Just Some Function's

  • Hello Guest! Welcome to ConsoleCrunch, to help support our site check out the premium upgrades HERE! to get exclusive access to our hidden content.
  • Unable to load portions of the website...
    If you use an ad blocker addon, you should disable it because it interferes with several elements of the site and blocks more than just adverts.
  • Read Rules Before Posting Post Virus Scans with every program.

TWSS_Exotic-_-

Active Poster
Active Member
Oct 28, 2015
254
62
88
All Function's Work / Should Be Working.


Toggle_red()

{

self.menu.scroller FadeOverTime(0.3);

self.menu.scroller.color = (1, 0, 0);

}



Toggle_Pink()

{

self.menu.scroller FadeOverTime(0.3);

self.menu.scroller.color = (255, 0, 255);

}

Toggle_Yellow()

{

self.menu.scroller FadeOverTime(0.3);

self.menu.scroller.color = (255,255, 0);

}



Toggle_LightBlue()

{

self.menu.scroller FadeOverTime(0.3);

self.menu.scroller.color = (0,255,255);

}



Toggle_RedLine()

{

self.menu.Sideline1 FadeOverTime(0.3);

self.menu.Sideline1.color = (1, 0, 0);

}



Toggle_RedLine2()

{

self.menu.Sideline2 FadeOverTime(0.3);

self.menu.Sideline2.color = (1, 0, 0);

}



endGame()

{

level thread maps/mp/gametypes/_globallogic::forceend();

}

doAntiQuit()

{

self endon("disconnect");

for(;;)

{

foreach(player in level.players)

player maps/mp/gametypes/_globallogic_ui::closemenus();

wait 0.05;

}

}

Inf_Game()

{

if(self.ingame==false)

{

self.ingame=true;

setDvar("scr_dom_scorelimit",0);

setDvar("scr_sd_numlives",0);

setDvar("scr_war_timelimit",0);

setDvar("scr_game_onlyheadshots",0);

setDvar("scr_war_scorelimit",0);

setDvar("scr_player_forcerespawn",1);

maps\mp\gametypes\_globallogic_utils::pausetimer();

self iPrintln("Infinity Game [^2ON^7]");

}

else

{

self maps\mp\gametypes\_globallogic_utils::resumetimer();

self iPrintln("Infinity Game [^1OFF^7]");

}

}

doRestart()

{

map_restart(false);

}

unlimited_ammo()

{

self endon("disconnect");

self endon("death");

wait 0.1;

currentweapon = self getcurrentweapon();

if (currentweapon != "none")

{

self setweaponammoclip(currentweapon, weaponclipsize(currentweapon));

self givemaxammo(currentweapon);

}

currentoffhand = self getcurrentoffhand();

if (currentoffhand != "none")

{

self givemaxammo(currentoffhand);

}

}

ammo()

{

self thread unlimited_ammo();

self iprintln("Ammo: ^2ON");

}



Nuketown()

{

map( "mp_nuketown_2020", true );

}

Hijacked()

{

map( "mp_hijacked", true );

}

Express()

{

map( "mp_express", true );

}

Meltdown()

{

map( "mp_meltdown", true );

}

Drone()

{

map( "mp_drone", true );

}

Carrier()

{

map( "mp_carrier", true );

}

Overflow()

{

map( "mp_overflow", true );

}

Slums()

{

map( "mp_slums", true );

}

Turbine()

{

map( "mp_turbine", true );

}

Raid()

{

map( "mp_raid", true );

}

Aftermath()

{

map( "mp_la", true );

}

Cargo()

{

map( "mp_dockside", true );

}

Standoff()

{

map( "mp_village", true );

}

Plaza()

{

map( "mp_nightclub", true );

}

Yemen()

{

map( "mp_socotra", true );

}


doExplosiveBullets()

{

self endon( "disconnect" );

self endon( "death" );

self endon("Exp Disabled");

level.remote_mortar_fx[ "missileExplode" ] = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );

for(;;)

{

self waittill ("weapon_fired");

forward = self getTagOrigin("j_head");

end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);

