MW3 1.124 OFFSETS

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☆★CHRISMODz69®☆★

Active Poster
Active Member
Oct 16, 2013
251
149
103
sydney new
Some OFFSETS HERE.....

Code:
Wallbreak:
0x00173b62
ON:01 2C
OFF:02 81
Code:
Chrome Players:
ON:
0x3984DF : 01
0x3984F2 : 05 70
OFF
0x3984DF : 0x00
0x3984DF : 05 6A
Code:
Rappid fire:
ON:
0x31D6C : 60 00 00 00
0x31D84 : C0 23 00 00
0x31D8C : 48 00 00 3C
0x31B44 : 3D 4C CC CD
OFF:
0x31D6C : 41 82 00 94
0x31D84 : C0 24 00 00
0x31D8C : 40 82 00 3C
0x31B44 : 41 82 00 94
Code:
God Mode Classes:
Custom Class 1 - 0x01c1985f
Custom Class 2 - 0x01c198c1
Custom Class 3 - 0x01c19923
Custom Class 4 - 0x01c19985
Custom Class 5 - 0x01c199e7
Custom Class 6 - 0x01c19a49
Custom Class 7 - 0x01c19aab
Custom Class 8 - 0x01c19b0d
Custom Class 9 - 0x01c19b6f
Custom Class 10 - 0x01c19bd1
Custom Class 11 - 0x01c19c33
Custom Class 12 - 0x01c19c95
Custom Class 13 - 0x01c19cf7
Custom Class 14 - 0x01c19d59
Custom Class 15 - 0x01c19dbb
ON: 0x4F
OFF: 0x00
Code:
MW2 Wallhack:
0x0110A292 + (client * 3980)
0x10, 0x00, 0x00, 0x00, 0x00, 0x09
Code:
Teleport:
0x0110A29C
Code:
Change Team :
Use 01 for your team, 02 for enemy team, 07 for spectator team
Offset: 0x0110d657 + (0x3980 * i for other clients)
Code:
Suicide:
Use FF to suicide
Offset: 0x0110a2a5 + (0x3980 * i for other clients)
Code:
Night Vision:
Use FF for night vision, 00 to turn off
Offset: 0x0110a5f7 + (0x3980 * i for other clients)
Code:
Red Boxes:
Use FF for night vision, 00 to turn off
Offset: 0x0110a5f7 + (0x3980 * i for other clients)
Code:
Non-host Red Boxes:
Offset: 0x65D14 -replace with 60 00 00 00
Code:
Super UAV:
On is 02, for off use 0x01
Offset: 0x5F067
Code:
Restart Game:
0x00223B20 - sv_maprestart_f
Code:
0x210B0 - BG_GetPerkIndexForName
0x3CFBC - BG_GetNumWeapons
0x3CFD0 - BG_FindWeaponIndexForName
0x3D434 - BG_GetWeaponIndexForName
0x3D7D8 - BG_GetViewModelWeaponIndex
0x3FBD0 - BG_WeaponFireRecoil
0xBE498 - CG_FireWeapon
0xD1CD8 - Key_IsDown
0xD1D18 - Key_StringToKeynum
0xD1E64 - Key_IsValidGamePadChar
0xD1EA4 - Key_KeyNumToString
0xD2368 - Key_Unbind_f
0xD247C - Key_Bind_f
0x1C409C - BG_TakePlayerWeapon
0x1C3034 - G_GivePlayerWeapon
0x228FA8 - SV_GameSendServerCommand
0x22A4A8 - SV_GetConfigString
0x22A208 - SV_SetConfigString
0x299490 - va
0x1BEF5C - G_SetModel
0x1BE6CC - G_LocalizedStringIndex
0x1BE744 - G_MaterialIndex
0x1BE7A8 - G_ModelIndex
0x1BE8A0 - G_ModelName
0x18A29C - Add_Ammo
0x17EBE8 - PlayerCmd_SetPerk
0x183E18 - G_Damage
0x185600 - G_RadiusDamage
0x18EA74 - G_GetClientScore
0x18EA98 - G_GetClientDeaths
0x1DB240 - CBuf_AddText
0x1DC4FC - Cmd_AddCommandInternal
Code:
Custom Class Names:
Class 1: 0x01c1982c
Class 2: 0x01c1988e
Class 3: 0x01c198f0
Class 4: 0x01c19952
Class 5: 0x01c199b4
Class 6: 0x01c19a16
Class 7: 0x01c19a78
Class 8: 0x01c19ada
Class 9: 0x01c19b3c
Class 10: 0x01c19b9e
Class 11: 0x01c19c00
Class 12: 0x01c19c62
Class 13: 0x01c19cc4
Class 14: 0x01c19d26
Class 15: 0x01c19d88
Code:
Freeze :
use 07 for freeze, 00 to unfreeze
Offset: 0x0110d87f + (0x3980 * i for other clients)
Code:
Unlimited Ammo :
Use FF for unlimted ammo or replace with 64 for 100 bullets
Primary Offset: 0x0110a6ab + (0x3980 * i for other clients)
Secondary Offset: 0x011a693 + (0x3980 * i for other clients)
Tactical Offset: 0x0110a6b7 + (0x3980 * i for other clients)
Lethal Offset: 0x0110a69f + (0x3980 * i for other clients)
Code:
UFO Mode
Use 02 for ufo, 00 to take it off
Offset: 0x0110d87f + (0x3980 * i for other clients)
Code:
GodMode
Use FF for god mode, 00 to take it off
Offset: 0x0FCA41E + (0x280 *i for other clients)
Code:
Elite Camos:
Use FF to unlock
Offset: 0x1c1b2ec
Code:
inGame Stats:
Deaths=0x0110d59c + (0x3980 * i for other clients)
Kills=0x0110d5a0 + (0x3980 * i for other clients)
Score=0x0110d598 + (0x3980 * i for other clients)
Code:
FPS:
Initialization: 0x277208 : Bytes : 41 00
Text Position: 0x277150
Text Size: 0x27714c
Send Text: 0x554d84
FPS : fps: %f
Code:
Wallbreak:
0x00173b62
ON:01 2C
OFF:02 81
Code:
Laser :
0x000b6703
ON = 0x01
OFF = 0x00
Code:
Super Steady Him: 0x018de168 3F - Off 01 - On
Super Steady Him = 0x018de1ac- 01 - Super Siegt Of Hand 3F - Regular Sieght Of Hand!
super quick draw = 0x018de784 45 - Super Scope 01 - No Scope 3F - Regular Scope
Code:
Explosiv Bullets :
Client 0: 0x0110A773 * 3980
Client 1: 0x0110E0F3
Client 2: 0x01111A73
Client 3: 0x011153F3
Client 4: 0x01118D73
Client 5: 0x0111C6F3
Client 6: 0x01120073
Client 7: 0x011239F3
Client 8: 0x01127373
Client 9: 0x0112ACF3
Client 10: 0x0112E673
Client 11: 0x01131FF3
Client 12: 0x01135973
Client 13: 0x011392F3
Client 14: 0x0113CC73
Client 15: 0x011405F3
Client 16: 0x01140F73
Client 17: 0x011478F3
OFF = 00 00
ON = c5 FF
Code:
Dolphin Dive :
Client 0: 0x0110A773
Client 1: 0x0110E0F3
Client 2: 0x01111A73
Client 3: 0x011153F3
Client 4: 0x01118D73
Client 5: 0x0111C6F3
Client 6: 0x01120073
Client 7: 0x011239F3
Client 8: 0x01127373
Client 9: 0x0112ACF3
Client 10: 0x0112E673
Client 11: 0x01131FF3
Client 12: 0x01135973
Client 13: 0x011392F3
Client 14: 0x0113CC73
Client 15: 0x011405F3
Client 16: 0x01140F73
Client 17: 0x011478F3
OFF = 00 00
ON = FF 00
Code:
Maps : 0x01810722
Game modes : 0x01893fa9
Code:
Clan Title Text
0x00892C15
01 > on
00 > off

