LBP2 - Basic Modding Methods

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Apr 23, 2020
29
2
13
Literally half the lbp community is saying you steal stuff btw, even my friend ii-kixler, also known as NIVXIX, and they're an honest person.
Cuz I trust him and not you and if u want me to give u methods and stuff u need a social media and I never stole anything how do you even still what I ether het my mods make them it buy them so don’t start shit
 
Apr 23, 2020
29
2
13
Literally half the lbp community is saying you steal stuff btw, even my friend ii-kixler, also known as NIVXIX, and they're an honest person.
I literally know him and your right I used to steal honestly that’s how we became friends I was his friend long before u were
 

Miss @ Security

Avid Poster
CC Dev Team
Determined Poster
Active Member
Jul 13, 2016
1,040
576
198
I found some epic hax mod methods for this game because I was bored. Some of these are very easy to find, while others I improvised myself (but am sure other people have done before me).

These are all very easy to do, progressively getting slightly more difficult/time-consuming.

What you need:
Farctool 2 (there's a good version here)
JDK 8 or 11 (I use 11)
NetCheat
LBP2 obviously

#1: Custom Popit colours
Credit to Dillon, or at least that's what he says:
This Netcheat code rewrites your popit colour.
6 00DC5E8C 00000001
0 00000000 040404FF
6 00DC5E8C 00000005
0 00000000 000000FF
6 00DC5E8C 00000009
0 00000000 BB99AAFF
To make your own, simply change the first six digits of the third section with the hex colour code, then the last two with the hex opacity of the colour.

#2: Custom materials
This is probably the easiest one that requires any work at all.
- Find the material you want to have the attributes carried over to the modded item (for example, Sponge is rounded and grabbable, while Dark Matter is rounded and is not affected by gravity, etc). Place it in an empty level.
- Open farctool2 and find the GUID (Hex) of that material's .gmat (if you can't find it, just use Basic Wood with the guid of 00002A3B).
- Go to the Search section of Netcheat. Set Type to 4 bytes, the value to the guid, and the start/stop address to 34000000-35000000. Then do an initial scan.
- Once that's finished, you should get 1-3 results. Copy these to a new code.
- Next find the guid of the gmat you want to replace (for example, I'll use avalonia_geometryboy_base.gmat, with the HEX GUID of 0001D954).
- Simply replace the guids in the code you pasted with the new gmat's guid. Write that code.
- Now select and copy the original material. You should see the new gmat.

#3: Sackboy material changing
This is basically the same as making custom materials, but requires more patience.
- Get out a sackbot, make its material "Disco Sack" (you can make it whatever you want, but Disco Sack is recognizable, has no DLC, and is easy to find the .gmat for). This has the guid of 0001D954.
- Go to the Search section of Netcheat. Set type to 4 bytes, the value to 0001D954 (or whatever you set your material to's hex guid) and the memory start/stop addresses to 34000000/37000000. Do a scan.
- Once that's finished you can get anywhere from 3 to 25 results (maybe more, but that's the most I have seen). Copy these to a new code.
- Find the hex guid of the gmat you want to replace (for example, avalonia_geometryboy_he_main.gmat, with the HEX GUID of 0001D956).
- Replace the guids in the code you pasted with the new gmat's guid. Write that code.
- Now copy the sackbot. You should see the new gmat.
nice!
 

Tobi_okay?

Member
Jul 10, 2019
1
0
11
hii can anyone help me with setting up netcheat for ps3mapi.. i haven't played this game inawhile and i want to get back into it.
 

Mr_Meepis44

Member
Jun 25, 2020
26
0
11
California
I found some epic hax mod methods for this game because I was bored. Some of these are very easy to find, while others I improvised myself (but am sure other people have done before me).

These are all very easy to do, progressively getting slightly more difficult/time-consuming.

What you need:
Farctool 2 (there's a good version here)
JDK 8 or 11 (I use 11)
NetCheat
LBP2 obviously

#1: Custom Popit colours
Credit to Dillon, or at least that's what he says:
This Netcheat code rewrites your popit colour.
6 00DC5E8C 00000001
0 00000000 040404FF
6 00DC5E8C 00000005
0 00000000 000000FF
6 00DC5E8C 00000009
0 00000000 BB99AAFF
To make your own, simply change the first six digits of the third section with the hex colour code, then the last two with the hex opacity of the colour.

#2: Custom materials
This is probably the easiest one that requires any work at all.
- Find the material you want to have the attributes carried over to the modded item (for example, Sponge is rounded and grabbable, while Dark Matter is rounded and is not affected by gravity, etc). Place it in an empty level.
- Open farctool2 and find the GUID (Hex) of that material's .gmat (if you can't find it, just use Basic Wood with the guid of 00002A3B).
- Go to the Search section of Netcheat. Set Type to 4 bytes, the value to the guid, and the start/stop address to 34000000-35000000. Then do an initial scan.
- Once that's finished, you should get 1-3 results. Copy these to a new code.
- Next find the guid of the gmat you want to replace (for example, I'll use avalonia_geometryboy_base.gmat, with the HEX GUID of 0001D954).
- Simply replace the guids in the code you pasted with the new gmat's guid. Write that code.
- Now select and copy the original material. You should see the new gmat.

#3: Sackboy material changing
This is basically the same as making custom materials, but requires more patience.
- Get out a sackbot, make its material "Disco Sack" (you can make it whatever you want, but Disco Sack is recognizable, has no DLC, and is easy to find the .gmat for). This has the guid of 0001D954.
- Go to the Search section of Netcheat. Set type to 4 bytes, the value to 0001D954 (or whatever you set your material to's hex guid) and the memory start/stop addresses to 34000000/37000000. Do a scan.
- Once that's finished you can get anywhere from 3 to 25 results (maybe more, but that's the most I have seen). Copy these to a new code.
- Find the hex guid of the gmat you want to replace (for example, avalonia_geometryboy_he_main.gmat, with the HEX GUID of 0001D956).
- Replace the guids in the code you pasted with the new gmat's guid. Write that code.
- Now copy the sackbot. You should see the new gmat.

can you provide a download link for jdk 11?
 
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