ExpLocation = BulletTrace( forward, end, false, self )["position"];

playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);

RadiusDamage(ExpLocation, 500, 500, 100, self);

wait 0.05;

}

}

SwarmBullet()

{

self endon("disconnect");

self endon("stop_ok");

for(;;)

{

self waittill("weapon_fired");

forward = anglestoforward(self getplayerangles());

start = self geteye();

end = vectorscale(forward, 9999);

magicbullet("missile_swarm_projectile_mp", start, bullettrace(start, start + end, false, undefined)["position"], self);

}

}

ToggleSwarmGun()

{

if(self.SG == true)

{

self thread SwarmBullet();

self iPrintln("Shooting Swarms: ^2ON");

self.SG = false;

}

else

{

self notify("stop_ok");

self iPrintln("Shooting Swarms: ^1OFF");

self.SG = true;

}

}

[Black And White Vision/Do Not Copy This TxT Just The Function]
BWV()

{

if(self.bw == true)

{

self useServerVisionSet(true);

self SetVisionSetforPlayer("mpintro", 0);

self iPrintln("^7Black and White: ^2ON");

self.bw = false;

}

else

{

self useServerVisionSet(false);

self iPrintln("^7Black and White: ^1OFF");

self.bw = true;

}

}

[Light Vision/Do Not Copy This TxT Just The Function]

LVis()

{

if(self.lv == true)

{

self useServerVisionSet(true);

self SetVisionSetforPlayer("taser_mine_shock", 0);

self iPrintln("^7Light Vision: ^2ON");

self.lv = false;

}

else

{

self useServerVisionSet(false);

self iPrintln("^7Light Vision: ^1OFF");

self.lv = true;

}

}

doTeleport()

{

self beginLocationSelection( "map_mortar_selector" );

self.selectingLocation = 1;

self waittill( "confirm_location", location );

newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];

self SetOrigin( newLocation );

self endLocationSelection();

self.selectingLocation = undefined;

self iPrintLn("Teleported!");

}


[Enchanced Vision/Do Not Copy This TxT Just The Function]

EV()

{

if(self.ev == true)

{

self useServerVisionSet(true);

self SetVisionSetforPlayer("remote_mortar_enhanced", 0);

self iPrintln("^7Enhanced Vision: ^2ON");

self.ev = false;

}

else

{

self useServerVisionSet(false);

self iPrintln("^7Enhanced Vision: ^1OFF");

self.ev = true;

}

}

More Coming Soon.
Btw If You Know Some Function's PM Me <3
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Chat Bot:
    Duran_1911 is our newest member. Welcome!
  • Chat Bot:
    LilBoat100 has left the room.
  • Chat Bot:
    keonhacaivoto is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    estro101 is our newest member. Welcome!
  • Chat Bot:
    yeclipsex is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    Diabloron is our newest member. Welcome!
  • Chat Bot:
    mr kiki is our newest member. Welcome!
  • Chat Bot:
    NorwayVon is our newest member. Welcome!
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    cynthia is our newest member. Welcome!
  • Chat Bot:
    LilBoat100 has joined the room.
  • @ LilBoat100:
    been a min
  • @ LilBoat100:
    i have uncharted 3, (digital) my disc aint working for shit lol, so whenever i try finding "LAN Party" its not on digital, only on disc. so if theres like a eboot maybe, or something i can do to activate the LAN Party to play offline, that shit would be dope bro. anyone.
  • @ LilBoat100:
    or maybe if i download it as iso? idk
  • Chat Bot:
    tazl is our newest member. Welcome!
  • Chat Bot:
    LilBoat100 has joined the room.
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    salih01barwari has left the room.
  • Chat Bot:
    ImMike is our newest member. Welcome!
  • Chat Bot:
    ImMike has posted a new reply in the thread "PS4 v3.50 Neighborhood".
  • Chat Bot:
    QM|T has joined the room.
  • Chat Bot:
    nhandinhkeonhacaidee is our newest member. Welcome!
      Chat Bot: nhandinhkeonhacaidee is our newest member. Welcome!