Clan Title On:
0x00892C14
01 > ON
00 > OFF


Golden ClanTag :
0x00892C13
01 > on
00 > 0ff

Clantag
0x00892C0E

Clantag Text
0x00892C34
Code:
Change Name:
Offset: 01BBBC2C
01 = Cross
02 = Cercle
03 = Square
04 = Triangle
05 = L1
06 = R1
10 = L3
11 = R3
12 = L2
13 = R2
14 = DPAD UP
15 = DPAD DOWN
16 = DAPD LEFT
17 = DPAD RIGHT
0E = Start
0F = Select
Code:
Stats:
Unlock All Challenges:
0x01C19FAB > 0x1302
0x01C190B4 > 0x1EB8 (During 0x200 Bytes)
0x01C19FF2 > 0x0A0A0A0A (During 0x1064 Bytes)
0x01C1B0A0 > 0xFF (During 0x200 Bytes)
Stats Entry Point = 0x01C187D0
Prestige = 0x01C1947C
Experiences = 0x01C1926C
Scores = 0x01C19484
Kills = 0x01C194AC
KillStreaks = 0x01C194B0
Death = 0x01C194B4
Assist = 0x01C194BC
HeadShots = 0x01C194C0
Times Played = 0x01C194CE & 0x01C194D6
Tokens = 0x01C1B2DB
Wins = 0x01C194E0
Losses = 0x01C194E4
Ties = 0x01C194E8
WinStreaks = 0x01C194EC
Hits = 0x01C194F8
Misses = 0x01C194FC
Ratio = 0x01C19500
Double XP = 0x01C1B331
Double XP Weapons = 0x01C1B339
Accuracy = 0x01C19504
Classes Name = 0x1C1982C (+ 0x62 For The Next)
Add Classes = 0x01C1B2E3
Prestige MW = 0x01C1B376
Prestige WAW = 0x01C1B37B
Prestige MW2 = 0x01C1B381
Prestige BO = 0x01C1B388
Code:
Spectator God Mode:
Address: 0x0110A292
Default: 10
Enable: 99
Code:
Third Person:
Address: 0x18CCE38
Default: 00
Enable: 01
Code:
Super Jump:
Normal 42 9c 00, High 44 f9 c0, super 40 00 00
Offset: 0x000019780
Code:
Super Speed:
Normal 38 a0 00 be, super 38 a0 07 d0
Offset: 0x000173bb0
Code:
SendServerCommand:
Offset: 0x0022CEBC
How to use: Sv_SendServerCommand(client_s *,svscmd_type,char const *,...)
Code:
Kill Client:
Offset: 0x00183748
How to use: player_die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
Code:
Kick Client:
Offset: 0x00223BD0
How to use: sv_kickclient just kickes whatever client you want to kick from lobby ingame
Code:
Set Dvar:
0x537244
Code:
InGame Player Color:
018D75D6
ON : FF FF
Code:
Visions:
ac130
ac130_enhanced
ac130_enhanced_mp
ac130_inverted
ac130_thermal
ac130_thermal_mp
af_caves_indoors
af_caves_indoors_breachroom
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_steamroom
af_caves_indoors_steamroom_dark
af_caves_outdoors
af_caves_outdoors_airstrip
aftermath
aftermath_dying
aftermath_hurt
aftermath_walking
airplane
airport
airport_death
airport_exterior
airport_green
airport_intro
airport_stairs
ambush
armada
armada_ground
armada_sound
armada_tvs
armada_water
berlin
berlin_a10
berlin_aa_building
berlin_aa_building_vista
berlin_breach
berlin_collapse
berlin_default
berlin_emerge
berlin_emerge_hotel
berlin_emerge_hotelhall
berlin_end
berlin_heli
berlin_hotel_stairs
berlin_parkway
berlin_pre_parkway
berlin_rappel_complete
berlin_sniper
berlin_traverse_building
bigcity_destroyed
black_bw
blackout
blackout_darkness
blackout_nvg
blacktest
bog
bog_a
bog_a_sunrise
bog_b
boneyard
boneyard_flyby
boneyard_ride
boneyard_steer
bridge
cargoship
cargoship_blast
cargoship_indoor
cargoship_indoor2
castle
castle_courtyard
castle_exterior
castle_flare_room
castle_forest
castle_interior
castle_intro
castle_light_switch
castle_nvg
castle_nvg_blowout
castle_nvg_grain
cavern_breach
cheat_bw
cheat_bw_contrast
cheat_bw_invert
cheat_bw_invert_contrast
cheat_chaplinnight
cheat_contrast
cheat_invert
cheat_invert_contrast
cliffhanger
co_break
co_overgrown
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_hit
coup_sunblind
dc_whitehouse_interior
dc_whitehouse_lawn
dc_whitehouse_roof
dc_whitehouse_tunnel
dcburning_bunker
dcburning_commerce
dcburning_crash
dcburning_heliride
