PS3 Leech code for sprx BLUS

  • Hello Guest! Welcome to ConsoleCrunch, to help support our site check out the premium upgrades HERE! to get exclusive access to our hidden content.
  • Unable to load portions of the website...
    If you use an ad blocker addon, you should disable it because it interferes with several elements of the site and blocks more than just adverts.
  • Read Rules Before Posting Post Virus Scans with every program.

Aki_FINx

Member
Aug 12, 2017
90
47
78
Contains Freeze car & boat, superlod & niko protection & printing who spawned, sometimes it prints when a car generator spawns something. Blocking some events and printing who did it. Have fun.

More formatted code here https://pastebin.com/sfBBZdxi


typedef unsigned int DWORD;

int ENTITY_LOAD_STUB(int r3, int a);
int GET_ENTITY_TYPE_STUB(int a1, int a2);
int EVENT_SPAM_FIX_STUB(int a1, int a2, int a3, int a4);
int ResurrectPrintStub(int a1, int a2, int a3, int a4, int a5);
int RemoveAllWeaponsStub(int a1, int a2, int a3, int a4, int a5);
int RemoveWeaponStub(int a1, int a2, int a3, int a4, int a5);
int RequestRagdollStub(int a1, int a2, int a3, int a4, int a5);


int EntityType = -1;
int Entity_PlayerID = 0;
bool Block = 0;

int GET_ENTITY_TYPE(int Entity, int a2)
{
EntityType = Entity;
return GET_ENTITY_TYPE_STUB(Entity, a2);
}

int EVENT_SPAM_FIX(int a1, int PlayerID, int a3, int a4)
{
Entity_PlayerID = PlayerID;
if (Block) {
Block = 0;
return 0;
}
return EVENT_SPAM_FIX_STUB(a1, PlayerID, a3, a4);
}

int ResurrectPrint(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried To resurrect you", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return ResurrectPrintStub(a1, a2, PlayerID, a4, a5);
}

int RemoveAllWeapons(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried To Remove All Your Weapons", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return RemoveAllWeaponsStub(a1, a2, PlayerID, a4, a5);
}

int RemoveWeapon(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried To Remove Your Weapon", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return RemoveWeaponStub(a1, a2, PlayerID, a4, a5);
}

int RequestRagdoll(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried to ragdoll you", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return RequestRagdollStub(a1, a2, PlayerID, a4, a5);
}

int ENTITY_LOAD_HOOK(int key, int a)
{
char buffer[100];
int isNetworkSession = *(int*)(0x10ABE30);
if (isNetworkSession)
{
switch (EntityType)
{
case 0:

break;

case 1: case 2:
if (key == MODEL_SUPERLOD || key == MODEL_PLAYER)
{
printf("%s Spawned Freeze Ped 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
sprintf(buffer, "%s Tried To Spawn A Freeze Ped %X", GET_PLAYER_NAME(Entity_PlayerID));
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
break;

case 3:

break;

case 4:
{
if (IS_THIS_MODEL_A_VEHICLE(key))
{
printf("%s Spawned Vehicle Object 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
sprintf(buffer, "%s Tried To Spawn A Vehicle Object", GET_PLAYER_NAME(Entity_PlayerID));
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
else if (key == OBJECT_WS_SUBLIGHT || key == OBJECT_NJ5_FIREPIP02 || key == OBJECT_CJ_WS_T_BASE_DAM || key == OBJECT_SUBLIGHT_MS || key == OBJECT_CJ_WALL_LIGHT_2)
{
printf("%s Spawned a lag object\n", GET_PLAYER_NAME(Entity_PlayerID));
EntityType = -1;
Block = 1;
return -1;
}
printf("%s Spawned Object %X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
break;
}

case 5:
if (key == VEHICLE_ANGEL || key == VEHICLE_DAEMON || key == VEHICLE_DIABOLUS
|| key == VEHICLE_INNOVATION || key == VEHICLE_LYCAN || key == VEHICLE_NIGHTBLADE
|| key == VEHICLE_REVENANT || key == VEHICLE_WAYFARER || key == VEHICLE_WOLFSBANE)
{
printf("%s Spawned A Freeze Bike 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
sprintf(buffer, "%s Tried To Spawn A Freeze Bike", GET_PLAYER_NAME(Entity_PlayerID));
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
break;

case 6:

break;

