Red Dead Redemption 2 Memory Code

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RockstarDev

New Member
Mar 23, 2020
1
1
1
Edinburgh

RED%2BDEAD%2BREDEMPTION%2B2.jpg






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static uintptr_t find_signature(const char* module, const char* pattern_, const char* mask) {
const auto compare = [](const uint8_t * data, const uint8_t * pattern, const char* mask_) {
for (; *mask_; ++mask_, ++data, ++pattern)
if (*mask_ == 'x' && *data != *pattern)
return false;

return (*mask_) == 0;
};


MODULEINFO module_info = {};
GetModuleInformation(GetCurrentProcess(), GetModuleHandleA(module), &module_info, sizeof MODULEINFO);

auto module_start = uintptr_t(module_info.lpBaseOfDll);
const uint8_t* pattern = reinterpret_cast<const uint8_t*>(pattern_);
for (size_t i = 0; i < module_info.SizeOfImage; i++)
if (compare(reinterpret_cast<uint8_t*>(module_start + i), pattern, mask))
return module_start + i;

return 0;
[/hide-reply]


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Thanks bro,nice.
 
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