dcburning_rooftops
dcburning_trenches
dcemp
dcemp_emp
dcemp_iss
dcemp_iss_death
dcemp_office
dcemp_parking
dcemp_parking_lightning
dcemp_postemp
dcemp_postemp2
dcemp_tunnels
default
default_night
default_night_mp
dockyard
door_destroyed
downtown_la
dubai
dubai_aftermath
dubai_approach
dubai_cigar
dubai_cigar_nospec
dubai_crawling
dubai_elevator
dubai_fall
dubai_fall_nobloom
dubai_hurt
dubai_interior
dubai_lobby
dubai_restaurant
dubai_restaurant_collapse
dubai_restaurant_explosion_flash
dubai_roof
dubai_roof_heli_ride
dubai_roof_nobloom
dubai_top_floor
dubai_top_floor_entry
end_game
end_game2
enter_topside
exterior_concept
firingrange
generic_flash
grayscale
gulag
gulag_nvg
hamburg
hamburg_end_building
hamburg_garage
hamburg_garage_inside_tank
hamburg_landing
helicopter_ride
hijack
hijack_airplane
hijack_airplane_combat
hijack_cargo
hijack_conference
hijack_ending
hunted
hunted_crash
icbm
icbm_interior
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
innocent
innocent_bloom
innocent_ending
innocent_explosion
innocent_post_explosion
inside_cavern
interior_concept
intro
intro_bright
intro_cinematics
intro_cinematics_2
intro_cinematics_3
intro_cinematics_4
intro_cinematics_5
intro_cinematics_7
intro_cinematics_bloody
intro_cinematics_gurnee
intro_courtyard
intro_dark
intro_escolt
intro_heli_breach
intro_maars_control
intro_regroup
intro_shack
intro_shack_yard
intro_slide
intro_slide_sun_bloom
intro_slide_water
intro_slide_water_above
intro_slide2
intro_slide3
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_cobra
jeepride_flyaway
jeepride_tunnel
jeepride_zak
killhouse
launchfacility
launchfacility_a
launchfacility_b
london
london_construction_street
london_docks
london_dying
london_ending
london_revive_flash
london_westminster
london_westminster_bloom
london_westminster_explosion
london_westminster_post_explosion
london_westminster_station
mine_cave_b
mine_cave_c
mine_exterior
mine_tunnel
missilecam
mp_alpha
mp_backlot
mp_bloc
mp_bog
mp_bootleg
mp_bravo
mp_brecourt
mp_broadcast
mp_carbon
mp_carentan
mp_cargoship
mp_citystreets
mp_convoy
mp_countdown
mp_crash
mp_crash_damage
mp_creek
mp_creek_ss
mp_crossfire
mp_derail
mp_dome
mp_dusk
mp_exchange
mp_farm
mp_favela
mp_firingrange
mp_hardhat
mp_highrise
mp_hill
mp_interchange
mp_killhouse
mp_lambeth
mp_mogadishu
mp_nightshift
mp_oilrig
mp_overgrown
mp_paris
mp_pipeline
mp_plaza2
mp_pozzuh_loves_oma
mp_quarry
mp_radar
mp_riverwalk
mp_seatown
mp_shipment
mp_showdown
mp_skidrow
mp_strike
mp_suburbia
mp_trailer
mp_underground
mp_vacant
mp_verdict
mp_village
mpintro
mpnuke
mpnuke_aftermath
mpoutro
nate_test
near_death
near_death_mp
ny_harbor
ny_manhattan_predator
oilrig_exterior_deck0
oilrig_exterior_deck1
oilrig_exterior_deck2
oilrig_exterior_deck3
oilrig_exterior_deck4
oilrig_exterior_heli
oilrig_interior
oilrig_interior2
oilrig_underwater
overwatch
overwatch_nv
parabolic
paris_a
paris_ac_vista
paris_ac130
paris_ac130_bridge
paris_ac130_bridge_takeoff
paris_ac130_courtyard
paris_ac130_courtyard_hallway
paris_ac130_courtyard_outside
paris_ac130_enhanced
paris_ac130_night
paris_ac130_pip
paris_ac130_start_area
paris_ac130_start_area_crash
paris_ac130_thermal
paris_alleyway
paris_b
paris_bookstore
paris_canal
paris_car_chase
paris_car_chase_fog
paris_catacombs
paris_catacombs_hideout
paris_crashsite_courtyard
paris_destroyed_van
paris_gallery
paris_gasmask
paris_kitchen
paris_restaurant_courtyard
paris_wallwalk
paris_yoga_studio
payback
payback_barrack
payback_blackout
payback_compound