case 7:
if (key != VEHICLE_DINGHY && key != VEHICLE_JETMAX && key != VEHICLE_MARQUIS && key != VEHICLE_PREDATOR
&& key != VEHICLE_REEFER && key != VEHICLE_SQUALO && key != VEHICLE_TROPIC && key != VEHICLE_TUGA
&& key != VEHICLE_BLADE && key != VEHICLE_FLOATER && key != VEHICLE_SMUGGLER)
{
printf("%s Spawned A Freeze Boat 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);

sprintf(buffer, "%s Tried To Spawn A Freeze Boat %X", GET_PLAYER_NAME(Entity_PlayerID), key);
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
else if (key == VEHICLE_TUGA)
{
printf("%s Spawned A Tug\n", GET_PLAYER_NAME(Entity_PlayerID));
EntityType = -1;
Block = 1;
return -1;
}
break;

case 8:

break;

case 9:

break;

case 10:

break;

default:

break;
}
}
Block = 0;
EntityType = -1;
return ENTITY_LOAD_STUB(key, a);
}

int GET_ENTITY_TYPE_STUB(int a1, int a2)
{
__asm("li 3, 0");
}

int ENTITY_LOAD_STUB(int r3, int a)
{
__asm("li 3, 0");
}

int EVENT_SPAM_FIX_STUB(int a1, int a2, int a3, int a4)
{
__asm("li 3, 0");
}

int ResurrectPrintStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

int RemoveAllWeaponsStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

int RemoveWeaponStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

int RequestRagdollStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

extern "C" int _start()
{
*(int*)(0x404508) = 0x60000000; //patch Killzone
*(int*)(0x4046B0) = 0x60000000; //patch Killzone

HookFunctionStart(0x828DE0, (DWORD)GET_ENTITY_TYPE_STUB, (DWORD)GET_ENTITY_TYPE);
HookFunctionStart(0x24FF90, (DWORD)ENTITY_LOAD_STUB, (DWORD)ENTITY_LOAD_HOOK);
HookFunctionStart(0x83C8A0, (DWORD)EVENT_SPAM_FIX_STUB, (DWORD)EVENT_SPAM_FIX);
HookFunctionStart(0x7FCD38, (DWORD)ResurrectPrintStub, (DWORD)ResurrectPrint);
HookFunctionStart(0x7FCA78, (DWORD)RemoveAllWeaponsStub, (DWORD)RemoveAllWeapons);
HookFunctionStart(0x7FCB28, (DWORD)RemoveWeaponStub, (DWORD)RemoveWeapon);
HookFunctionStart(0x7FC238, (DWORD)RequestRagdollStub, (DWORD)RequestRagdoll);

*(int*)(0x3A3CF0) = 0x4E800020; //Remove shadows
*(int*)(0x3A3F40) = 0x4E800020; //Remove shadows
*(int*)(0x3A49E0) = 0x4E800020; //Remove shadows
*(int*)(0x3A4DA8) = 0x4E800020; //Remove shadows

*(int*)(0x8054B0) = 0x4E800020; //Block Resurrect
*(int*)(0x807758) = 0x4E800020; //Block remove all weapons
*(int*)(0x807830) = 0x4E800020; //Block remove weapons
*(int*)(0x80AC30) = 0x4E800020; //Block give weapons
*(int*)(0x8009D8) = 0x4E800020; //Block Ragdoll request

}
 
Last edited:
  • Like
Reactions: DARKxWAVE

Aki_FINx

Member
Aug 12, 2017
90
47
78
Precompiled sprx link in the description for dex only & not gonna make bles version. No black screen protection included because i didn't make it.
 

Douglas Oliveira

Public Legend
Retired Staff
Local Legend
Local Hero
Local Celebrity
Community Elite
Community Veteran
Determined Poster
Active Member
Console ID Poster
Jun 5, 2015
3,915
7,501
1,268
Brasil
Precompiled sprx link in the description for dex only & not gonna make bles version. No black screen protection included because i didn't make it.
Each and every link must be protected within the Spoiler, respect the forum rules
 

DARKxWAVE

Active Poster
Active Member
Dec 19, 2016
123
37
88
Contains Freeze car & boat, superlod & niko protection & printing who spawned, sometimes it prints when a car generator spawns something. Blocking some events and printing who did it. Have fun.

