0]; ProcessID = Convert.ToUInt32(uProcess); PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID); PS3TMAPI.ProcessContinue(0, ProcessID); } }
Nice to see theses sort of posts, helps the community so much. It's a shame that people would want to steal others CIDs, we have the same issue in the Xbox 360 community. Where freeware tools that people release, more often now comes with a "KV Stealers". Which takes the keyvault/console ID right off the hard drive.
Hi Crunchers! So i saw FerdigStudios`s thread on CID stealers, btw nice post bro
and i thought i would help you guys out with how to PROTECT your console id from console id stealers
*NOTE* what this will do is block the internet connection of your tool, so any data that the tool connects from our PS3 CANNOT be sent to anyone else
Since it kinda sucks if you bought a console id for 15$ and then someone steals it with some hidden code inside the tool
Step 1. Click the search button on your computer and type in: firewall, then click on the one that says: windows firewall with advanced security
Step 2. Click on: Outbound rules
Step 3. Click on: New rule, make sure that the only thing that is checked is: Program: Then click next
Step 4. dont touch anything else except the: BROWSE button, now browse the tool that you wanna secure your CID from.
Step 4 . Click next. Then a new window will pop up, make sure the only thing that is checked is the: Block connection.
Step 5. Click next, and make sure ALL 3 boxes are checked in the window that will pop up
Step 6. Name this WHATEVER you want, since i am just using this as an example, i will use bass haxor`s MW3 tool, so i will just call it for: Bass Haxor`s MW3 tool.
Then just click on: Finish
*NOTE* if the RTM tool has open source included, look for this code:
public Form1()
{ InitializeComponent(); } public class PS3 { public static uint ProcessID; public static uint[] ProcessIDs; public static void SetMemory(uint Address, byte[] Bytes) { PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes); } public static void GetMemory(uint Address, ref byte[] Bytes) { PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes); } public static void Connect() { PS3TMAPI.InitTargetComms(); PS3TMAPI.Connect(0, null); } public static void Attach() { PS3TMAPI.GetProcessList(0, out ProcessIDs); ulong uProcess = ProcessIDs[0]; ProcessID = Convert.ToUInt32(uProcess); PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID); PS3TMAPI.ProcessContinue(0, ProcessID); } }
Hi Crunchers! So i saw FerdigStudios`s thread on CID stealers, btw nice post bro
and i thought i would help you guys out with how to PROTECT your console id from console id stealers
*NOTE* what this will do is block the internet connection of your tool, so any data that the tool connects from our PS3 CANNOT be sent to anyone else
Since it kinda sucks if you bought a console id for 15$ and then someone steals it with some hidden code inside the tool
Step 1. Click the search button on your computer and type in: firewall, then click on the one that says: windows firewall with advanced security
Step 2. Click on: Outbound rules
Step 3. Click on: New rule, make sure that the only thing that is checked is: Program: Then click next
Step 4. dont touch anything else except the: BROWSE button, now browse the tool that you wanna secure your CID from.
Step 4 . Click next. Then a new window will pop up, make sure the only thing that is checked is the: Block connection.
Step 5. Click next, and make sure ALL 3 boxes are checked in the window that will pop up
Step 6. Name this WHATEVER you want, since i am just using this as an example, i will use bass haxor`s MW3 tool, so i will just call it for: Bass Haxor`s MW3 tool.
Then just click on: Finish
*NOTE* if the RTM tool has open source included, look for this code:
public Form1()
{ InitializeComponent(); } public class PS3 { public static uint ProcessID; public static uint[] ProcessIDs; public static void SetMemory(uint Address, byte[] Bytes) { PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes); } public static void GetMemory(uint Address, ref byte[] Bytes) { PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes); } public static void Connect() { PS3TMAPI.InitTargetComms(); PS3TMAPI.Connect(0, null); } public static void Attach() { PS3TMAPI.GetProcessList(0, out ProcessIDs); ulong uProcess = ProcessIDs[0]; ProcessID = Convert.ToUInt32(uProcess); PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID); PS3TMAPI.ProcessContinue(0, ProcessID); } }
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