payback_compound_hallway
payback_extreme
payback_heavy
payback_heavy_75
payback_heavy_fogonly
payback_heavy_sat
payback_intro1
payback_medium
prague
prague_church
prague_courtyard
prague_courtyard2
prague_docks
prague_escape
prague_escape_airlift
prague_escape_airport
prague_escape_airport_crawl_hurt
prague_escape_airport_crawl_recover
prague_escape_airport_crawl_to_elevator
prague_escape_airport_death
prague_escape_airport_exit_elevator
prague_escape_airport_intro
prague_escape_airport_revive
prague_escape_airport_carrying_soap
prague_escape_cellar
prague_escape_flashback
prague_escape_house
prague_escape_nuke
prague_escape_nuke_end
prague_escape_nuke_explosion
prague_escape_nuke_flash
prague_escape_post_soap_death
prague_escape_pre_soap_death
prague_escape_sniper
prague_escape_sniper_outside
prague_escape_soap_death
prague_escape_start
prague_escape_store1
prague_flare
prague_intro
prague_redbuilding
prague_sewer
prague_sewer_main
prague_shop
prague_underwater
prague_water
pre_sandstorm
prez_hole_breach
remote_chopper
remote_chopper_storm
rescue_2
rescue_2_nvg_grain
rescue_2_sunblind
rescue2_ending
roadkill
school
scoutsniper
seaknight_assault
sepia
slomo_breach
sniperescape
sniperescape_glow_off
sniperescape_outside
so_assasin_payback
so_assault_rescue_2_ac130
so_bridge
so_deltacamp
so_jeep_paris_b
so_killspree_paris_a
so_littlebird_payback
so_nyse_ny_manhattan
so_rescue_2_enhanced
so_rescue_hijack
so_sniper_hamburg_thermal
so_stealth_prague
so_stealth_warlord
so_survival_mp_alpha
so_survival_mp_bootleg
so_survival_mp_bravo
so_survival_mp_carbon
so_survival_mp_dome
so_survival_mp_exchange
so_survival_mp_hardhat
so_survival_mp_interchange
so_survival_mp_lambeth
so_survival_mp_mogadishu
so_survival_mp_paris
so_survival_mp_plaza2
so_survival_mp_radar
so_survival_mp_seatown
so_survival_mp_underground
so_survival_mp_village
so_timetrial_london
so_zodiac2_ny_harbor
so_zodiac2_ny_harbor_sub_1
so_zodiac2_ny_harbor_sub_2
strike
thermal_mp
thermal_snowlevel_mp
topside_drop
trainer_pit
trainer_start
tulsa
uav_flir_thermal
village_assault
village_defend
warlord
warlord_camp
warlord_church
warlord_fire
warlord_intro
warlord_shanty
warlord_sun
westminster_tunnel
westminster_tunnel_outside
wetwork
whitehouse
How to use Visions in C#:
to use blur vision in C# use your function for cBuf_AddText(CLIENT, "r_blur 1-32");//if you want the blur more intense make the 1 in 1-32 higher but no higher than 32 or you may freeze.
cBuf_AddText(CLIENT, "r_blur 0");//to turn off
Code:
Model List:
mp_alpha:
Code:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
prop_flag_neutral
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
usa_gas_station_trash_bin_01
com_trashcan_metal_closed
vehicle_bm21_cover_destructible_dusty
vehicle_subcompact_blue_destructible
vehicle_pickup_destructible_mp
vehicle_coupe_green_destructible
brokenglass_pile01
brokenglass_pile03
hanging_hanger01
hanging_hanger03
hanging_hanger02
brokenglass_pile07
com_newspaperbox_blue
vehicle_coupe_white_destructible
vehicle_uaz_hardtop_dest_mp_castle_wet
alpha_hanging_civs
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_bootleg:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
india_vehicle_rksw
me_electricbox4
utility_transformer_ratnest01
com_ex_airconditioner
com_tv1
me_lightfluohang_double_on
cs_wallfan1
vehicle_moving_truck_destructible
chicken
vehicle_uaz_van_destructible
vehicle_80s_sedan1_red_destructible_mp
c130_zoomrig
me_chainlink_fence_pole
me_corrugated_metal8x8
vehicle_ac130_coop
tag_origin

