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PS3 MW2 LIB

Nostafaru

Moderating the Crunch Bunch.
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Hello Everyone!

Here is a LIB For MW2.

Happy Modding :)

Download: MW2Lib
Source Code: MW2Lib - Source


---- How To Use ----

- Add Both DLL Files As References To Your Project
- Add "using MW2Lib;" and "using PS3Lib;" To The Top of Your Project (With The Other Ones)
- Call Functions By Doing "MW2Lib. "

---- Example of What To Put In Connect Button ----

MW2Lib.PS3.Connect();
MW2Lib.RPC.EnableRPC();
MW2Lib.HUD.Huds_DestroyAll();
MW2Lib.HUD.Objective_DestroyAll();

---- Features ----

- RPC
- Complete HUD Elements
- Address/Offsets
- Easy To Use

---- Some Examples ----

- Set Text To Middle Of Screen:
MW2Lib.HUD.SetText(0, "Hello Client 0", 4, 4, 0, 0, MW2Lib.HUD.HudStruct.Align.CENTER_MIDDLE);

- Set White Square To X: 250, Y:250
MW2Lib.HUD.SetShader(0, "white", 50, 50, 250, 250, 0);

- MoveOverTime To X: 100, Y: 100 Over 1 Second
UInt32 Shader = MW2Lib.HUD.SetShader(0, "white", 50, 50, 250, 250, 0);
MW2Lib.HUD.MoveOverTime(Shader, 1000, 100, 100);

- Call A Function With RPC
MW2Lib.RPC.Call(FunctionToCall, args);

- Write To Different Data Types To Memory
MW2Lib.Lib.WriteInt16(Offset, Value);
MW2Lib.Lib.WriteInt32(Offset, Value);
MW2Lib.Lib.WriteInt64(Offset, Value);
MW2Lib.Lib.WriteSingle(Offset, Value);
MW2Lib.Lib.WriteByte(Offset, Value);
MW2Lib.Lib.WriteBytes(Offset, Value);
MW2Lib.Lib.WriteString(Offset, Value);

- Read Different Data Types From Memory
MW2Lib.Lib.ReadInt16(Offset, Value);
MW2Lib.Lib.ReadInt32(Offset, Value);
MW2Lib.Lib.ReadInt64(Offset, Value);
MW2Lib.Lib.ReadSingle(Offset, Value);
MW2Lib.Lib.ReadByte(Offset, Value);
MW2Lib.Lib.ReadBytes(Offset, Value);
MW2Lib.Lib.ReadString(Offset, Value);









Credits: Choco
SC58
 
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