More formatted code here https://pastebin.com/sfBBZdxi


typedef unsigned int DWORD;

int ENTITY_LOAD_STUB(int r3, int a);
int GET_ENTITY_TYPE_STUB(int a1, int a2);
int EVENT_SPAM_FIX_STUB(int a1, int a2, int a3, int a4);
int ResurrectPrintStub(int a1, int a2, int a3, int a4, int a5);
int RemoveAllWeaponsStub(int a1, int a2, int a3, int a4, int a5);
int RemoveWeaponStub(int a1, int a2, int a3, int a4, int a5);
int RequestRagdollStub(int a1, int a2, int a3, int a4, int a5);


int EntityType = -1;
int Entity_PlayerID = 0;
bool Block = 0;

int GET_ENTITY_TYPE(int Entity, int a2)
{
EntityType = Entity;
return GET_ENTITY_TYPE_STUB(Entity, a2);
}

int EVENT_SPAM_FIX(int a1, int PlayerID, int a3, int a4)
{
Entity_PlayerID = PlayerID;
if (Block) {
Block = 0;
return 0;
}
return EVENT_SPAM_FIX_STUB(a1, PlayerID, a3, a4);
}

int ResurrectPrint(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried To resurrect you", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return ResurrectPrintStub(a1, a2, PlayerID, a4, a5);
}

int RemoveAllWeapons(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried To Remove All Your Weapons", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return RemoveAllWeaponsStub(a1, a2, PlayerID, a4, a5);
}

int RemoveWeapon(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried To Remove Your Weapon", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return RemoveWeaponStub(a1, a2, PlayerID, a4, a5);
}

int RequestRagdoll(int a1, int a2, int PlayerID, int a4, int a5)
{
char buffer[100];
sprintf(buffer, "%s Tried to ragdoll you", GET_PLAYER_NAME(PlayerID));
printf("%s\n", buffer);
print(buffer);
return RequestRagdollStub(a1, a2, PlayerID, a4, a5);
}

int ENTITY_LOAD_HOOK(int key, int a)
{
char buffer[100];
int isNetworkSession = *(int*)(0x10ABE30);
if (isNetworkSession)
{
switch (EntityType)
{
case 0:

break;

case 1: case 2:
if (key == MODEL_SUPERLOD || key == MODEL_PLAYER)
{
printf("%s Spawned Freeze Ped 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
sprintf(buffer, "%s Tried To Spawn A Freeze Ped %X", GET_PLAYER_NAME(Entity_PlayerID));
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
break;

case 3:

break;

case 4:
{
if (IS_THIS_MODEL_A_VEHICLE(key))
{
printf("%s Spawned Vehicle Object 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
sprintf(buffer, "%s Tried To Spawn A Vehicle Object", GET_PLAYER_NAME(Entity_PlayerID));
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
else if (key == OBJECT_WS_SUBLIGHT || key == OBJECT_NJ5_FIREPIP02 || key == OBJECT_CJ_WS_T_BASE_DAM || key == OBJECT_SUBLIGHT_MS || key == OBJECT_CJ_WALL_LIGHT_2)
{
printf("%s Spawned a lag object\n", GET_PLAYER_NAME(Entity_PlayerID));
EntityType = -1;
Block = 1;
return -1;
}
printf("%s Spawned Object %X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
break;
}

case 5:
if (key == VEHICLE_ANGEL || key == VEHICLE_DAEMON || key == VEHICLE_DIABOLUS
|| key == VEHICLE_INNOVATION || key == VEHICLE_LYCAN || key == VEHICLE_NIGHTBLADE
|| key == VEHICLE_REVENANT || key == VEHICLE_WAYFARER || key == VEHICLE_WOLFSBANE)
{
printf("%s Spawned A Freeze Bike 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);
sprintf(buffer, "%s Tried To Spawn A Freeze Bike", GET_PLAYER_NAME(Entity_PlayerID));
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
break;

case 6:

break;

case 7:
if (key != VEHICLE_DINGHY && key != VEHICLE_JETMAX && key != VEHICLE_MARQUIS && key != VEHICLE_PREDATOR
&& key != VEHICLE_REEFER && key != VEHICLE_SQUALO && key != VEHICLE_TROPIC && key != VEHICLE_TUGA
&& key != VEHICLE_BLADE && key != VEHICLE_FLOATER && key != VEHICLE_SMUGGLER)
{
printf("%s Spawned A Freeze Boat 0x%X\n", GET_PLAYER_NAME(Entity_PlayerID), key);

sprintf(buffer, "%s Tried To Spawn A Freeze Boat %X", GET_PLAYER_NAME(Entity_PlayerID), key);
print(buffer);
EntityType = -1;
Block = 1;
return -1;
}
else if (key == VEHICLE_TUGA)
{
printf("%s Spawned A Tug\n", GET_PLAYER_NAME(Entity_PlayerID));
EntityType = -1;
Block = 1;
return -1;
}
break;

case 8:

break;

case 9:

break;

case 10:

break;

default:

break;
}
}
Block = 0;
EntityType = -1;
return ENTITY_LOAD_STUB(key, a);
}

int GET_ENTITY_TYPE_STUB(int a1, int a2)
{
__asm("li 3, 0");
}

int ENTITY_LOAD_STUB(int r3, int a)
{
__asm("li 3, 0");
}

int EVENT_SPAM_FIX_STUB(int a1, int a2, int a3, int a4)
{
__asm("li 3, 0");
}

int ResurrectPrintStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

int RemoveAllWeaponsStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

int RemoveWeaponStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

int RequestRagdollStub(int a1, int a2, int a3, int a4, int a5)
{
__asm("li 3, 0");
}

extern "C" int _start()
{
*(int*)(0x404508) = 0x60000000; //patch Killzone
*(int*)(0x4046B0) = 0x60000000; //patch Killzone

HookFunctionStart(0x828DE0, (DWORD)GET_ENTITY_TYPE_STUB, (DWORD)GET_ENTITY_TYPE);
HookFunctionStart(0x24FF90, (DWORD)ENTITY_LOAD_STUB, (DWORD)ENTITY_LOAD_HOOK);
HookFunctionStart(0x83C8A0, (DWORD)EVENT_SPAM_FIX_STUB, (DWORD)EVENT_SPAM_FIX);
HookFunctionStart(0x7FCD38, (DWORD)ResurrectPrintStub, (DWORD)ResurrectPrint);
HookFunctionStart(0x7FCA78, (DWORD)RemoveAllWeaponsStub, (DWORD)RemoveAllWeapons);
HookFunctionStart(0x7FCB28, (DWORD)RemoveWeaponStub, (DWORD)RemoveWeapon);
HookFunctionStart(0x7FC238, (DWORD)RequestRagdollStub, (DWORD)RequestRagdoll);

*(int*)(0x3A3CF0) = 0x4E800020; //Remove shadows
*(int*)(0x3A3F40) = 0x4E800020; //Remove shadows
*(int*)(0x3A49E0) = 0x4E800020; //Remove shadows
*(int*)(0x3A4DA8) = 0x4E800020; //Remove shadows

*(int*)(0x8054B0) = 0x4E800020; //Block Resurrect
*(int*)(0x807758) = 0x4E800020; //Block remove all weapons
*(int*)(0x807830) = 0x4E800020; //Block remove weapons
*(int*)(0x80AC30) = 0x4E800020; //Block give weapons
*(int*)(0x8009D8) = 0x4E800020; //Block Ragdoll request

}
Nice ... you gonna leave gta 4 ?
 
General chit-chat
Help Users
  • Chat Bot:
    EMRR is our newest member. Welcome!
  • @ EMRR:
    Hi
  • @ QM|T_JinX:
    hii
  • @ EMRR:
    I make a IDPS Generator but i'm not sure about the IDPS ID's is working %100, how can i verify the IDPS ID's??
  • @ QM|T_JinX:
    most of the times t only generates false / banned ones think you got to be very lucky to find one
  • @ EMRR:
    I developed the software and i generated 350.000 ID's today
  • @ EMRR:
    I have a PS3 but i don't want to test it on a real machine
  • @ QM|T_JinX:
    why not you making it for the ps3 right what better way to test thing like that out on there
  • @ EMRR:
    How can i try it on my PS3? Because i can't spoof my firmware version and i can't login into PSN
  • @ QM|T_JinX:
    why cant you log in banned /
  • @ EMRR:
    I'm not banned, it's says "Please update your firmware to login PSN"
  • @ EMRR:
    I'm using 4.89 HFW, it's jailbreaked.
  • @ QM|T_JinX:
    ok so cex kernal
  • @ EMRR:
    Yeah it's cex
  • @ QM|T_JinX:
    if you are able to go on dex you wont have that problem
  • @ EMRR:
    It's not have a easy fix, like "IDPS Checker" software?
  • @ QM|T_JinX:
    no cex will always say you need to update as far as i know
  • @ EMRR:
    Ok, i will look at DEX, Thanks :)
  • @ QM|T_JinX:
    ok good luck bro
  • @ EMRR:
    :)
  • @ QM|T_JinX:
    not sure whats the latest fw update for hen but you can also try the latest fw installing then it wont ask you for update
  • @ lurch6661:
    zap
  • @ lurch6661:
    whats up man hows it going
  • @ QM|T_JinX:
    @lurch6661 im doing good how you
    @ QM|T_JinX: @lurch6661 im doing good how you