mp_bravo:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
me_electricbox4
cs_wallfan1
foliage_pacific_bushtree02_animated
utility_transformer_ratnest01
foliage_cod5_tree_jungle_03_animated
hanging_sheet
hanging_long_sleeve
hanging_apron
vehicle_pickup_destructible_mp
foliage_pacific_palms08_animated
hanging_short_sleeve
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_carbon:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_filecabinetblackclosed
me_electricbox4
me_lightfluohang
com_locker_double
com_locker_open
me_electricbox2
com_barrel_benzin
vehicle_pickup_destructible_mp
com_wall_fan_blade
com_ex_airconditioner
machinery_oxygen_tank02
com_electrical_transformer_large_dam
machinery_oxygen_tank01
me_lightfluohang_on
fence_tarp_132x82_a
fence_tarp_128x64
machinery_generator
com_trashcan_metal_closed
fence_tarp_130x82_a
fence_tarp_40x58
utility_transformer_ratnest01
vehicle_uk_utility_truck_destructible
fence_tarp_70x82
com_propane_tank02_small
fence_tarp_162x64
fence_tarp_68x58
fence_tarp_132x62
fence_tarp_140x68
fence_tarp_80x84
fence_tarp_130x82
fence_tarp_108x76
fence_tarp_160x82
fence_tarp_94x64
fence_tarp_124x64
fence_tarp_90x64
fence_tarp_130x76
fence_tarp_110x64
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_dome:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
machinery_oxygen_tank02
machinery_windmill
com_ex_airconditioner
com_barrel_benzin
com_pipe_8x96_gas
com_pipe_4x64_metal
me_electricbox4
com_pipe_8x128_metal
com_pipe_4x96_metal
com_pipe_4x128_gas
fence_tarp_130x56
fence_tarp_107x56
fence_tarp_151x56
fence_tarp_134x56
fence_tarp_140x56
fence_tarp_167x56
fence_tarp_134x76
vehicle_hummer_destructible
foliage_pacific_bushtree01_animated
foliage_desertbrush_3_animated
foliage_pacific_flowers06_animated
oil_pump_jack01
oil_pump_jack02
accessories_windsock_large
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_exchange:
Code:
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
prop_flag_neutral
berlin_traffic_signal_2x_01_green_on
berlin_traffic_signal_2x_01_off
vehicle_taxi_yellow_destructible_dusty
vehicle_bus_destructible_mp
com_filecabinetblackclosed
com_plasticcase_green_big_us_dirt
ma_flatscreen_tv_on_wallmount_02_static
vehicle_jeep_destructible_dusty
vehicle_moving_truck_destructible
prop_photocopier_destructible_02
com_pipe_4x256_gas
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_3
vehicle_taxi_toplight
vehicle_taxi_rooftop_ad_4
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_hardhat:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_barrel_benzin
machinery_oxygen_tank02
machinery_oxygen_tank01
machinery_generator
fence_tarp_208x42
hanging_dead_paratrooper01
com_trashcan_metal_closed
concrete_sewer_pipe_large
com_ex_airconditioner
fence_tarp_196x56
fence_tarp_192x84_a
fence_tarp_128x84
fence_tarp_draping_224x116
fence_tarp_draping_98x94_01
fence_tarp_196x36
plastic_fence_528x88
plastic_fence_232x88
plastic_fence_264x40
plastic_fence_234x88
plastic_fence_400x88
plastic_fence_300x88
plastic_fence_256x48
fence_tarp_192x50
fx_wood_beam
payback_sstorm_debris_wood_5
fence_tarp_196x146
fence_tarp_352x88
fence_tarp_draping_98x94_02
vehicle_jeep_destructible
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_interchange:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
vehicle_subcompact_mica_destructible
vehicle_taxi_yellow_destructible_dusty
vehicle_bus_destructible_mp
vehicle_taxi_yellow_destructible
com_ex_airconditioner
me_electricbox4
vehicle_moving_truck_destructible
com_wall_fan_blade
vehicle_jeep_destructible
vehicle_taxi_rooftop_ad_base
vehicle_taxi_rooftop_ad_3
vehicle_taxi_rooftop_ad_2
vehicle_taxi_rooftop_ad_1
vehicle_taxi_rooftop_ad_4
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_lambeth:
Code:
com_plasticcase_green_big_us_dirt
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
foliage_tree_river_birch_xl_a_animated
foliage_tree_river_birch_lg_a_animated
com_propane_tank02
com_trashcan_metal_closed
me_electricbox4
vehicle_small_hatch_blue_destructible_mp
vehicle_uaz_hardtop_dest_mp_castle_wet
vehicle_80s_wagon1_green_destructible_mp
vehicle_small_hatch_turq_destructible_mp
com_roofvent2_animated
me_electricbox2
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_mogadishu:
Code:
com_bomb_objective_d
com_bomb_objective
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mil_tntbomb_mp
com_plasticcase_green_big_us_dirt
prop_flag_neutral
vehicle_80s_hatch1_brn_destructible_mp
me_electricbox4
com_tv1
hanging_sheet
machinery_oxygen_tank02
machinery_oxygen_tank01
me_electricbox2
vehicle_pickup_destructible_mp
com_trashcan_metal_closed
weapon_minigun
utility_transformer_ratnest01
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_paris:
Code:
com_plasticcase_green_big_us_dirt
vehicle_subcompact_white_destructible
vehicle_subcompact_slate_destructible
vehicle_delivery_theme_park_truck_destructible
vehicle_subcompact_green_destructible
com_trashbin01
com_recyclebin01
vehicle_scooter_vespa_destruct_green
ch_curtain01
vehicle_van_sas_dark_destructable
vehicle_van_mica_destructible
vehicle_coupe_deep_blue_destructible
vehicle_80s_sedan1_green_destructible_mp
vehicle_scooter_vespa_destruct_blue
vehicle_scooter_vespa_destruct_cream
com_tv1_cinematic
vehicle_subcompact_dark_gray_destructible
vehicle_coupe_tan_destructible
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_plaza2:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
vehicle_uaz_van_destructible
com_filecabinetblackclosed
cs_wallfan1
vehicle_mi24p_hind_plaza_body_destroy_animated
machinery_oxygen_tank01
vehicle_uaz_hardtop_dest_mp_castle_wet
vehicle_bm21_cover_castle_destructible
ma_flatscreen_tv_on_wallmount_02_static
berlin_hotel_lights_wall2
vehicle_bm21_cover_destructible_dusty
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_radar:
Code:
com_bomb_objective_d
com_bomb_objective
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
mil_tntbomb_mp
vehicle_uaz_winter_destructible
com_wall_fan_blade
me_electricbox4
me_electricbox2
machinery_oxygen_tank01
com_locker_double
machinery_oxygen_tank02
com_barrel_benzin
vehicle_bm21_mobile_bed_castle_destructible
com_filecabinetblackclosed
machinery_generator
com_tv1
fence_tarp_126x76
com_wall_fan_blade_2x
rus_radar_dish_animated
fence_tarp_124x52_a
com_propane_tank02_small
fence_tarp_124x52_b
me_rooftop_tank_01
com_gas_pipes01
com_gas_pipes02
com_pipe_4_coupling_gas
com_pipe_4_90angle_gas
com_pipe_4x96_gas
com_pipe_4_fit_gas
com_propane_tank02_valve
com_pipe_coupling_metal
machinery_hose01
com_square_flag
com_steel_ladder
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_seatown:
Code:
com_plasticcase_green_big_us_dirt
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_bomb_objective_d
com_bomb_objective
seatown_canopy_stand_01
seatown_canopy_stand_02
seatown_canopy_3section_01
me_electricbox4
com_ex_airconditioner
me_electricbox2
seatown_lrg_wiregrp
chicken_black_white
me_fanceil1
seatown_canopy_1section_01
seatown_canopy_1section_02
seatown_wire_flags1
com_trashcan_metal_closed
seatown_wire_flags2
utility_transformer_ratnest01
seatown_mid01_wiregrp
chicken
hanging_sheet
hanging_long_sleeve
hanging_apron
hanging_short_sleeve
vehicle_80s_hatch2_tan_destructible_mp
vehicle_moving_truck_destructible
com_trashbin02
utility_transformer_small01
vehicle_80s_sedan1_green_destructible_mp
mil_tntbomb_mp
prop_flag_neutral
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_underground:
Code:
com_plasticcase_green_big_us_dirt
com_bomb_objective
com_bomb_objective_d
prop_flag_neutral
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
com_security_camera_tilt_animated
uk_police_estate_destructible
vehicle_van_white_destructible
vehicle_london_cab_black_destructible
vehicle_moving_truck_destructible
me_electricbox4
com_locker_double
me_electricbox2
com_locker_open
com_trashcan_metal_closed
machinery_oxygen_tank01
machinery_oxygen_tank02
com_tv1
com_filecabinetblackclosed
prop_photocopier_destructible_02
com_ex_airconditioner
me_electricbox4_dest
c130_zoomrig
vehicle_ac130_coop
tag_origin

mp_village:
Code:
com_plasticcase_green_big_us_dirt
prop_flag_neutral
com_bomb_objective_d
com_bomb_objective
mil_tntbomb_mp
com_plasticcase_beige_big
com_laptop_2_open
com_cellphone_on
hanging_sheet
me_electricbox4
vehicle_bm21_cover_destructible_dusty
com_trashcan_metal_closed
chicken_black_white
vehicle_80s_wagon1_green_destructible_mp
vehicle_pickup_destructible_mp
c130_zoomrig
vehicle_ac130_coop
tag_origin
Code:
InGame All Clients Prestige Offsets:
Clients Prestige offset:
Client 0: 0x0110d6bf
Client 1: 0x0111103f
Client 2: 0x011149bf
Client 3: 0x0111833f
Client 4: 0x0111bcbf
Client 5: 0x0111f63f
Client 6: 0x01122fbf
Client 7: 0x0112693f
Client 8: 0x0112a2bf
Client 9: 0x0112dc3f
Client 10: 0x011315bf
Client 11: 0x01134f3f
Client 12: 0x011388bf
Client 13: 0x0113c23f
Client 14: 0x0113fbbf
Client 15: 0x0114353f
Client 16: 0x01146ebf
Client 17: 0x0114a83f
Code:
Clients Level offset:
Client 0: 0x0110d6bb
Client 1: 0x0111103b
Client 2: 0x011149bb
Client 3: 0x0111833b
Client 4: 0x0111bcbb
Client 5: 0x0111f63b
Client 6: 0x01122fbb
Client 7: 0x0112693b
Client 8: 0x0112a2bb
Client 9: 0x0112dc3b
Client 10: 0x011315bb
Client 11: 0x01134f3b
Client 12: 0x011388bb
Client 13: 0x0113c23b
Client 14: 0x0113fbbb
Client 15: 0x0114353b
Client 16: 0x01146ebb
Client 17: 0x0114a83b
Code:
Change clients names:
Client 0: 0x0110D694
Client 1: 0x01111014
Client 2: 0x01114994
Client 3: 0x01118314
Client 4: 0x0111BC94
Client 5: 0x0111F614
Client 6: 0x01122F94
Client 7: 0x01126914
Client 8: 0x0112A294
Client 9: 0x0112DC14
Client 10: 0x01131594
Client 11: 0x01134F14
Client 12: 0x01138894
Client 13: 0x0113C214
Client 14: 0x0113FB94
Client 15: 0x01143514
Client 16: 0x01146E94
Client 17: 0x0114A814
Code:
Chrome Map:
Offset: 0x018C669B

5C 00 4C 01 00 60 20 00 - Black

5C 00 4C 01 00 50 20 00 - Black And White

5C 00 4C 01 00 40 20 00 - Defualt
Code:
Map Color:
Offset: 0x018C654B

00 00 00 00 00 - Black

00 00 00 00 01 - Defualt

00 00 00 00 02 - White

00 00 00 00 03 - Cartoon
Code:
No Fog + invisible Bullets:
Offset: 0x018C9158

00 00 00 00 00 53 C5 48 00 44 05 00 01 - On
00 00 00 00 00 53 C5 48 00 44 05 00 00 - Off
Code:
Screen Options:
Offset: 0x018C6437

D4 00 04 04 00 00 00 00 00 3F 80 00 00 00 00 00 00 3F 80 00 - Defualt

D4 00 04 04 00 00 00 00 00 3E 30 00 00 00 00 00 00 3F 80 00 - Weed!

D4 00 04 04 00 00 00 00 00 3E FF 00 00 00 00 00 00 3D FF 00 - Drugs!

D4 00 04 04 00 00 00 00 00 4F 80 00 00 00 00 00 00 3F 80 00 - Blind (Black Screen)

D4 00 04 04 00 40 00 00 00 8F 80 00 00 00 00 00 00 3F 80 00 - Wind Screen
Code:
Game Brightness:
Offset: 0x018C64B8

01 8C 4E 6C 00 56 76 64 00 04 00 00 01 - Sunny

01 8C 4E 6C 00 56 76 64 00 04 00 00 00 - Darkness
Code:
Visions:
Offset: 0x018C66DA

00 00 00 56 78 AC 00 4C 01 01 3F 80 - Defualt

00 00 00 56 78 AC 00 4C 01 01 39 80 - Evening

00 00 00 56 78 AC 00 4C 01 01 50 80 - Black & White

00 00 00 56 78 AC 00 4C 01 01 60 80 - Half Black

00 00 00 56 78 AC 00 4C 01 01 3F FF - Flashy
Code:
New Pro Mod Vision:
Defualt:
04 00 00 00 00 00 3F 80 00 00 80 00 00 00 3F 80 00

Right Side Weapon:
04 00 00 00 00 00 3F 50 00 00 80 00 00 00 3F 80 00

Left Side Weapon:
04 00 00 00 00 00 3F B1 00 00 80 00 00 00 3F 80 00

Crazy Fov WTF?!
04 00 00 00 00 00 3F 99 FF 00 3F 00 00 00 3F 60 00

Crazy Weapon Position:
04 00 00 00 00 00 3F 80 00 00 80 00 00 00 3F FF 00

Crazy Left Side Gun:
04 00 00 00 00 00 3F FF 00 00 80 00 00 00 3F FF 00

Crazy Right Side Gun:
04 00 00 00 00 00 3F 60 00 00 80 00 00 00 3F FF 00
 

ShutTheCrunchUp

Guess who's back, back again
Retired Staff
Community Veteran
Determined Poster
Active Member
Console ID Poster
Apr 11, 2014
1,068
1,089
398
General chit-chat
Help Users
  • @ Vuticopik:
    и как его скачать
  • @ QM|T_JinX:
    go on to your ps3 go to the contraler tap scroll up and there will be the updates of all the games you got installd
  • @ QM|T_JinX:
    installed
  • @ QM|T_JinX:
    the link i send in chat is the 1.12 apk update file
  • @ Vuticopik:
    "Файл, который вы пытаетесь загрузить, больше не существует" - вот что пишет при загрузке.
  • @ QM|T_JinX:
    yea its a old update you trying to install let me see if i can find you one
  • @ Vuticopik:
    good
  • @ Vuticopik:
    Отлично
  • @ QM|T_JinX:
    im not allowed to do this but i cant find something els so here is a link to all updates you have to make acc on there to do it
  • @ QM|T_JinX:
    o crap this dont work damn
  • @ Vuticopik:
    yes
  • @ Vuticopik:
    Я хотел бы спросить, возможно ли это для цифровой GTA 5 на PS3, потому что я узнал, что есть версии только для дисковой версии GTA.
  • @ QM|T_JinX:
    digital or disc dont matter mutch its about bles and blus versions
  • @ Vuticopik:
    ок, я сейчас посмотрю
  • @ QM|T_JinX:
    sorry to say i cant find any working download link you best change is to look on Youtube or google to see if you can find any working update links
  • @ Vuticopik:
    Я этим пользовался, скачивал патчи и обновления, не помогло и после одного видео наткнулся на ваш сайт
  • @ Vuticopik:
    if necessary I have BLES files
  • @ Vuticopik:
    Я имел в виду «Мне нужны файлы BLES»
  • @ Vuticopik:
    может быть, мы сможем поговорить
  • @ QM|T_JinX:
    if you have blus then donwload blus
    +1
  • @ QM|T_JinX:
    on google type in gta 5 ps3 all updates youwill see a link for all downloads
    +1
  • @ Vuticopik:
    I already found it, I'll check later
  • @ QM|T_JinX:
    goodluck
    +1
  • @ Vuticopik:
    goodbuy
  • @ QM|T_JinX:
    see ya
    @ QM|T_JinX: see ya